Royvios wrote...
I think people are looking at the "bioware is nerfing popular guns" thing wrong. What the ME3 MP is doing by presenting us with such a large variety of weapons is giving us an environment to play with different classes, builds, and find the niches and synergies within these. When statistics show that one of the ten, twelve, fifteen weapons we get in a weapon type is getting used far more often than the others it shows that said weapon is perhaps not balanced and too powerful.
When you equip every one of your adepts with a Carnifex with out giving any other weapon a second thought it shows that weapon's superiority to other weapons. As such the idea of finding the niche for each weapon becomes irrelevant. I'm also guilty of using the Carnifex, Harrier, Piranha, and Hurricane as go-to weapons because I know they're superior. This is something that directly conflicts with the spirit of the game.
Your build should make your weapon shine and vice-versa. The "slap a Piranha on it and anything will look good" mentality is something I see a lot. It's something that I wish I did not see so often. Bioware is doing their best to try and achieve this while still pleasing the fans. Sometimes nerfs are needed, and these types of nerfs are steps in the right direction. These weapons will still retain their same feel and usefulness with out being or feeling watered down. It'll make the gap between these and the lesser guns a bit smaller so that weapons like the Eagle don't have to make more drastic jumps down the road.
*edited for typos
Actually, no.
They should've bring those useless guns up to speed than nerfing the existing good ones. Either way it's a trend.
Give us a good weapon, nerf it after and
Give us an useless weapon, nerf good weapons to its level.
Krysae may be an extreme example, but the weapon was totally destroyed.
The "slap a Piranha on it and anything will look good" only are for players with a small manifest.
I only use the piranha on my Drellguard (Yeah, guess which classes will take the biggest hit.), Batarians, Turian soldier.
Everything else I use a different weapon and with good reasons. For example Talon on GI, GPS and Indra on Destroyer, Harriar and Reegar on Demolisher. Claymore on Shadow and Hsoldier.
So it's not even about limiting myself, but these other weapons simply perform much better in those classes.
And look at the way of "balancing" things again. Are there any reason they wont be nerfing those 6 weapons I just mentioned in some way next?
It's funny how many people are suddenly okay with this when they see the mild change in the thread.
It's true that some of those weapons I named are UR and only a few have them maxed. But if you argue that Bioware is just trying to make the UR weapons better then they are failing at doing that job. No not even about the nerfing everything vs buffing talk but more about the pace they are doing it.
Let's see how many are still an avid ME3 player here in 3 months.