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Piranha and Carnifex Balance Change Preview


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#426
E2M

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[quote]himegoto wrote...


*edited for typos
[/quote]
Actually, no.
They should've bring those useless guns up to speed than nerfing the existing good ones. Either way it's a trend.
Give us a good weapon, nerf it after and
Give us an useless weapon, nerf good weapons to its level.
Krysae may be an extreme example, but the weapon was totally destroyed.

The "slap a Piranha on it and anything will look good" only are for players with a small manifest.
I only use the piranha on my Drellguard (Yeah, guess which classes will take the biggest hit.), Batarians, Turian soldier.
Everything else I use a different weapon and with good reasons. For example Talon on GI, GPS and Indra on Destroyer, Harriar and Reegar on Demolisher. Claymore on Shadow and Hsoldier.
So it's not even about limiting myself, but these other weapons simply perform much better in those classes.

And look at the way of "balancing" things again. Are there any reason they wont be nerfing those 6 weapons I just mentioned in some way next?
It's funny how many people are suddenly okay with this when they see the mild change in the thread.

It's true that some of those weapons I named are UR and only a few have them maxed. But if you argue that Bioware is just trying to make the UR weapons better then they are failing at doing that job. No not even about the nerfing everything vs buffing talk but more about the pace they are doing it.
Let's see how many are still an avid ME3 player here in 3 months.
[/quote]





I could not agree with you more. You have a bench mark
weapon and because it at the right level, now lets debuff / weaken it, when in
fact the other weapons in the same class are just not up to speed. That is like
telling someone that they are working to efficiently and they need to step it
down or not try so hard so that not everyone else has to perform at the same
level. Better yet and this happened right in front of me before; telling a
child to not play ­– football – so hard so that the other kids can win too…. Examples[/b] ­– The Piranha is the hot
shotgun right now; well bring the Reegar back to its release specs in order for
it to compete. The Carnifex is being used as the go to pistol. Buff the
Phalanx’s damage in order for it to compete. The weapons should not step down
or back but up and forward….

Modifié par E2M, 21 septembre 2012 - 12:52 .


#427
OuterRim

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Sad Times ahead.
Neither of these weapons need a nerf. Bioware seems determined to put this game in the toilet with these ridiculous nerfs. Instead buff the UR weapons. Don't make decent weapons pea shooters. But I guess this is more about reducing earned credits. Well congrats, I think this will work wonders and help reduce the player base of this game even more. 

I actually don't use either of these weapons much at all, but I know many do. Instead of nerfing these two guns, you could buff the Wraith and the Paladin instead. Everyone knows this won't happen, but it is the smarter choice. Nerfs simply kill the fun of this game and ultimately reduce the player base. I'd hate to see this game disapear but I guess that is where we are headed. Too bad.

#428
ReverendBeast

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I suggest BW go on a 90 day "balance change holiday"... How about not touching the game for 90 days and let the players play the friggin game with no interference from BW and the balance squad. Am I the only one bothered by the degree of "control" BW insists on having on the game even after release??? How may of the balance squad personnel actually play Platinum??? BW this is for you... I bought the game: it is MY game... Add DLC to keep players interested and besides that: keep your cotton pickin hands off MY game. Dedicate the reasources towards better endeavors. Sorry for the rant... If you couldn't tell I am totally against nerfing the Pirahna and Carniflex as well...

#429
smilinpig

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 Why don't you bring other weapons up to snuff instead of ruining every d*mned thing we have that actually KILLS something in Gold or Platinum??

#430
uzivatel

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Piranha having different clip size than 8 contradicts the weapon design. You could start by increasing its encumbrance AFAIK its rather light.
I dont mind the Carnifex encumbrance Increase, but it feels like it makes the weapon somewhat pointless since its virtually the same value as Paladin and Viper.


smilinpig wrote...

 Why don't you bring other weapons up to snuff instead of ruining every d*mned thing we have that actually KILLS something in Gold or Platinum??

Because the game would be too easy and they would have to buff all enemies to match the new powerful weapons. Except that would make powers too weak and they would have to buff those as well.

Modifié par uzivatel, 21 septembre 2012 - 02:59 .


#431
TommyNg

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these changes are fair , just dont nerf piranha anymore, and typhoon really need buff

#432
deexor

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Thanks for making some of the most fun guns worse (again).

I was still having too much fun with the game. Now the game will be less fun, and I can move on to another recently published game with a variety of fun guns.

#433
The Hat Son

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nothing big thanks for letting us know!

#434
-Sxx-

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uzivatel wrote...

Piranha having different clip size than 8 contradicts the weapon design. You could start by increasing its encumbrance AFAIK its rather light.


It's supposed to be very light. That also contradicts the weapon design if you increase its weight. 

I wish BW would give us balance change previews more often.

Modifié par Dest1ny, 21 septembre 2012 - 04:30 .


#435
upinya slayin

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


get your speed runs in now lol

The pirhanna one seems ok personally. I don't get why you would heavy the carnifex but its not that nig a difference i guess

#436
Lord Thornos

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Theses changes are not needed and have only made people frustrated. It doesn't matter if the changes are small. Small changes are like the government telling you that you are only going to be taxed a little more - they suck.

#437
Lord Thornos

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uzivatel wrote...

Piranha having different clip size than 8 contradicts the weapon design. You could start by increasing its encumbrance AFAIK its rather light.
I dont mind the Carnifex encumbrance Increase, but it feels like it makes the weapon somewhat pointless since its virtually the same value as Paladin and Viper.


smilinpig wrote...

 Why don't you bring other weapons up to snuff instead of ruining every d*mned thing we have that actually KILLS something in Gold or Platinum??

Because the game would be too easy and they would have to buff all enemies to match the new powerful weapons. Except that would make powers too weak and they would have to buff those as well.


this game is easy no matter what. look at how fast people figured out how to farm platinum difficulty.

#438
DNC Protoman

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glorious times ahead. This is only the start...

#439
uzivatel

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Dest1ny wrote...

uzivatel wrote...

Piranha having different clip size than 8 contradicts the weapon design. You could start by increasing its encumbrance AFAIK its rather light.

It's supposed to be very light. That also contradicts the weapon design if you increase its weight.

The ingame description only speaks of low recoil.
I am not saying it should be Crusader or Claymore-heavy, but having the same encumbrance as Katana just does not seem right. I think it could be more similar to Reegar.

#440
RiouHotaru

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The problem with buffing instead of nerfing is that it's far, FAR easier to bringing everything down to the same level, then to elevate.

If they upped the damage of the Phalanx to compensate for the weight increase of the Carnifex, then they'd have to look at and re-examine the damage of every single HP, and possibly every weapon ni the game. The goal behind the Piranha and Carnifex changes are to produce a balance. They want you to have to actually THINK about what gun to use, rather than it simply being a no brainer.

This is why the Krysae and Falcon were fixed, not nerfed into uselessness. Both are still very viable, they're just no the no-brainer snooze-fest wave-destroyer engines of annihilation they use to be. That anyone believed the Krysae and Falcon in their original forms were balanced compared to other weapons is ridiculous.

As for the GI, the GI has the numerous drawbacks of any Infiltrator class, on top of being exceedingly squishy as well with Hunter Mode. It's a very good class, but it has a STEEP learning curve. It shouldn't be changed.

Modifié par RiouHotaru, 21 septembre 2012 - 07:57 .


#441
kelly ripas bicep

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NO WAY! Why? Why? Nope.

#442
palker

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Ah I cannot say i really played with Piranha, but I played some games today using Turian soldier with reload cancelled claymore and outscored not one but two SI with piranhas. Although if it really is as OP as they say they probably were not using it right or something. Anyway I will be using claymore so this nerf does not concern me all that much, especially since they said that they are satisfied wit it and so am I.

#443
CmnDwnWrkn

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RiouHotaru wrote...

The problem with buffing instead of nerfing is that it's far, FAR easier to bringing everything down to the same level, then to elevate.

If they upped the damage of the Phalanx to compensate for the weight increase of the Carnifex, then they'd have to look at and re-examine the damage of every single HP, and possibly every weapon ni the game. The goal behind the Piranha and Carnifex changes are to produce a balance. They want you to have to actually THINK about what gun to use, rather than it simply being a no brainer.

This is why the Krysae and Falcon were fixed, not nerfed into uselessness. Both are still very viable, they're just no the no-brainer snooze-fest wave-destroyer engines of annihilation they use to be. That anyone believed the Krysae and Falcon in their original forms were balanced compared to other weapons is ridiculous.

As for the GI, the GI has the numerous drawbacks of any Infiltrator class, on top of being exceedingly squishy as well with Hunter Mode. It's a very good class, but it has a STEEP learning curve. It shouldn't be changed.


You play Infiltrator full-time, do you not?

#444
JustinSonic

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Forget nerfing both the Piranha and the Carnifex...

BUFF the Argus! It suuuccckkkksssss. Haha

#445
Invader Nemesis

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


How about fixing the multiple glitches that are in this game instead of giving us all of these unnecesarry "balance changes"?

#446
uzivatel

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LadyNemsis21 wrote...

How about fixing the multiple glitches that are in this game instead of giving us all of these unnecesarry "balance changes"?

Do you know of a way how to fix those glitches by changing few values on BioWare servers? Maybe you should PM Eric with detailed instructions, I am pretty sure he would be interested.

#447
Invader Nemesis

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uzivatel wrote...

LadyNemsis21 wrote...

How about fixing the multiple glitches that are in this game instead of giving us all of these unnecesarry "balance changes"?

Do you know of a way how to fix those glitches by changing few values on BioWare servers? Maybe you should PM Eric with detailed instructions, I am pretty sure he would be interested.


No I don't of course but I'm sure if they focused more on the real problems at hand they would get things done.

#448
Caephire

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Not as bad as I thought for my personal gameplay. Thanks for the info Eric.

#449
waltervolpatto

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I was checking the timing of the Piranha with the Kroguard and I find one thing that is amusing.

Now i charge, unload the clip and start the reload, the CD (200%) already gave me back the BC , charge and rinse/repeat.

although, if i try to reload at end of shot 6 like for the change, the BC will be ready exactly the moment you finish load the bullet in the can, ready for a cancel reload and a charge all the enemy...

So, I think will NOT change the Kroguard playstyle I have...

#450
DaeN666

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How about a Argus buff please. Its damage is not high enough and the accuracy sucks.