Piranha and Carnifex Balance Change Preview
#26
Posté 19 septembre 2012 - 05:27
#27
Posté 19 septembre 2012 - 05:28
#28
Posté 19 septembre 2012 - 05:28
I really, really appreciate the preview, as well as the thoughtful and light touch the balance team seems to be taking lately. Thanks for the hard work.
#29
Posté 19 septembre 2012 - 05:29
So long as we don't get another nerf either of those two weapons, in next months, I'm fine with that, otherwise it just appears to be a pretty hideous maneouvre:
1. Announce a nerf in near future
2. People freak out
3. Nerf preview is not all that bad
4. People are okay with it because it's not all that bad
Important! This is okay if it happens once. I'll hate to see it happen more than once.
Modifié par Heldarion, 19 septembre 2012 - 05:31 .
#30
Posté 19 septembre 2012 - 05:30
On the weight of the Carni, that should probably make it more likely for someone to have to consider using ULM on it, rather than automatically getting 200 CD, plus AP and EB.
#31
Posté 19 septembre 2012 - 05:31
mystupidmouth wrote...
Seems reasonable
#32
Posté 19 septembre 2012 - 05:31
I like these, they're thinking laterally rather than just turning down the damage and missing the point of the weapons.
#33
Posté 19 septembre 2012 - 05:31
Sokar93 wrote...
I was expecting bigger nerfs, but these seem rather fair.Thank you for the update.
Same. Was expecting damage reductions and a considerable increase in the P's weight.
#34
Posté 19 septembre 2012 - 05:31
Are you guys going to actually change how it looks? Because it will just make our soldiers seem derpy if we're loading an 8 shot with 6 rounds. Repeatedly.
Modifié par lazysundae, 19 septembre 2012 - 05:33 .
#35
Posté 19 septembre 2012 - 05:31
#36
Posté 19 septembre 2012 - 05:32
#37
Posté 19 septembre 2012 - 05:33
Eric Fagnan wrote...
Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.
Piranha Shotgun
- Clip size decreased from 8 to 6
Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]
Well that kinda messes with my Phoenix Vanguard set-up, but it actually makes sense.
I just wish the other weapons mostly weren't useless to begin with apart from the GPS.
#38
Posté 19 septembre 2012 - 05:35
I don't really use either of these weapons anyways. I'd like to see more variety but the better way to do this is to provide more GOOD options. Instead of nerfing some guns, make some others give competive edges.
A good example of this is the locust and graal buff. Rewarding headshots is great. (I'd like to see it on the argus!) making weapons unique in their functionality, rather than sheer damage numbers) is the correct way to do it
#39
Posté 19 septembre 2012 - 05:36
Ashen Earth wrote...
I could live with this, but I'm still not convinced the Carnifex should be touched.
Agree with this.
#40
Guest_Air Quotes_*
Posté 19 septembre 2012 - 05:36
Guest_Air Quotes_*
Modifié par Air Quotes, 19 septembre 2012 - 05:37 .
#41
Posté 19 septembre 2012 - 05:37
#42
Posté 19 septembre 2012 - 05:37
The Pihranha change doesn't make sense though, the weapon clearly has eight spaces for... bullets? clips? actually, nevermind, the pihranha's design never make sense to begin with.
Good changes overall, much better than the standard +/- 10% damage we usually get.
#43
Posté 19 septembre 2012 - 05:39
I would also like to say that I don't think it's such a good idea to announce changes (especially nerfs) to weapons in advance. I'm all for communication, but without really knowing what's going to happen to their favorite gun, people (as I said, me included) tend to get a little freaked out over it.
Announcing buffs on the other hand is better as it reassures those who are complaining about a weapon that you actually see the problem and do something about it.
#44
Posté 19 septembre 2012 - 05:39
#45
Guest_Catastrophe___*
Posté 19 septembre 2012 - 05:40
Guest_Catastrophe___*
Modifié par Catastrophe__, 19 septembre 2012 - 05:43 .
#46
Posté 19 septembre 2012 - 05:40
lazysundae wrote...
Hey wait, the Piranha very visibly has 8 chambers. masseffect.wikia.com/wiki/N7_Piranha
Are you guys going to actually change how it looks? Because it will just make our soldiers seem derpy if we're loading an 8 shot with 6 rounds. Repeatedly.
This is borderline Captain Picard-facepalm material
#47
Posté 19 septembre 2012 - 05:41
Other than that, just increasing encumbrance for Carnifex makes useless if you have a reasonably leveled Paladin. Mine isn't, but still.
#48
Posté 19 septembre 2012 - 05:42
#49
Posté 19 septembre 2012 - 05:42
#50
Posté 19 septembre 2012 - 05:44
also, yall are a bunch of sheep BSN...yall changed yall tune quick and fell right back in line...stand your ground when it's right...in this case, yall are right: the guns dont need to be touched....draw a line...first they nerfed a class (infils) cause it was popular; they then nerfed and continue to nerf guns cause they are popular; they've buffed enemies (geth/cerberus) cause they were getting picked a lot....when are yall gonna have enough of them trying to dictate how we play the game?





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