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Piranha and Carnifex Balance Change Preview


519 réponses à ce sujet

#501
Kaithalas

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Please Mr Fagnan sir please don't nerf the guns.

#502
pantherdan

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I think they should quit worrying about what is GOOD in the game and FIX WHAT SUCKS IN THE GAME! Fix the BAD weapons, don't screw the good ones! ARE YOU STUPID?

Are you TRYING to make everything bad in the game?

#503
QU67

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Canned Madness wrote...

Not sure why every one overreacted to this.


We didn't now what they were going to do to the guns. I still think that neither need a nerf, but whatever.

#504
JustinSonic

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Tomorrow is judgement day. I really hope these nerfs don't happen. I will be sad, sad, sad.


...and I will also laugh, laugh, laugh if they don't fix the weapon graphic.

#505
Davie78

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It isn't fair on the folk that play platinum that these guns be nerfed they need to be at that strength the pirana should never have been nerfed in the 1st place

#506
Davie78

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There are definitely issue's that need to be sorted long before guns

#507
kelly ripas bicep

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Why nerf? Don't nerf the guns. Don't do it.

#508
Xeraphas

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No... I would rather see bug fixes, glitch fixes, some credible balance changes (so you do not have to keep re-balancing and changing them and can focus on new content instead. To many things alread get nerfed while too many or the wrong things get buffed (like Cerebus hitpoints so they have more than any other faction). The game already lacks a certain sense of a balance of Pros and Cons. You have characters with low health but the same recharge speeds and power damage as characters with very high health. So, other than a greater challenge, what then would be the appeal in playing any such low health character? You have some very weak characters and very strong characters. Then you ask why no one or so few play the weak characters and so many play the strong characters. You have enemies that by your own in game rules, laws, and physics cheat or as some posters put it, are cheap. Plenty of posters have suggested alternative ideas to raise challenges other than simply nerfing everything positive and buffing every obstacle (such as raising hitpoints and numbers of enemies). You have been balancing and rebalancing for ages now and still have not apparently come up with a satisfying system or structure of numbers to make you or your consumers happy. Do what nearly every game does, set up a logical balance of pros and cons so that nothing is overly advantageous nor lacks complete appeal.

As it stands on this one point, the carnifax is already a middle road weapon where it used to be a fairly good handgun. It does not kill instantly on even bronze, and often takes many hits on higher levels for even lower level enemies. If the gun is made heavier, then it loses more appeal since there are lighter guns with as much or more damaging power. Piranha is only the way it is and used so much because, no other gun can be made so effective when the game has been adjusted more so to speed and clustering enemies. The game changed so the tactics and preferred weapons changed with it. Piranha was already nerfed and though it is pretty effective it does not have to be the only or go to gun if the other guns are balanced to match the changes made in the game.

#509
Ult_MPX

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I think we're going to miss those two extra shots from the Piranha by the end of the week. The change of the Carnifex doesn't really bother me. I use it with my Adept and Sentinel classes. Biotic explosions are my primary weapons.

But, here's an Idea and many people have said this: Why not BUFF the other pistols instead of nerfing one of the really good ones!?

#510
LandoCalrisian

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Ult_MPX wrote...


But, here's an Idea and many people have said this: Why not BUFF the other pistols instead of nerfing one of the really good ones!?


Hmmm... Change 10 guns instead of change 1 gun. Doesn't make much sense, does it?

They don't want to make the game any easier, so if the solution is increasing DPS of every pistol by 10% to encourage their use over Carni, they would also have to increase enemy hit points by about 10%, which would effectively be a nerf to the Carni anyways.

Nobody would disagree that Carni is by far the most used pistol in MP right now, and that's because there's no advantage to using most other pistols over it, (exceptions are maybe acolyte and scorpion as specialized weapons) when you think about weight/clip size/accuracy/damage. Making carni slightly heavier and less damaging will onlly encourage more paladin/phalanx/arc pistol/etc users.

Pirahna is a more unique kind of weapon, but its DPS is way too high compared to pretty much every other close-range weapon in the game. Reducing clip size keeps it great against all foot soldiers but mitigats a bit of its "boss melting" capabilities....

#511
aeryk117

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Just a simple request - please don't go through with these proposed changes.

#512
Origin

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TheCinC wrote...

Hadn't seen this before..

Okay, I don't really care much about buffs and nerfs except..

Why nerf anything? Yes, I use the Piranha a lot now, but that is because it is effective, but not too heavy. Even so, it is best used at short range as its accuracy is not great. Yes, I also use the Carnifex as backup weapon on any power using classes for which it is important to have a light enough gun so that I still have 200% cooldown bonus. So I often use either the Piranha or the Carnifex, that is true. I'm thinking, that is what the stats show and that is why a gun is nerfed. If it is too popular, it is too powerful, so nerf it. Well, I gotta disagree.

I think we need more buffs.

Why? Well, for example, I used to love the Widow. On Bronze. But once I went on to Silver, Gold and now Platinum, I quickly found out any sniper rifle is virtually useless. There are so many enemies, that I can't snipe fast enough to kill them all. Never mind that many sniper rifles don't pass the enemies shields and they go in cover, regain shields and continue their attack. Never mind that in between, you are overrun. Never mind that Bosses often don't have vulnerable points anymore, so one shot, one kill is pretty much ruled out, EVEN when their shields are down and they are already damaged. So sniper rifles are overkill but at the same time too slow to be used against normal enemies, but don't do enough damage to deal with the Bosses either. Often, a missed shot or running out of ammo is very dangerous. So what are they good for? I can't even use the Widow to take a swing at a husk if it gets too close. You often miss, they grab you and then.. Hilarity ensues? Even with my GI specced to be the ultimate sniper, I still can't take the enemy down fast enough using any available sniperrifle. Although, I haven't unlocked the BW yet, so maybe that one is different.

Shotguns? Most are too slow firing, or don't even pass a guardian's shield. Exceptions are the Rheegar (nerfed) and the Piranha (to be nerfed). Never mind the fact that the Piranha and Rheegar already had just a little too small a clip to be really easy to use and are only really useful at a range where, if anything goes wrong, you will be subjected to an instant kill, with too little room to manoeuvre.

Assault rifles? Too little accuracy, if they do any damage at all, so most are useless at anything except short range and most are far too heavy anyway.

Pistols? Too little damage and/or too heavy. Carnifex is one of the weapons that, imho, is very well balanced at the moment. At level X it is a useful weapon, even if slow firing and with low ammo. Use powers, pop off a few shots, reload, use powers.. Etc.

Imho all weapons should be viable, at least on Bronze, all Uncommon should at least do well on Silver and Gold and Platinum should be the domain of Rare and Ultra rares. But ideally, someone who has just started, should have a fighting chance with a level X common or uncommon weapon at least on Gold. As it stands, most weapons just aren't viable on any difficulty, let alone Gold or Platinum.

I say: enough with the nerfs already! Just buff everything else! That there is no level playing field is not due to one or two guns being overpowered, but due to all the others being underpowered! Bringing the few guns that work well down to level of the others is no solution.

Yes, as someone said, I can use ultralight materials on the Carnifex. Sure, but then I'd be better off using that Paladin, as I lose the use of one weapon upgrade slot to UPM. I then have to choose, do I drop Pistol Piercing Mod or Pistol High Calibre Barrel? When that happens, I am better off using either the Paladin, or a pistol with lower base damage, or maybe go back to the Phaeston or something.

As for the Piranha, with a smaller clip I can either accept the increased risk due to having to take longer to take down bosses at close range, compensate by switching one of my weapon mods to SSTC or change to another weapon altogether.

*sigh*

Why do I have to learn a whole new playstyle, new gun every few weeks?

I vote 'NO' if we do get a vote. I also suggest buffing everything else, especially rebalancing the sniper rifles. If you give me a decent sniper rifle and the ability to headshot Banshees, Primes and Atlases again, then I'll (reluctantly) hand over my Piranha. But I'd much rather have actual viable options to choose between, so I can choose a weapon that suits my build/mood/playstyle.

Also, btw, can we get rid of reload cancel, by shortening the animation for reloading to the time that it takes to reload? It is such a hassle and it makes no sense. Who makes the animation longer than the actual act? No, making the actual reload time longer to match the animation will NOT be appreciated.


There is a pool created by RedJohn where you can vote.
http://social.biowar.../index/14165770

#513
CitizenThom

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If there's going to be a nerf on the Pirahnna, clip size is the best way to go. Casters can still use it (afterall weapons are supplementary damage not main damage for casters), all the rate of fire/accuracy powers can't abuse it as much I guess because their ammo will run out.

And the Carnifex encumberance increase is ok, it just forces people to use ULM on casters. I'm able to get +200% on casters with a Scorpion and ULM, so if Carnifex becomes as heavy as a Scorpion, it shouldn't be that big of a deal.

p.s. I don't think nerfing is necessary on either weapon, but if you must, these aren't as annoying as some of the alternatives that have been suggested.

Modifié par CitizenThom, 25 septembre 2012 - 06:48 .


#514
Salient Archer

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Although I do feel the Piranha in many ways if overpowered I think it is ridicules that you're going to encumber the weight of the Carnifex, possibly the one true pistol in the whole goddamn game. What do you expect castor classes to use? Considering the Phalanx and Paladin are only effective in the hands of a master and every other gun is either a POS or designed around a gimmick.

There are so many other things that should be looked at, addressed and fixed in this game first. Game breaking stuff like drones that don't travel correctly and get stuck halfway up a staircase or vanguard glitches. BioWare you need to get your freaking priorities straight.

#515
hellgate49698

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Leave those guns alone please. Instead of spending your time nerfing guns, why don't you fix the glitchs on your multi player setup?

#516
psrz

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LandoCalrisian wrote...

Ult_MPX wrote...


But, here's an Idea and many people have said this: Why not BUFF the other pistols instead of nerfing one of the really good ones!?


Hmmm... Change 10 guns instead of change 1 gun. Doesn't make much sense, does it?


Hmmm.... 10 good choices or only 1 not so good option anymore ? The former makes lots and lots on sense.



LandoCalrisian wrote...

They don't want to make the game any easier, so if the solution is increasing DPS of every pistol by 10% to encourage their use over Carni, they would also have to increase enemy hit points by about 10%, which would effectively be a nerf to the Carni anyways.


How making the the crap weapons viable is making the game easier  ? Do you really think that the Carnifex is the one causing the game being "easy" as you claim it is ?

LandoCalrisian wrote...

Nobody would disagree that Carni is by far the most used pistol in MP right now, and that's because there's no advantage to using most other pistols over it,



Yes, the Carnifex is the most used pistol. So what ? 
They purposely bloated the packs with crappy weapons and a few shinies to make it a grind. People grind those few weapons and, obviously, they use those. Why wouldn't they ? So BW messes with the weapons they wanted people grind for.... Makes sense....

#517
sandboxgod

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This game just seems to slowly get worse and worse due to poor design balance changes. My Disciple X is still worthless. I wonder if EA is aware how bad this balance team is messing up a game that has been launched already? Surely this will hurt their pocket books when the $$$ slowdown when people realize there is no point in paying for packs because these aggressive designers are nerfing everything on a weekly basis

I used to play this game all the time. But I've gotten so annoyed by all these balance changes I've little desire to play. I'll still play it here and there. But I've lost the motivation. No point in unlocking fun, fanastic guns when they get nerfed to nothing

Horrible store + poor balance changes.

BUFF all these horrible weapons

Dont you dare add another gun til you fix your existing guns that no one wants to use

#518
ASSUMINGDIRECTC0NTR0L

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Carnifex weight increase. Okay, fine. Don't use it anymore, don't care.

Piranha clip reduction. You've already nerfed damage, and now this? What's next? More damage nerfs? Weight increase? 

Actually, speaking of weight increase, that's actually the only thing this weapon really needs. It is a bit too light for the amount of damage it deals. Seems increasing it would suffice, but a clip reduction is not necessary. 

I'm guessing this is being done for one reason: Geth Infiltrator

Stop nerfing weapons just because they excel on one class. Why not just nerf the RoF bonus of Hunter Mode to 10%? 

This nerf changes nothing, other than the fact that the Piranha is now less viable on every other class. (aside from the Destroyer)

#519
Credit2team

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glad you guys decided to leave things alone and not do any balance changes this week
spend some more time on the dlc and less balancing

#520
Yate

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sandboxgod wrote...

This game just seems to slowly get worse and worse due to poor design balance changes. My Disciple X is still worthless. I wonder if EA is aware how bad this balance team is messing up a game that has been launched already? Surely this will hurt their pocket books when the $$$ slowdown when people realize there is no point in paying for packs because these aggressive designers are nerfing everything on a weekly basis

I used to play this game all the time. But I've gotten so annoyed by all these balance changes I've little desire to play. I'll still play it here and there. But I've lost the motivation. No point in unlocking fun, fanastic guns when they get nerfed to nothing

Horrible store + poor balance changes.

BUFF all these horrible weapons

Dont you dare add another gun til you fix your existing guns that no one wants to use


YES