Aller au contenu

Photo

Piranha and Carnifex Balance Change Preview


519 réponses à ce sujet

#51
JustinSonic

JustinSonic
  • Members
  • 900 messages

lazysundae wrote...

Hey wait, the Piranha very visibly has 8 chambers.  masseffect.wikia.com/wiki/N7_Piranha

Are you guys going to actually change how it looks?  Because it will just make our soldiers seem derpy if we're loading an 8 shot with 6 rounds.  Repeatedly.


True, true! If that's not changed, it will be utterly hilarious.

I don't think this weapon needs a nerf whatsoever, even if it is 'down to 6 shots.'  MAYBE 7, but that's pushing it.

#52
DragonRacer

DragonRacer
  • Members
  • 10 044 messages
Thank you both for involving us in the feedback process before the nerfs and also for helping quiet down the mass hysteria and panic that was coursing through this forum since yesterday's announcement.

Totally reasonable balance changes. I feel my blood pressure going back down now (I'll admit I love both weapons, so feared a Krysae-level nerf of death).

#53
deathxXxscythe

deathxXxscythe
  • Members
  • 1 messages
+1
Thank you Zero for saying so - those of us who play classes where power casting is 100% of what we do need a significant sidearm to take - the carnifex (or paladin on higher levels)  is the only weapon on Gold+ where it actually does enough damage to justify taking it while keeping the casting percentage above the 190s.  All other weapons that are light enough to take (for those of us who havn't unlocked the Acolyte) are simply there for show, since they don't do enough damage to matter.  Unless you fix the Eagle

Making the carifex weigh more is fine - IF you give us other options!!  But if you don't do that you are simply making the game less fun for those of us who kit out this way.

Zero132132 wrote...

This sort of Piranha nerf, I'm on board with, but why increase the encumbrance of the Carnifex? It's main benefit is that it still does some damage while being usable on power-heavy classes for maintaining good cooldowns. Most powers don't deal enough damage on their own, so a few light weapons that deal good damage is a big part of what makes those classes attractive compared to the weapons based ones that have powers/abilities that directly benefit weapon damage. So-called 'caster' classes already struggle on higher difficulties.



#54
Rem_NL

Rem_NL
  • Members
  • 154 messages
Quit the ****ing "balance changes" already! U guy's sure know how to **** up a game!

#55
ImNewbieSauce

ImNewbieSauce
  • Members
  • 91 messages
I hope the community takes note of this post from the devs very closely. BW obviously paid attention to all the tears that were shed over these two guns getting balance changes. So pay attention players, they do listen to your feedback, and try to do what they think is best for the health of the community.

#56
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Even though the weapon is godly on weapon classes, it is hardly overpowered on other classes.

The Piranha only truly shines on those classes that can make pretty much every gununholy-like effective, so that is a really warped grounds for balance changes you are looking at. And the fact alone that people are using those weapons that often doesn't mean the weapons are overpowered either.

In fact, since I feel the Piranha being pretty much balanced now (I approve of the Carnifex balancing though!), it's the OTHER weapons that need some love to put it on the same, competitive level of effectiveness.

The SMGs are still worlds away from being effective as it stands. They would be nice sidearms, if only the ULM mod would in fact work. Though some of them would still need some buffs, especially the Geth SMG, the Shuriken and the Hornet need some more attention.
Pistols are similar.
Assault rifles as a whole need a major buff. More damage in most cases and in those cases where damage would be fine, but handling is atrocious (like the horrible spread of the Revenant on every class that doesn't have accuracy boni).
Some sniper Rifles would also need some more adjustment, namely the Incisor, whose damage and controllability in tandem make it still a pityful weapon.
Scimitar needs more spare ammo, Katana a bit more damage, the Disciple needs a more reliable stagger and the Wraith needs a higher RoF (I can easily outfire the Wraith with a Claymore when I use reloadcanceling on both weapons, now that is simply wrong!).


If all those issues are somewhat resolved, THEN you can start about thinking something is overpowered. But until then, it is my honest and firm belief that the only thing we should talk is how the other stuff is UNDERpowered.

#57
Rem_NL

Rem_NL
  • Members
  • 154 messages
spewing my hatred on balance changes has become more of an priority than actually playing the damn game... makes me wonder why I still care

#58
RamsenC

RamsenC
  • Members
  • 1 799 messages
Amazingly smart changes. I'm impressed.

Modifié par RamsenC, 19 septembre 2012 - 05:48 .


#59
RNG God

RNG God
  • Members
  • 2 144 messages

lazysundae wrote...

Hey wait, the Piranha very visibly has 8 chambers.  masseffect.wikia.com/wiki/N7_Piranha

Are you guys going to actually change how it looks?  Because it will just make our soldiers seem derpy if we're loading an 8 shot with 6 rounds.  Repeatedly.

You're not very in touch with lore.

Soldiers load heat sinks into thier weapons to speed up the cooling process.

In lore explanation: Due to all the Phantoms, Atlases and Banshees stuck in the barrel, it's getting clogged up and running hotter, and we need to load more sinks into it to keep it running.

#60
EmericaJosh

EmericaJosh
  • Members
  • 43 messages
Even though these nerf's aren't as bad as I thought they were going to be....they still aren't needed at all! Fact is these gun's aren't too powerful, they are just popular. Why nerf what's popular? There will always be a popular gun because A it's fun to use or B works well with certain builds/classes.

Modifié par EmericaJosh, 19 septembre 2012 - 05:56 .


#61
Esther

Esther
  • Members
  • 551 messages
Not so bad then, even though I'd prefer an increase in weight rather than a decrease in clip size for the Piranha.

#62
ClockworkSpectre

ClockworkSpectre
  • Members
  • 1 089 messages
Those aren't bad, BUT, it still doesn't make sense to nerf the Carnifex. There is a reason that pistol gets used more than the others, it all has to do with most of the other pistols just sucking bad. The Acolyte is just junk, and the Arc pistol has serious problems, ie having to charge it. The Paladin gets passed over for the Carnifex mostly because of the low clip size, it should at least be put back to 4. Besides, i see the Scorpian and Talon often enough to say the Carnifex isn't the only pistol being used, or mostly only being used.

#63
DHKany

DHKany
  • Members
  • 8 023 messages
/agreed

*pours water over the flame wars*

#64
UpirNoir

UpirNoir
  • Members
  • 602 messages
That's exactly the kind of Piranha nerf I was hoping for. The weapon is just to light.

EDIT: Btw, big thanks for giving us the heads up. At least you cut the sh*tstorm short. :wizard:

Modifié par UpirNoir, 19 septembre 2012 - 06:05 .


#65
shards7

shards7
  • Members
  • 1 527 messages
Do not give in people! No nerf to these weapons! Buff the underused instead!

#66
RGFrog

RGFrog
  • Members
  • 2 011 messages
Carnifex change is absolutely unnecessary. The only justifiable reason is that you WANT players to sacrifice EB, headshot, or piercing mod in favor or requiring the use of ULM.

And by justifiable, I don't mean in a good way. More in the way a bully justifies it's actions.

Considering the original encumbrance was [0.75-0.35] this one is completely unwarranted.

Care to provide a plausible reason other than the lame one about data showing it being used too much?

#67
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests
Or you could just leave them both alone and buff some horrible weapons that nobody ever uses?

I rarely see the Carnifex these days.

#68
RecoonHoodie

RecoonHoodie
  • Members
  • 578 messages

DopedGoat84 wrote...

Actually seems fair...

But Chris can you please please take a look at the Typhoon again! Lots of people saying/wanting a 1.75 ramp up damage bonus instead of the current 1.5. This seems fair no?


This.
And buff the Paladin!

#69
FasterThanFTL

FasterThanFTL
  • Members
  • 4 712 messages
Seems fair, also can the delay between the Wraith shots also be decreased, and please release the AT-12 Raider next week just like you released Argus this week, remaining SP guns a week would be very nice way to keep the the community busy between DLC droughts. Also ammo crate refill for platinum should be the same as gold because it just feels glitchy when everyone is waiting in front of ammo crates for them to refill. It feels no purpose but to break the flow of the match and wastes time that should be used to prepare for the next round just like the extra force requirement for staggering Phantom was unnecessary.

If you feel the ammo crate refill rate should remain slow for platinum please explain why it benefits the game other than it being just annoying. Remember high difficulty is fun, annoying is not fun.

Modifié par FasterThanFTL, 19 septembre 2012 - 05:57 .


#70
GroverA125

GroverA125
  • Members
  • 1 539 messages
That's agreeable, Nice work Eric (and co. of course, not forgetting you this time!)

The Pirahna nerf will leave it with just enough power to down incoming phantoms, but will inhibit its anti-heavy capabilities to levels more respectable for such a weapon. I've no doubt it'll leave a significant dent in the amount of abuse it recieves, and should put it on a more stable level. I will suggest however, that spare ammo is rounded to the nearest magazine size, though, else it will be another "avenger scenario" where you are graciously gifted half a mag instead of a full one when you're running dry.

As for the Carnifex, it's a fairly decent nerf. That 20% may put some people off, and it puts it on the same ground as the Paladin in terms of weight, not only that, it limits the free use of two mods, as now one will likely be used for Ultralight modding to make up for it, which then costs players something: either their ammo count, piercing capabilities or their damage. It'll also make the Arc Pistol and similar weapons that bit more appealing, now that their main competitor is out off the spotlight. That said though, the primary reason it was used is because it managed to fit the bill perfectly. It wasn't truly overpowered, it was just light enough that its use wouldn't harm power users while also providing a fair damage. Since it's a pistol, it already has the factors that casters want (good short-term DPS, decent capacity and reliable accuracy), and that's what made it good. I'm sure that something else will claim it's title someday, however, it's a pretty hard role to fill perfectly. And now that this'll see less use, other weapons may get more love.

#71
BlackbirdSR-71C

BlackbirdSR-71C
  • Members
  • 1 516 messages
The Carnifex is not overperforming. It can barely meassure up to the good weapons. It does not need a nerf. The underperforming weapons need a buff instead.

Modifié par BlackbirdSR-71C, 19 septembre 2012 - 05:57 .


#72
General_Ktan

General_Ktan
  • Members
  • 7 messages
It's very good to see this information available to the players. I think this level of transparency is beneficial to both the players and probably to you in terms of the feedback you can gather.

#73
Domnuxx

Domnuxx
  • Members
  • 1 589 messages
You just saved BSN from a lot of threads and petitions.

The nerfs seem reasonable, but please, look into buffing weaker weapons.

#74
waltervolpatto

waltervolpatto
  • Members
  • 1 470 messages
ok.
piranha = :crying:

carnifex = :huh:

Overall = :lol:

I will keep playing the game...

#75
ctr2yellowbird

ctr2yellowbird
  • Members
  • 283 messages
Slight nerfs? In my game? BioWare, I am disappoint.

I like how these proposed changes reduce what supposedly makes these weapons good, without actually impacting every in-game scenario using them.

Edit: And thanks for the preview. Week long ****storm partially avoided, faith restored.

Modifié par ctr2yellowbird, 19 septembre 2012 - 05:59 .