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Piranha and Carnifex Balance Change Preview


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#76
N7Kopper

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jamesbrown3 wrote...

Do not give in people! No nerf to these weapons! Buff the underused instead!

Why not do both?
(and yes, I refuse to give in to the No Nerfducks movement. I swear the leader had TIM's eyes... >_> <_<)

lazysundae wrote...

Hey wait, the Piranha very visibly has 8 chambers.  masseffect.wikia.com/wiki/N7_Piranha

Are
you guys going to actually change how it looks?  Because it will just
make our soldiers seem derpy if we're loading an 8 shot with 6 rounds. 
Repeatedly.

Thermal clips, not bullets.
The Talon is a revolver type because it has six ammo blocks to prevent melting and crap. It's in the lore blurb. The Piranha has 8 for a similar reason. Even if it can fire only six shots per-reload, taking reload cancelling into account could make eight chambers very necessary.

So yes, it looks derpy, but it makes a good point about MEverse tech.

Modifié par N7Kopper, 19 septembre 2012 - 05:58 .


#77
Chala

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...
That's pretty good, I can live with this.

#78
whateverman7

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jamesbrown3 wrote...

Do not give in people! No nerf to these weapons! Buff the underused instead!


basically...the bsn isnt standing their ground

#79
Aetika

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Well, I still think nerfing Carnifex is pretty stupid, but at least this doesn´t ruin the gun, so...thanks for heads up.

#80
N7Kopper

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whateverman7 wrote...

jamesbrown3 wrote...

Do not give in people! No nerf to these weapons! Buff the underused instead!


basically...the bsn isnt standing their ground

We are.
We're standing our ground against a Monty Haul multiplayer.
FOR CHALLENGE!

#81
TMB903

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Reasonable changes to both

#82
OblivionDawn

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Not bad at all.

#83
Ramsutin

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Ashen Earth wrote...

I could live with this, but I'm still not convinced the Carnifex should be touched.



#84
Tchu Tchu Tchu Paaaa

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Ok Mr. Eric... I forgive you

#85
Siran

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Piranha nerf looks fine to me, reduces its effectiveness against bosses while keeping it's damage against normal enemies. Carnifex weight increase puts it heavier than a Paladin of the same level (not 100% sure on this, though), which is OK I think, since the Paladin is harder to get. Many casters won't bother that much I'm guessing, since on level 10 you'll mostly be looking at still a close to 200% recharge rate (190% I think?). I'd maybe try giving it a bigger "kickback" after each shot, so that you either have to take a stability module, which many casters won't or use a class with racial-stability bonuses in order to make other weapons more feasible for casters.

Modifié par Siran, 19 septembre 2012 - 06:06 .


#86
oXTheReverendXo

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I still don't really agree with the changes, but I'll admit they are more reasonable than I feared. I truly appreciate your making the effort to keep the community informed, Eric. Don't let the torches and pitchforks scare you off.

#87
FasterThanFTL

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Air Quotes wrote...

Leave the Piranha clip size as is. Just increase the weight a bit 


No, its a caster shotgun. Read the story behind it.

#88
X M3TH0D1C4L X

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These changes would be acceptable.

However, I don't think the Carnifex needs the extra weight. If they increase the weight on the Carnifex, they should at least add the extra round back to the Paladin.

#89
rubynorman

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Cole Frehlen wrote...

Makes sense. The Carnifex weighing barely more than the phalanx confused me, as what was the point taking a phalanx (200% CD) when the carnifex did more damage and still gave me 200% CD?

I like these, they're thinking laterally rather than just turning down the damage and missing the point of the weapons.

Because the Carnifex is a race weapon. The Phalax is an uncommon, has a larger clip size, higher ROF.
I still don't think the carnifex need to be balanced.

#90
Heggy

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That puts the Carnifex X's weight at the same value as the Paladin X. Will the Paladin be touched as well?

#91
pyroboy2290

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I'm really not sure about that piranha nerf, 2 fewer bullets per clip may seem insignificant, but that's 25% of it's clip size. With a 25% smaller clip the piranha will be 25% less effective at killing enemies since the weapon will have to be reloaded far more often. Will this nerf make it unuable like the krysae... maybe not, but it will certainly severly diminish it's usefullness. It's likely that post-nerf the only class that will be able to make good use of the piranha will be the destroyer.

On the subject of the carnifex nerf, while 0.2 more weight may not seem like a lot, it's the difference between 200% and 190% cooldown on most adepts and engineers. That 10% cooldown difference means that most abilities (those with 2.46 second cooldowns if not specced into the recharge speed evolution) Will take about 0.1 seconds longer to recharge. Now, again that may not seem like a lot, but I've had many games where 0.1 seconds of cool down would have meant the difference between BE'ing a banshee thus forcing it to drop the teammate who it grabbed and the explosion going off too late to save them, especially after they shortened the banshee's kill animation in update 1.3.

TL;DR: while the changes may seem insignificant, they're not and they shouldn't be implemented.

#92
Heldarion

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Ramsutin wrote...

Ashen Earth wrote...

I could live with this, but I'm still not convinced the Carnifex should be touched.


I wonder what's the logic behind the nerf? This gun is widely used (apparently, only seen myself playing it), so it's clearly well-liked and popular. Don't fix what ain't broke, bro :/

#93
cuzIMgood

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Not bad changes for the Piranha but I'd rather see a damage reduction on the Carnifex over a weight increase. I mean it is a pistol that is already as/more powerful than some snipers and now it will weigh just as much too. Kind of kills variety a little bit and I don't see this slight weight increase encouraging anyone from choosing other pistols over the Carnifex.

#94
Lord Rosario

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Heggy wrote...

That puts the Carnifex X's weight at the same value as the Paladin X. Will the Paladin be touched as well?


If that's true then the nerf to the Carnifex is plain stilly. :mellow:

#95
Siran

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pyroboy2290 wrote...
TL;DR: while the changes may seem insignificant, they're not and they shouldn't be implemented.


But that's exactly why they want to implement them - right now, there is no reason to take a Carnifex X instead of a Phalanx X - with the balance change you're looking at at least 10% recharge rate difference, meaning - you either slap a ULM on it, use the Phalanx or live with the 10% slower cooldown (or take the racial passive bonus of several classes, making this decision even more viable) - which makes using the Carnifex over the Phalanx a real decision and not the no-brainer we currently have.

The Piranha nerf means, that you'll still be able to kill your average enemy with a single clip but its effectiveness against bosses is reduces due to the reload as you can't kill the boss with one clip. Given that it's a light shotgun it's only reasonable that it has some disadvantages (beyond the current range limit).

Modifié par Siran, 19 septembre 2012 - 06:15 .


#96
Siran

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Lord Rosario wrote...

Heggy wrote...

That puts the Carnifex X's weight at the same value as the Paladin X. Will the Paladin be touched as well?


If that's true then the nerf to the Carnifex is plain stilly. :mellow:


Why? The Paladin is an ultra-rare - chances are that many people will have the Paladin at a lower level than the Carnifex, so the Paladin will usually still weigh more.

#97
JustinSonic

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jamesbrown3 wrote...

Do not give in people! No nerf to these weapons! Buff the underused instead!



#98
NuclearTech76

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Nerfs at this point seem like a death sentence to this game as it is, even if they are minor. The piranha nerf I could maybe see. I don't agree with nerfs in general but I could at least understand that one.

The carnifax one is just beyond stupid and BW you should feel Fing stupid for even entertaining the thought. How about buffing some of the other pistols in it's class that you have screwed up instead of screwing up another weapon? JMO.

#99
FeralJester616

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Eric Fagnan wrote...

Hey everyone, just so you guys aren't left in the dark, here is what we're thinking of changing to the Carnifex and Piranha for next week's balance changes.

Piranha Shotgun
- Clip size decreased from 8 to 6

Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]


So, basically, you want to stop casters with the carnifex being able to take anything else aswell unless they take the weight decrease..

Way to go... Not a good idea...

The Piranha nerf won't make a difference to me or anyone I know..
No one uses it and I hardly ever see it in PuG lobbies...

#100
Heldarion

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Siran wrote...

pyroboy2290 wrote...
TL;DR: while the changes may seem insignificant, they're not and they shouldn't be implemented.


But that's exactly why they want to implement them - right now, there is no reason to take a Carnifex X instead of a Phalanx X - with the balance change you're looking at at least 10% recharge rate difference, meaning - you either slap a ULM on it, use the Phalanx or live with the 10% slower cooldown (or take the racial passive bonus of several classes, making this decision even more viable) - which makes using the Carnifex over the Phalanx a real decision and not the no-brainer we currently have.

The Piranha nerf means, that you'll still be able to kill your average enemy with a single clip but its effectiveness against bosses is reduces due to the reload as you can't kill the boss with one clip. Given that it's a light shotgun it's only reasonable that it has some disadvantages (beyond the current range limit).


Last time I checked (10 seconds ago), Phalanx was an uncommon and Carnifex a rare. Carnifex SHOULD be SOMEWHAT better. Why people would be forced to use uncommons over rares on Gold and above, is pretty much beyond me.