Piranha and Carnifex Balance Change Preview
#201
Posté 19 septembre 2012 - 08:02
In fact no more nerfs at all. In the future to balance just give buffs.
#202
Posté 19 septembre 2012 - 08:03
WolfWyrm wrote...
I've only read the first page. Wow there's a lot of response to this, but in a more positive manner which is nice.
I agree this update thread is much appreciated! Thanks for posting and calming the community down a couple notches.
The Carnifex wieght increase isn't bad at all, especially since caster classes only need to add the ULM mod to keep its wieght down and still be effective. I still believe this is not a necessary nerf, but I can live with it.
The Piranha nerf sounds quite reasonable as well, no complaints here.
Now if you guys could take another look at the Krysae sniper rifle. The recoil and the timing between each round really makes this weapon unfavorable in my opinion. I also found the trigger squeeze/scope zoom-in thing to be more annoying than helpful, especially for the infiltrators who would be knocked out of tactical cloak mode while trying to zoom in.
Anyway thanks again for giving us a heads up to what you guys were thinking of doing with the Carnifex and the Piranha.
Tip: When using the Krysae with Tactical cloak, hold the trigger before cloaking, then when you release to fire, it won't break cloak and you can get a second shot off with the cloak. Makes that zoom function seem a bit more handy.
#203
Posté 19 septembre 2012 - 08:03
#204
Posté 19 septembre 2012 - 08:03
Yajuu Omoi wrote...
You MUST be joking... 0.2 is NOT that much...
It is enough for me to notice.
it won't even dent your CD.
Yes, it will. But I get nothing in return. If I use my N7 Hurricane III instead of the Carnifex X I get a lot more fire power for the increased recharge time. This change will only increase my frustration that it is too time consuming to unlock a Paladin X or Talon X for multiplayer.
I don't understand why BioWare after six month think that this weapon needs to be balanced. The only explanation I have it that they are upset because people still hate the N7 Eagle. And crippling the Carnifex to make the N7 Eagle more attractive would be a poor choice.
#205
Posté 19 septembre 2012 - 08:05
whateverman7 wrote...
wasnt trying to be....seemed you didnt want to accept i liked carrying to guns, like there was no need to...
I do accept it, even if I myself don't see the need. The Carnifex nerf won't keep you from using two guns either.
or like how you're doing now: making it seem like it's a burden/hindrance or that i have limited options to carry to weapons...when that's not the case...you can carry 2 weapons on any class in the game relatively easy...it's all about which 2, and how you set up your character....cause no, the gpsmg is not the only backup weapon i use...
I really don't know what you're getting at here, sorry. You can play the game whichever way you like - now and after the nerf.
#206
Posté 19 septembre 2012 - 08:05
if anything, INCREASE clip size by 2. or at least have a thermal mod for shotguns.
#207
Posté 19 septembre 2012 - 08:08
The Paladin is more powerful but has less ammo
having them weigh the same makes sense
#208
Posté 19 septembre 2012 - 08:08
Influ wrote...
At most, the Carnifex should have it's weight increased to 1.1-0.6 to bring it in line with the Talon, Scorpion and the Arc Pistol. Aside from the Arc Pistol (which still requires tweaking), the Carnifex doesn't do anything that much better than the rest of the bunch to justify the higher weight. The Paladin is in a whole another level compared to it. It makes no sense for the Carnifex to weigh as much. I still think the nerf is completely unnecessary.
#209
Posté 19 septembre 2012 - 08:10
Siran wrote...
I do accept it, even if I myself don't see the need. The Carnifex nerf won't keep you from using two guns either.
I really don't know what you're getting at here, sorry. You can play the game whichever way you like - now and after the nerf.
it doesnt need to be nerfed, that's the whole point i've made in my posts....it doesnt make any gun obsolete like you claimed
as for the second part, that was in response to you saying sacrifices had to be made to carry 2 weapons or that the gpsmg is like the only choice....i was just stating that wasnt true...and that carrying 2 weapons was easier then you make it seem, and that what 2 weapons you carry are based on choice/how you setup your character
#210
Posté 19 septembre 2012 - 08:11
As for Pistols the Carnifex is fine as is, if anything the Paladin needs its clip size unnerfed, the phalanx needs a slight damage boost, and the Eagle needs its damage boosted so it is just shy of the Phalanx damage (The Eagle does say its that it is an redesigned Phalanx pistol for both good stopping power and rapid fire to boot.)
The Typhoon this one needs a major boost, but if what I read of the bugs with it are true these would need fixing before tinkering with it anymore.
#211
Posté 19 septembre 2012 - 08:12
For the Piranha, I'd rather it'd be a straight damage reduction just because the weapon has 8 cylinders. Why would load only 6 bullets into 8 barrels???
#212
Posté 19 septembre 2012 - 08:14
Siran wrote...
Lord Rosario wrote...
So, both have nearly the same DPS, leaving it entirely up in the air as which gun one would prefer as it is now.
Not entirely - being able to kill basic mooks with a headshot or two can make quite a difference, with the Phalanx you'd have to reliably dish out more headshots for the same effect and DPS, especially sustained DPS really only comes to play when you're dealing with bosses, for which casters have other means.Phalanx weighs half as much while the Carnifex is heavier to get out just a bit more DPS. With the change, Carnifex would weigh more even with ultra light materials and would still have that similar kick behind it.. It was balanced and would be less so after the change in that relation.
I agree, it's a fine line, but I'm don't think the proposed weight increase is too high, considering the uses of the Carnifex when dealing with normal enemies.Paladin would be better in every single way to the Carnifex and would be able to be so with half as many shots in the clip.
The Paladin should be better in almost every single way, given it's an ultra-rare. But I for one usually only use it with the magazine mod, since the half clip size really limits its usage against basic enemies, there's a certain sweet spot, and 3 shots isn't enough - imho of course. And then there is the availability, a Carnifex will be way faster leveled to X.
Well, now it's just coming down to opinions, so lets leave it at that. All comes to what each person prefers as it is now.
#213
Posté 19 septembre 2012 - 08:15
#214
Posté 19 septembre 2012 - 08:18
And it won't stop here either. They seem to love to nerf what's popular, so lets see who can guess what gun will be on the chopping block. I'll give you a hint. It's in the AR category.
Modifié par The Answer, 19 septembre 2012 - 08:18 .
#215
Posté 19 septembre 2012 - 08:19
whateverman7 wrote...
it doesnt need to be nerfed, that's the whole point i've made in my posts....it doesnt make any gun obsolete like you claimed
That's your opinion. I've stated mine. I see the nerf (and it's a slight nerf) to be justified given the all-around nature of the Carnifex.
as for the second part, that was in response to you saying sacrifices had to be made to carry 2 weapons or that the gpsmg is like the only choice....i was just stating that wasnt true...and that carrying 2 weapons was easier then you make it seem, and that what 2 weapons you carry are based on choice/how you setup your character
I never said the GPSMG is your only choice... It's just a sensible choice if you feel the need fo a backup weapon (I understand if someone has the need for it, even if it may just be more "comforting" in some cases) and you don't want to limit your CD all that much. Of course, you can use your own setup, with the nerf it just means more consideration than before.
#216
Posté 19 septembre 2012 - 08:20
Lord Rosario wrote...
Well, now it's just coming down to opinions, so lets leave it at that. All comes to what each person prefers as it is now.
I can certainly live with that - and thanks for the friendly exchange of said opinions
#217
Posté 19 septembre 2012 - 08:22
Seriously please explain it to me Bioware. This is a tolerable nerf but... WHY?
Modifié par Lenimph, 19 septembre 2012 - 08:22 .
#218
Posté 19 septembre 2012 - 08:23
Nah, both the Pistols and Shotguns have a lot of very good guns available to them. It's just that most people don't look beyond thier comfort zone or perception.stefbomb wrote...
Have you ever considered that these two weapons are so popular because they are good, solid weapons and many of the rest are either:
* Complete crap
* Difficult to use (e.g. need rapid headshots to do any noticeable damage)
* Only situationally useful (e.g. only good on a couple of classes with specific specs)
* Don't work well off-host (e.g. GPS)
So how about instead of nerfing the good guns you buff the bad ones until they can compete?
#219
Posté 19 septembre 2012 - 08:24
Lenimph wrote...
I just want them to explain why they think Carnifex needs to be nerfed at all.
Seriously please explain it to me Bioware. This is a tolerable nerf but... WHY?
This.
It's not a bad nerf, I can live with it, but... just.... whyyyyyyyyyyyyyyyyyyyyy?
#220
Posté 19 septembre 2012 - 08:28
Siran wrote...
That's your opinion. I've stated mine. I see the nerf (and it's a slight nerf) to be justified given the all-around nature of the Carnifex.
I never said the GPSMG is your only choice... It's just a sensible choice if you feel the need fo a backup weapon (I understand if someone has the need for it, even if it may just be more "comforting" in some cases) and you don't want to limit your CD all that much. Of course, you can use your own setup, with the nerf it just means more consideration than before.
we agree to disagree on the nerf
that's what you implied...and you're doing it again...seriously, you make it seem so far fetched for a caster to carry 2 weapons.... carrying any 2 weapons has always been an option (pre and post upcoming nerf)...just cause you dont do it, doesnt mean it's some far fetched idea....
#221
Posté 19 septembre 2012 - 08:32
#222
Posté 19 septembre 2012 - 08:38
Siran wrote...
Lord Rosario wrote...
Well, now it's just coming down to opinions, so lets leave it at that. All comes to what each person prefers as it is now.
I can certainly live with that - and thanks for the friendly exchange of said opinions
Anytime.:innocent:
#223
Posté 19 septembre 2012 - 08:39
And fix the Argus, and the rest of the 'overshadowed' junk guns out there?
#224
Posté 19 septembre 2012 - 08:39
Thanks for the sneak peek, Fagnan.
#225
Posté 19 septembre 2012 - 08:40





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