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Horror.


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#26
jkflipflopDAO

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Trista Faux Hawke wrote...

I hope DA3 puts a bit of horror into the storyline or a quest or two. I thought the Deep Roads in DAO (well, mostly the part where you meet Hepsith and then find the Broodmother) was horrifying.

I wouldn't mind being forced to crawl around a haunted house again. Just throw in some distorted stop-animation dead children chasing me down a hallway and my hero will have officially crapped her armor.  

Maybe they should get Guillermo del Toro in on this...


The scariest thing I've ever played in my entire life was the hotel mission from Vampire: The Masqurade. You keep hearing a little girl's voice whispering "He's coming. . ." as you catch glimpses of her ghost leading you into the basement. 

Then you wind up in the kitchen where the girl says "He's here!" as the doors slam shut and fireballs blow out of the stove and pots and pans start flying at your head.

I screamed like a little girl.

#27
Guest_Trista Faux Hawke_*

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AUGH! That does sound scary.

Some natural elements (fire etc) in the video game can be as equally as terrifying as possession or ghosts, albeit a pain when trying to survive. They just discovered a fire tornado in Australia. I can't imagine trying to outrun Darkspawn AND flaming tornados.  

Modifié par Trista Faux Hawke, 19 septembre 2012 - 07:25 .


#28
LTD

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I'd love this as well. Just can't see an RPG managing this without going all the way. Horror in video games is such a dififcult art to manage..Specially if it has to be a..segment in an action RPG. Imo horror is color that, in order to work efficiently, would have to kinda spread all over the canvas, rather than merely being dominant element in some 90 min long isolated segment or chapter within the game. I'm not at all opposed to idea of a Horror RPG..or even DA III being such..but I find it unlikely. And I can't imagine the said 90 min meta horror spree through some ghost house crammed in between magic elf land and harmelss city shopping in Frenchville being easy to appreciate or much" at home" even if technically good.

DA II delenda est.

#29
ReallyRue

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I hope there's more creepy stuff. In addition to the Dead Trenches and Varric's haunted mansion, I found Legacy pretty creepy, especially the closer you got to Corypheus. But the Deep Roads creep me out anyway. The Fade had the potential to be MUCH creepier than it is. They really need to warp the reality to push it to disturbing levels, not just make everything brown and hilly.

The descriptions of Ortan Thaig in the books, and that fortress thing in Asunder are very unnerving, if they created something like that in-game it would have me crapping my pants in no time. And that's a worthy goal! :D

#30
Demx

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If they add a haunted house, then sarcastic PC should have the option to scream like a little girl.

#31
Guest_Trista Faux Hawke_*

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ReallyRue wrote...

The Fade had the potential to be MUCH creepier than it is. They really need to warp the reality to push it to disturbing levels, not just make everything brown and hilly. 


Bethesda always got it right with Skyrim's "Soul Cairn" and Oblivion's "Oblivion Gates". I still won't replay Oblivion because I had a hard time walking into places and being forced to mess around with something called "the corpse masher" just to see if I could find a way out.

Edit: And let's not forget the Dark Brotherhood and the Night Mother (and Cicero, the creepy little clown who looks after "mother")

Which btw LTD - there's the perfect game (oblivion, skyrim, morrowind etc.) with fantasy and elves and so forth that always manages to pull off the horror and creepiness. It'd not out of place whatsoever. It's simply "dark" fantasy. It fits in with fantasy-fantasy. 

Modifié par Trista Faux Hawke, 19 septembre 2012 - 07:43 .


#32
DiscoSludge

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I think with the new engine, the capabilities to scare the crap out of us are much greater. And I definitely think more of a psychological/possession/mental horror would scare me far more than any monsters they could through at us(the Broodmother being a special exception.)

Modifié par DiscoSludge, 19 septembre 2012 - 07:48 .


#33
jkflipflopDAO

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Well I think the potential is there. We're frequently called on to "clean out the lair of a known Blood Mage". In my mind blood magic can go to some really dark and twisted places. . . those lairs should be horrifying to enter. I'm sure not all blood mages are as neat and orderly as Avernus.

#34
Fiddzz

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Trista Faux Hawke wrote...

Haunted houses are scary, if designed correctly. No mercy, you know?

Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...



(please don't hate me after watching it all alone in your house, lol)


ahhh! why did i watch this!

#35
LolaLei

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jkflipflopDAO wrote...

Well I think the potential is there. We're frequently called on to "clean out the lair of a known Blood Mage". In my mind blood magic can go to some really dark and twisted places. . . those lairs should be horrifying to enter. I'm sure not all blood mages are as neat and orderly as Avernus.


It would be interested to see the horrors they've created in their lair. I imagine it would be pretty rancid!

#36
Wulfram

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I don't think a CRPG is very conducive to horror. Generally the camera and interface aren't very directly engaging, they don't really place you there - particularly in a party based game. And generally you're a super powerful badass slaughtering your way through tons of mooks, which doesn't fit with the atmosphere needed.

So, while you can still do a fair amount with some good creepy audio, I wouldn't want to tie too much into anything horror. Not unless Bioware are prepared to do a major gameplay shift for that segment or something.

edit:  You can probably do some gross out or gory stuff, but that stuff doesn't do anything good for me.  It's either silly or just unpleasant enough I'd rather go watch/play something else.

Modifié par Wulfram, 19 septembre 2012 - 08:07 .


#37
Jessihatt

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Oooh I would love for DA3 to have a really creepy quest(s).
I think being the Inquisition could lead you to really scary places, like abandoned towns etc.
Would love to see some paranormal goings-on.

I hate horror films with a passion. I hate feeling scared. But afterwards I can't help but appreciate how nicely done it was.

Hespith in DA:O was perfect. The Mother was perfect.
I think it's when you can see the humanity in things that make it all the creepier. (i.e. I watched Resident Evil for the first time the other day and knowing Matt Addison's fate.. *shudder*)

#38
Parmida

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Blair Brown wrote...

Trista Faux Hawke wrote...

Haunted houses are scary, if designed correctly. No mercy, you know?

Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...



(please don't hate me after watching it all alone in your house, lol)


ahhh! why did i watch this!


LOLOLOLOL!:D see? horror's always awesome!

Modifié par Parmida, 19 septembre 2012 - 08:15 .


#39
thats1evildude

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Wulfram wrote...

I don't think a CRPG is very conducive to horror. Generally the camera and interface aren't very directly engaging, they don't really place you there - particularly in a party based game. And generally you're a super powerful badass slaughtering your way through tons of mooks, which doesn't fit with the atmosphere needed.


That is the great limitation of horror in fantasy. The 'scary factor' of any monster is going to be diminished by the fact you can cave its skull with a hammer or light it on fire with magic. That's why a lot of horror games restrict the PC's options in dealing with threats.

That said, it isn't absolutely impossible. Haven was creepy. The Dead Trenches were scary, as was the haunted orphanage. (I still don't completely understand what was going on there.)

Modifié par thats1evildude, 19 septembre 2012 - 08:23 .


#40
Wotannanow

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Trista Faux Hawke wrote...
I hope DA3 puts a bit of horror into the storyline or a quest or two. I thought the Deep Roads in DAO (well, mostly the part where you meet Hepsith and then find the Broodmother) was horrifying.

That and the quest for the blind templar in the Alienage were good.

#41
xxBabyMonkeyxx

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Dubozz wrote...

What about elves?
Image IPB


Yikes!! That is scary!! Who needs horror when you have this?! 

#42
CuriousArtemis

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Horror is mostly about atmosphere. Good writing, music, and scene can create a horrific feeling in the player, regardless of how "powerful" the PC is.

So the low, monotone voice of a woman softly reciting a poem as you guide your character through an underground passageway can do the trick. The poem is good writing; it's childlike in structure but horrific in content. The voice actress is talented. You aren't sure who the woman is or if she's really here. You start to pay more attention to the lyrics.

The only thing that maybe wasn't up to par in this scene were the surroundings. But maybe the new engine will assist with this?

#43
devSin

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I think some of the campy stuff was a bit ridiculous (the haunted house in the alienage in Denerim—although that was awesome for the blind templar's "The power of Christ compels you!" bible slam—and Varric's brother's haunted manse were both a bit silly and seemed somewhat out-of-place in the game world), but there was some good atmosphere in Warden's Keep, the Deep Roads in Origins, and especially Golems of Amgarrak (Sheryl needs to be in charge of doing something really spooky for DA3). Mom's demise in DA2 was also leading to somewhere good, although I don't think they quite managed to get there.

I definitely don't mind a little bit of atmospheric horror, although I don't think they should run wild with it.

Modifié par devSin, 19 septembre 2012 - 08:28 .


#44
Dagr88

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My most horrific moment from DA series is DA:A's Howe's Basement Nanny.
DA:A's Mother (my favorite character from that DLC) was adorable with her clinical insanity, rants and 6 pairs of breasts (for some reason I count them every time).

I personally prefer "it's standing behind you" horror rather than "jumps out of nowhere and startles". Paranormal is also good since the "monster" will show himself whenever he wants.

They can make horror Fade level. And maybe make it so that we actually don't know that it's Fade or think that we already left it.

Modifié par Dagr88, 19 septembre 2012 - 08:47 .


#45
Satyricon331

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Trista Faux Hawke wrote...
Does anyone else agree they could make demonic possession a little more terrifying? Get some Exorcist action in there...


I'm not a horror fan, but I'd like to see more to possession than the shapeshift+psychoattack that possession's given us so far... in a way that's still consistent w/ what we've seen (somehow).

#46
Xerxes52

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Trista Faux Hawke wrote...

Haunted houses are scary, if designed correctly. No mercy, you know?

Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...



(please don't hate me after watching it all alone in your house, lol)


That was awesome actually.


I'd love to see monsters animate that way in-game.

#47
SgtElias

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Trista Faux Hawke wrote...

Haunted houses are scary, if designed correctly. No mercy, you know?

Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...



(please don't hate me after watching it all alone in your house, lol)


Awww, jeeze! I didn't realize when I clicked on it that it was going to do that "creepy stuff moving in unnatural ways" thing!

I just know I'm going to turn all the lights on in my house tonight. Crap! :lol:

Edited to add: As much as it creeps me the hell out, I'd love to see this in a Dragon Age game! As long as it wasn't for the entire game. There's only so many soiled pairs of pants I enjoy washing every day.

Modifié par SgtElias, 19 septembre 2012 - 09:04 .


#48
Guest_Trista Faux Hawke_*

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Blair Brown wrote...

Trista Faux Hawke wrote...

Haunted houses are scary, if designed correctly. No mercy, you know?

Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...



(please don't hate me after watching it all alone in your house, lol)


ahhh! why did i watch this!


Seriously that short film is the worst thing to happen to me in a long time. lol. Hyperbole, really, but still it's scary. Can we please walk into a haunted house in DA3 and be chased down a hallway? Please? Dead, possessed children are also terrifying. 

#49
thats1evildude

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Trista Faux Hawke wrote...

Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...



(please don't hate me after watching it all alone in your house, lol)


That was awesome! :D

Modifié par thats1evildude, 19 septembre 2012 - 09:09 .


#50
EricHVela

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All they need to do is imply something. If they blatantly show us what is supposed to scare us, we can deal with it. If they don't, our brains overload trying to handle every possible situation.

Startle-response (aka "gotcha") isn't scary to me. Suspense is. Yet to be fair, one or two gotcha moments set the stage for more that you don't know if they're going to happen or not. Used correctly, gotchas can create suspense.

That mama video had good and bad points. The low quality at which I watched it masked a lot of details, forcing me to decide what I'm seeing. There was enough for me to deduce it was something terrible. The bad, the ending. A: Obvious'd. B: Too much detail.

The problem: How do you fight something in a video game that you cannot see clearly without it being down-right annoying?