First off: the two scariest levels I've ever played in any game occurred in the same series--Thief 1's
The Haunted Cathedral, and Thief 3's
Shalebridge Cradle. And I've played Resident Evil and Silent Hill, but I still point to Thief as the scariest despite my fondness for SH1&2&3&Downpour and RE1&2&4&CV.
It may be hard to tell from the videos, but THC was brilliant because of the voices of the Haunts, while even the parts of Shalebridge Cradle with nothing in them were somehow incredibly scary just because of what they did to my mind. Both levels dripped with atmosphere and I've never seen anything in a game to surpass them (I hear I should play Amnesia: Dark Descent a lot.) I
crawled through Shalebridge at the
lowest speed I could manage to move, barely daring to turn each new corner, terrified of what I would find around the bend! (I played at night, in the dark.) The environment itself was that frightening. The Cradle is
not for the faint of heart.
That short film was creepy. I'm very hard to actually scare, jaded as I am to all things but clowns, but it did give me the shivers.
I would absolutely love to be horrified again in DA3, as I was during the Brood Mother segment. I prefer a pervasive gloomy mood to pretty cheery environments any day (though a contrast between the two can be nice). I would be giddy with glee if DA3 could make me feel like the Fade and the Deep Roads did when I read the Dragon Age novels. I don't think even DAO really achieved that atmosphere, except in the Hespith part.
Trista Faux Hawke wrote...
AUGH! That does sound scary.
It was. It was BRILLIANT. To this day, Vampire: the Masquerade--Bloodlines, flawed as it is, is still probably my favorite roleplaying game ever. I loved the tabletop, and the computer RPG was brilliant. The characters and the story and the quests and the character choices... I love that game. I still play it sometimes.
ReallyRue wrote...
I hope there's more creepy stuff. In addition to the Dead Trenches and Varric's haunted mansion, I found Legacy pretty creepy, especially the closer you got to Corypheus. But the Deep Roads creep me out anyway. The Fade had the potential to be MUCH creepier than it is. They really need to warp the reality to push it to disturbing levels, not just make everything brown and hilly.
The descriptions of Ortan Thaig in the books, and that fortress thing in Asunder are very unnerving, if they created something like that in-game it would have me crapping my pants in no time. And that's a worthy goal! 
Agreed, and how!
ReggarBlane wrote...
All they need to do is imply something. If they blatantly show us what is supposed to scare us, we can deal with it. If they don't, our brains overload trying to handle every possible situation.
Startle-response (aka "gotcha") isn't scary to me. Suspense is. Yet to be fair, one or two gotcha moments set the stage for more that you don't know if they're going to happen or not. Used correctly, gotchas can create suspense.
That mama video had good and bad points. The low quality at which I watched it masked a lot of details, forcing me to decide what I'm seeing. There was enough for me to deduce it was something terrible. The bad, the ending. A: Obvious'd. B: Too much detail.
The problem: How do you fight something in a video game that you cannot see clearly without it being down-right annoying?
Take a look at the banshees in ME3. Pretty horrifying, IMO... probably because you know what they once were; you can see that in them, as you could see the humanity in the Brood Mother. As has been said in this thread, I think that is a major horror stimulator. An enemy need not be invisible to be frightening.
Making shadows cling to a foe but not completely conceal their form could work, or implying that weapons won't be enough against it--the likes of a DA protagonist can handle a lot, but not necessarily something that can get into their head and/or the heads of their friends, like the Fade and its demons.
Modifié par Wynne, 19 septembre 2012 - 09:42 .