Horror.
#76
Posté 19 septembre 2012 - 11:00
On topic, I'd like to add that I love scary moments in games. I'd never ever buy a pure horror game, but I love the aesthetics of the horror genre and I think that they gel well with other genre elements, like sci-fi or fantasy (I think that Bioshock does it really well for example). It's a great way to add tension to the game and sort of "scare" the player into complete immersion with the character, if done right.
That said, I wasn't happy with how Leandra was treated; it felt a bit like a normal death scene wasn't deemed sad enough, so it had to be horrifible in an expoitive way. But there's many other ways to make games scary, like the Hespith poem in DA:O that people pointed out, or some of the scenery in Awakening, so I'm looking forward to what we'll se in DA3.
#77
Posté 19 septembre 2012 - 11:06
#78
Posté 19 septembre 2012 - 11:07
Diplomatic: IT'S OKAY, WE NEED TO DO THIS FOR THE KIDS.
Sarcastic: LEAST THEY'RE NOT RUNNERS.
Aggressive: YOU BETTER RUN FAST OR I'M LEAVING YOU AS BAIT.
#79
Posté 19 septembre 2012 - 11:10
Maybe we can have a scenario similar to the mining facility in Leviathan. Everywhere you move, someone's watching you.
Or have a challenge where, as an injured PC, you must avoid getting caught by a monster or something until your companion can save you. The only way you know it's nearby is when you see a shadow, or hear a noise.
I would also enjoy something where there is no noise, except for the sound of something moving, and you occasionally catch a glimpse of something in the corner of the camera. When you turn the camera, there's nothing there. I think that'd be cool.
#80
Posté 20 septembre 2012 - 12:51
Trista Faux Hawke wrote...
Haunted houses are scary, if designed correctly. No mercy, you know?
Here's a 3 minute horror film that managed to scare me worse than any full length high budget movie. Maybe the DA3 hero could walk into a situation like this. Oh god. I would die. Seriously, this clip is scary. It's not bloody or anything. Just... very scary...
(please don't hate me after watching it all alone in your house, lol)
Lili's such a little douchebag.
#81
Guest_Trista Faux Hawke_*
Posté 20 septembre 2012 - 12:54
Guest_Trista Faux Hawke_*
It turned out a Deep Stalker is a lizard about the size of a shoe, running around beeping like a kitten. :/
Modifié par Trista Faux Hawke, 20 septembre 2012 - 12:54 .
#82
Posté 20 septembre 2012 - 01:35
LolaLei wrote...
Trista Faux Hawke wrote...
I hope DA3 puts a bit of horror into the storyline or a quest or two. I thought the Deep Roads in DAO (well, mostly the part where you meet Hepsith and then find the Broodmother) was horrifying.
I wouldn't mind being force to crawl around a haunted house again. Just throw in some distorted stop-animation dead children chasing me down a hallway and my hero will have officially crapped her armor.
Hepsith's poem thingy creeped the crap outta me!
That, and I remember the first time I played, Connor, posessed, scared me. The little girl and the cat, was kind of creepy. Talking to your dead relatives in the mountain was creepy. The brood mother, scary. DA2, the part with Hawke's mom, where she dies...that was totally scary.
#83
Posté 20 septembre 2012 - 02:02
#84
Posté 20 septembre 2012 - 02:11
The marks of lost grandeur, the genuine claustrophobic feeling, the virulent Darkspawn corruption everywhere. It was perfect.
I hope the Deep Roads are in DA3.
#85
Posté 20 septembre 2012 - 02:17
I like this idea...AbsoluteApril wrote...
creepiness is great
I'd also like more tunnel exploration where vision is limited by torch or magical orb - which could also limit the perception of seeing enemies ahead of the group leading to more ambush/surprise. (not all the time, just here and there).
And I also say bring back the night.
Nighttime, in games that have them, are only marginally dimmer than the day with a dark sky. I'd like to see darker nights, especially away from cities/settlements.
Nights should be dark and dangerous.
Modifié par Ash Wind, 20 septembre 2012 - 02:18 .
#86
Posté 20 septembre 2012 - 02:19
Modifié par NovaBlastMarketing, 20 septembre 2012 - 02:19 .
#87
Guest_Trista Faux Hawke_*
Posté 20 septembre 2012 - 03:47
Guest_Trista Faux Hawke_*
#88
Posté 20 septembre 2012 - 04:51
#89
Posté 20 septembre 2012 - 05:05
*Hoping spoilers about previous games are ok here?*
Leandra's death in DA2 was interesting ... I'm still not sure exactly how I feel about that, but I definitely didn't hate it. I appreciate that they went with a horror/mystery approach rather than just having her die in an ambush or behind-the-scenes.
Modifié par Atalanta, 20 septembre 2012 - 05:06 .
#90
Guest_PurebredCorn_*
Posté 20 septembre 2012 - 05:12
Guest_PurebredCorn_*
#91
Posté 20 septembre 2012 - 05:14
It made me turn and wait for a couple min to regain my composureLolaLei wrote...
Trista Faux Hawke wrote...
I hope DA3 puts a bit of horror into the storyline or a quest or two. I thought the Deep Roads in DAO (well, mostly the part where you meet Hepsith and then find the Broodmother) was horrifying.
I wouldn't mind being force to crawl around a haunted house again. Just throw in some distorted stop-animation dead children chasing me down a hallway and my hero will have officially crapped her armor.
Hepsith's poem thingy creeped the crap outta me!
#92
Posté 20 septembre 2012 - 10:17
#93
Posté 20 septembre 2012 - 10:59
ReggarBlane wrote...
All they need to do is imply something. If they blatantly show us what is supposed to scare us, we can deal with it. If they don't, our brains overload trying to handle every possible situation.
Startle-response (aka "gotcha") isn't scary to me. Suspense is. Yet to be fair, one or two gotcha moments set the stage for more that you don't know if they're going to happen or not. Used correctly, gotchas can create suspense.
That mama video had good and bad points. The low quality at which I watched it masked a lot of details, forcing me to decide what I'm seeing. There was enough for me to deduce it was something terrible. The bad, the ending. A: Obvious'd. B: Too much detail.
The problem: How do you fight something in a video game that you cannot see clearly without it being down-right annoying?
Your absolutely right about that link it should have just shown the other girl inside of the room looking towards the door with complete silence for about ten seconds.
As for DA:O yeah the Hepsith part was done perfectly because I didn't know where the voice was coming from and then when you got there you could see that she was somewhat "dwarven" but at the same time something "sinister" at the same time.





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