Dragon Age 3 Dynamic Main Menu
#26
Posté 19 septembre 2012 - 11:01
Even DA2 fills me with a sense of encroaching doom whenever I see the Orsino and Meredith's images standing on opposite side. (And no, I don't mean that as a bash against the game)
#27
Posté 19 septembre 2012 - 11:08
Not to say that I wouldn't appreciate it, but...you know, make sure the important things are great before you think about the menu.
#28
Posté 19 septembre 2012 - 11:10
Blackrising wrote...
make sure the important things are great before you think about the menu.
Of course. By no means is this a priority like gameplay or art style are, but its still something to consider, especially with the vast amount of things you can do with it.
Seeing as its the first thing the player is going to see when they start up the game(barring intro credits), I think it takes A LOT of consideration and time to get right.
No one wants an ugly main menu.
#29
Posté 19 septembre 2012 - 11:17
#30
Posté 19 septembre 2012 - 11:24
Main Menus are important and I believe very under-appreciated by gamers.
Props go to those in the gaming industry who mold them into memorable experiences. I know I'll be remembering Borderlands 2's.
#31
Posté 20 septembre 2012 - 08:25

Seriously, I like this idea. Are there any other games that may have had what you're talking about, LPPrince? Aside from Borderlands 2 and Darksiders II.
#32
Posté 20 septembre 2012 - 09:04
#33
Posté 20 septembre 2012 - 09:32
#34
Posté 20 septembre 2012 - 09:41
I want the UI to be practical, efficient, easy to use and allows use of the mouse and scroll wheel (ie not a straight console port). It should make good use of sceen estate - font not so tiny you can't read anything, obviously, but making it too large makes it obtrusive and disallows viewing a lot at once.
Making it look nice it a bonus. Trying to make it look TOO nice can risk distraction.
#35
Posté 20 septembre 2012 - 09:43
#36
Posté 20 septembre 2012 - 09:55
Karsciyin wrote...
I'm... wary. Of that suggestion. While I would have no problems seeing it, exactly, it may reach the same issues you get with modern day websites, or like Windows Vista - all flash and no flesh. All style and no substance.
I want the UI to be practical, efficient, easy to use and allows use of the mouse and scroll wheel (ie not a straight console port). It should make good use of sceen estate - font not so tiny you can't read anything, obviously, but making it too large makes it obtrusive and disallows viewing a lot at once.
Making it look nice it a bonus. Trying to make it look TOO nice can risk distraction.
The Borderlands 2 main menu's interface is actually quite easy to use, so I don't see a problem whatsoever.
#37
Posté 20 septembre 2012 - 10:30
Though there's a limit to dynamics if the game needs to be paused in the background - wait no, if we had that, we could use a 'toggle UI' command so we can then take a screenshot of that beautifully paused backg-- I'm getting ahead of myself.
I just don't want it to be prioritised. Skyrim wanted a fancy-lookin' UI and was hampered for it. (Compare it to its predecessor, Oblivion - Skyrim in comparison shows little information and doesn't blend thematically. SkyUI is a huge project to 'fix' it). The previews of Windows 8 shows that they're taking the same route!
Better to focus on what we want in a UI's functionality, and mention dynamics as a beautiful bonus, than to just say "I want dynamic menus; make it happen". Bioware will take market research into account also, but it is important not to misrepresent want people want by assuming anything. At least, don't assume they know they shouldn't do 'x' when we have seen PLENTY of other companies and products do 'x'.
I do agree though, Borderlands 2's menus are sex-ay.
EDIT: I just realised I was thinking you meant the way Borderlands handled ALL menus (such as skill points) but you were referring just to the MAIN MENU.
In which case, THAT WOULD BE BADASS. AMAZING. (Hopefully not too taxing.) As for in-game dynamics though, my concerns about functionality stand.
Modifié par Karsciyin, 20 septembre 2012 - 10:34 .
#38
Posté 20 septembre 2012 - 10:33
Although if you are a noob (like i used to be) they are confusing to use (especially on pc).
#39
Posté 20 septembre 2012 - 10:40
#40
Posté 20 septembre 2012 - 10:44
#41
Posté 20 septembre 2012 - 10:52
#42
Posté 20 septembre 2012 - 10:55
Tomb Raider: TLR did something similar, which was awsome.
Modifié par Annie_Dear, 20 septembre 2012 - 10:56 .
#43
Posté 20 septembre 2012 - 11:07
Gender
Portrait (i want picture portraits not ones which are just the character.
Race
class
Stats
Skills
Appearance
Bio
Name
#44
Posté 20 septembre 2012 - 11:14
EpicBoot2daFace wrote...
I think it's unnecessary. It's a main menu that you aren't going to be spending a lot of time in. The primary function is to be intuitive and responsive, getting the player from point A to B as fast and easy as possible.
I don't think it has to always be that way. There can be things added to the main menu, like loading different characters and getting information on where they are in the story, what location you last saved them in, what loadout and loot they have with the capability of changing things around, an appearance modifier, etc etc.
Sure, speed and ease is ace for main menus. But so is making a unique experience so the player has a positive psychological experience before even starting the actual game.
For example, the Skyrim menu is QUICK. I'm in and out, straight to the game. No emotion till I get in.
With Borderlands 2, when I get to the main menu, I WANT to stick around a little and take a look at my character and the world of Pandora past that clifftop. Gets me excited and ready to play the game.
I think it enriches the experience. With added functionality to give you a reason to stick around and check things out(like the new art style and Frostbite 2 mechanics like swaying trees and hopefully flowing hair if possible) the main menu could be one of the most popular parts of the game.
It certainly is for B2.
#45
Posté 20 septembre 2012 - 11:18
#46
Posté 20 septembre 2012 - 11:59
Yeah, they do that kind of thing in Witcher 2 and Jade Empire. Loading in different backgrounds depending on where you're at in the game. It doesn't bother me because I don't spend time in the menus. But I do think it's rather pointless.LPPrince wrote...
EpicBoot2daFace wrote...
I think it's unnecessary. It's a main menu that you aren't going to be spending a lot of time in. The primary function is to be intuitive and responsive, getting the player from point A to B as fast and easy as possible.
I don't think it has to always be that way. There can be things added to the main menu, like loading different characters and getting information on where they are in the story, what location you last saved them in, what loadout and loot they have with the capability of changing things around, an appearance modifier, etc etc.
Sure, speed and ease is ace for main menus. But so is making a unique experience so the player has a positive psychological experience before even starting the actual game.
For example, the Skyrim menu is QUICK. I'm in and out, straight to the game. No emotion till I get in.
With Borderlands 2, when I get to the main menu, I WANT to stick around a little and take a look at my character and the world of Pandora past that clifftop. Gets me excited and ready to play the game.
I think it enriches the experience. With added functionality to give you a reason to stick around and check things out(like the new art style and Frostbite 2 mechanics like swaying trees and hopefully flowing hair if possible) the main menu could be one of the most popular parts of the game.
It certainly is for B2.
The in-game menu is what concerns me.
#47
Posté 20 septembre 2012 - 12:02
LPPrince wrote...
Another example of the main menu, now with the playable character in the forefront
I was going to wait for a price drop or two, but this singlehandedly makes me want B2 now.
Though other things should take priority, something like it would be a welcome addition to DA3.
#48
Posté 20 septembre 2012 - 12:05
Mungolian_ wrote...
LPPrince wrote...
Another example of the main menu, now with the playable character in the forefront
I was going to wait for a price drop or two, but this singlehandedly makes me want B2 now.
Though other things should take priority, something like it would be a welcome addition to DA3.
That first sentence is exactly why I think they should do it.
#49
Posté 20 septembre 2012 - 12:06
#50
Posté 20 septembre 2012 - 12:06
Using DAO as an example, if the last time you saved was during the Dalish questline, to see shadows of werewolves in a jaded forest. Animated? They blink, or move around. Sound - typical foresty stuff, with a howl or growl maybe.
For Orzamar, towering stone buildings with lava fountains. Animated? Dwarves walk the halls, the lava flows. The sounds of talking and clanging metal. Or in the Deep Roads, with scittering spiders in the background, and the echoing calls of Darkspawn, depending.
The Circle - the corruption of the tower. Animated perhaps, showing the fleshy corruption pulsating slightly, strange shadows. The sound of distant demonic whispers or panicked/screaming mages.
Apply the Borderlaands 2 character there and whoa, holy crap, that would be amazing. The Warden walking through the trees, perhaps looking over their shoulder, weapons drawn. The Warden standing admiring the view of the lava in the main vista, or in the Deep Roads, stalking the pathways. In the Circle, gazing solemly at the corruption around them.
BAM.
I mean, I'd want the game anyway, but holy crap, I would PRE-ORDER.
Modifié par Karsciyin, 20 septembre 2012 - 12:10 .





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