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Dragon Age 3 Dynamic Main Menu


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#51
LPPrince

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Lets not ask for TOO much, hahaha. Though I love the idea.

#52
snackrat

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Well, I would expect a more 'freeze-frame' sort of effect in it, even with the background animations. Rather than animating actual walking of the Inquis-- (damn that is awkward to keep typing every time.) Rather than animating actual walking of PC3, just show them mid-step. The... example escapes me but... I'm SURE I'm seen it used somewhere in.. the marketing? The game? For one of the Bioware products.

It looks like the sort of animated paintings one might see in Flash.... each is a layer, but they move relative to each other, and you see animation in the background, ambience. I think I've seen it used as the imagery for an intro... maybe to the MotA DLC? I wouldn't expect a 3D render, that's unrealistic and all of the loading times would be on the main menu, so people would mod that out quick.

EDIT: Looking at the intro shows the DAII's style of the.... 'paper cutout', but I was referring to a similar effect with digital paint. Y'know, more realisitc, less stylised.

Modifié par Karsciyin, 20 septembre 2012 - 12:30 .


#53
LPPrince

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Oh, I get you.

#54
Heimdall

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Out of curiosity, what does Borderlands 2 do in the main menu before you've started with you're first character?

#55
LPPrince

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As far as the cliffside goes, no one stands on it. Without a character it looks like the initial images I posted.

Then by pressing a few buttons and selecting your character, bam. Your character shows up on the cliffside overlooking Pandora while any characters your friends are playing (if they're gonna play co-op with you) show up in the back.

#56
silentspec111

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Excellant idea OP. It would be really cool if BIOWARE actually implements this.

#57
LPPrince

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I would like to see it. Its not required, but hell, B2's main menu blew me away so why not DA3's?

#58
silentspec111

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Yeah and it will really set the mood and general feel of the game. For those who will be playing it for the first time it will give a good impression as well.

I remember playing Origins the first time. I didnt play any bioware game before that and had no clue bout the DA universe went into the game fresh. Dont know but something about the main menu and its combination with backgrond music really appealed to me. It gave me goosebumps. I stayed there and listened to the music for a few minutes before starting the game.

It was my starting impression on DA and BIOWARE and strangely even though there were so many other cool first impression moments that one I remember the most clearly. Guess all i am saying a good presentable menu though may seem trivial it can in some way have an effect on existing and future fans. Atleast it had on me. ^_^

#59
LPPrince

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silentspec111 wrote...

Yeah and it will really set the mood and general feel of the game. For those who will be playing it for the first time it will give a good impression as well.

I remember playing Origins the first time. I didnt play any bioware game before that and had no clue bout the DA universe went into the game fresh. Dont know but something about the main menu and its combination with backgrond music really appealed to me. It gave me goosebumps. I stayed there and listened to the music for a few minutes before starting the game.

It was my starting impression on DA and BIOWARE and strangely even though there were so many other cool first impression moments that one I remember the most clearly. Guess all i am saying a good presentable menu though may seem trivial it can in some way have an effect on existing and future fans. Atleast it had on me. ^_^


Damn straight. A main menu done right captures your attention and keeps it, is clear and easy to use, and leads in well to the game itself.

Simplistic menu styles like Skyrim can do this, but so can unique dynamic menus like B2's.

I'd like to see the dynamic one over the simplistic one, only because it gives Bioware a chance to showcase the modified Frostbite 2 engine their using even before the player gets into the game.

Swaying trees, flowing hair(hopefully), nice music, it can capture the feel of the game better than any simple text menu could.

#60
LPPrince

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Can Frostbite 2 even do flowing hair?

#61
Eidolion

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An idea I had for a title screen, I actually stole from Devil Survivor 1 and 2 on the DS.

Anyways, have your Protagonist (Inquisitor I guess) standing on a black scenery, Dragon Age: Inquistion and your Character are the only thing available at the beginning. If you haven't made a character yet, then it's just the title and the black scenery.

Now, as you play through as that Character you'll unlock locations in the background, showing off where your adventures have gone and a bit of the choices you've made. On the side it might show a village, destroyed or fortified depending on your choice, a circle of the magi radiating or burning, again depending on your choices. The entire time, you character would change his appearance depending on his gear acquired in game, and maybe showing a more 'renegade' or 'paragon' standing stance depending on your choices in game. This would go through for the entire game, and DLC would add to it as well.

If you chose to play as a new character, the same thing would happen, reflecting their adventure the next time you come to the Menu Screen.

I think it would be really cool if done right, and properly.

#62
Wolf

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The Ethereal Writer Redux wrote...

Seriously, I like this idea. Are there any other games that may have had what you're talking about, LPPrince? Aside from Borderlands 2 and Darksiders II.


I can point you to MGS4.

I really love the concept. Having the main menu show your progress and gear is something that just feels right in a game. 

Modifié par Gaiden96, 20 septembre 2012 - 09:45 .


#63
TEWR

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MGS4 did it? It's been years since I played MGS4, so I really can't remember what it's main menu looked like.

#64
lx_theo

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Sort of like how Kotor 1 and 2 changed the character in the main menu based on your story progression? Definitely like that idea.

#65
LPPrince

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Another cool thing about the B2 menu is seeing your character with the weapon they wield on their back. If DA3 could allow customization and altering of a character's inventory from the main menu, I'd appreciate it.

Then I could choose which weapon would appear on my character's back on the main menu.

#66
Vandicus

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Plaintiff wrote...

Form should follow function. As long as the main menu works and doesn't take a long-ass time to load, it can look however it wants.


I'm of this opinion as well.

If they feel it'll move more boxes they'll probably do it, but the aesthetics of the main menu is probably at the very bottom on the list of things I care about in video games. I mean graphics and environment are below gameplay and story for me, but this is really at the bottom. I don't spend much time at menu screens and I don't want to spend much time there. I'd rather play the game.

#67
LPPrince

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Understandable viewpoint.

#68
silentspec111

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LPPrince wrote...

Can Frostbite 2 even do flowing hair?


Lets hope it can.....

#69
KingRoxas

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Go for it.

#70
LPPrince

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silentspec111 wrote...

LPPrince wrote...

Can Frostbite 2 even do flowing hair?


Lets hope it can.....


*crosses fingers*

#71
LPPrince

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Kingroxas wrote...

Go for it.


Read that in Littlefinger's voice.

#72
LPPrince

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Beat Borderlands 2, and looking at the main menu now(post-game), I feel this amazing sensation of accomplishment interspersed with joy and sadness.

That menu, man. Scenery can do a lot more than we think.

I want DA3 to succeed. If this idea helps even in the slightest way, I'd love to see it happen.

#73
LPPrince

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Looking back on this now, I'm realizing that I've been focusing on the psychological effects certain parts of games have on a gamer.

Damn.

#74
septembervirgin

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What would be really interesting is if the game showed the main character in an idealized "snap shot" of the most recent region they entered. Possibly in an impossible situation that really doesn't happen in the game (or even parodies the situations they find there). An example would be the Grey Warden in Orzammar with two dwarf kings smiling and holding hands OR Hawke in The Blooming Rose with numerous priestesses in choir rows, singing.

#75
LPPrince

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Isn't that a little odd?