I call shotgun!
#326
Posté 19 septembre 2012 - 10:45
#327
Posté 19 septembre 2012 - 10:45
Here are some reasons people do use it:
1. No charge up.
2. Hold the button down to fire.
3. It's lightweight.
4. Monkey see/monkey do.
#328
Posté 19 septembre 2012 - 10:45
Derek Hollan wrote...
I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.
He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.
changing its clip size is like nerfing its damage, is a weapon that use its rate of fire and in fact its clip size. And well u saw it design? it have 8 holes on it ammo wheel! artistic integrity or whatever u call it!!
#329
Posté 19 septembre 2012 - 10:46
Derek Hollan wrote...
I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.
He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.
that's not needed either, just make the thing heavier
#330
Posté 19 septembre 2012 - 10:46
FixJustinSonic wrote...
Derek Hollan wrote...
I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.
He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.
It's just really fine the way as it is, but if you guys are insisting that it's changed, then change the skin on the weapon as well.
Why change it at all!!??? why the reduction? It's a Rare Gun. If not then change it from Rare to UR then...
gosh.....what's next Eric.....the claymore getting ruined........
playing MP is to be fun. But nerfing these guns (even if its 2shot reduction) when the Gun is fine as is, just ruins the gun. It's a Rare.
Modifié par Seifer006, 19 septembre 2012 - 10:47 .
#331
Posté 19 septembre 2012 - 10:46
On the Turian Soldier, Marksmanship makes the Piranha a lulzcannon - though I generally use the Indra.
On a GI/SI it's a platinum boss killer.
However, I DO use a whole variety of shotguns... which is probably why I've far fewer shotgun amps than pistol or sniper rifle amps.
Graal on the BatSol and Krentinel
Disciple on the AJA (with a pistol)
Reegar on the KroGuard, Vorcha Soldier and QMI.
GPS on the GE
Claymore on the HFI
Wraith on the BatSentinel and sometimes the NovaGuard
Crusader, occasionally, very very occasionally, on the Human Soldier or Destroyer
... so actually, I only use the Piranha on 2 characters regularly.
#332
Posté 19 septembre 2012 - 10:47
What the team think about the Claymore?
#333
Posté 19 septembre 2012 - 10:48
Claymore - this is by far my favourite shotgun, and my favourite gun overall by a narrow margin to the Javelin (which I only use on one character). The only reason I don't use it more is because I cannot reliably get the AP ammo or SG rail amps that make it work so well. (This is a really big problem by the way. I like using a variety of guns and would use a variety of guns by choice quite happily, I don't like being forced to play something I don't want to play because I've run out of equipment despite having spent literally millions of credits on equipment.)
Disciple - I used to use this on my novaguard but the damage is really terrible and the stagger not nearly reliable enough.
GPS - I use this mostly as a crowd-control weapon though it can also do great damage. The main problem is that it's horribly unreliable off-host - a proportion of shots don't register at all which can be lethal to the player.
Graal - This is so host dependant that I just don't bother off-host. When hosting it's fun to get headshots at medium range with it and the single-target stagger is great, but its just wrecked by lag throwing off aim as well as shots going missing.
Piranha - Its weakness at range and requirement to expose yourself while firing makes this an all-or-nothing sort of gun unless you know that you're going to be playing on a close-quarters map. It's also sort of clumsy. Nothing beats it for a hyper aggressive in-your-face caster playstyle but most of the time it sits in the drawer in favour of weapons with less severe drawbacks.
Reegar - Even more all-or-nothing than the Piranha but rewarding enough when used right that I make a point of packing it on a couple of characters who are entirely designed around getting into close range and surviving long enough to use it.
Wraith - The delay between firing the first and second shots is agonising and utterly, utterly ruins this gun for me. I hate that sodding delay. I feel like I can fire two shots out of a Claymore faster than I can fire two shots out of this thing. I don't use it.
Almost all the rare shotguns in this game are pleasingly varied and a lot of fun, I'd actually use them more if it wasn't so sodding difficult to get shotgun rail amps. I'd even use the uncommons/Katana if they did more damage.
#334
Posté 19 septembre 2012 - 10:50
Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored.
Cheers
With the exception of the crusader, I use all of those shotties. GPS probably the most, reegar second. Piranha is probably 4th.
When I use the prianha, I use it on a close range tanky guy that has low mobility so I can stop multiple mooks or take a large chunk of HP off a boss in a pinch without a need for precision aiming. The N7 shadow is the only exception to this. I use it on her because of shadow strike putting her in the middle of a group of enemies. If the enemies are too much to handle, the piranha serves well to lay down covering fire between acrobatic moves. The talon also works on her with my playstyle as well.
#335
Posté 19 septembre 2012 - 10:51
*kisses m-300*
Modifié par mybudgee, 19 septembre 2012 - 10:52 .
#336
Posté 19 septembre 2012 - 10:52
Derek Hollan wrote...
I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.
He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.
Psst...did you notice all of the Wraith feedback?
#337
Posté 19 septembre 2012 - 10:53
#338
Posté 19 septembre 2012 - 10:54
RedJohn wrote...
Derek, with fear I will ask this:
What the team think about the Claymore?
If they touch the claymore.......i will be ****ing pissed. and just quit MP.
#339
Posté 19 septembre 2012 - 10:54
Derek Hollan wrote...
I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.
He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.
I still think making changes to the damage modifiers is a more appropriate direction. Why not try it for just one week and see how it goes?
Piranha Damage Modifiers:
Shields +100%
Barriers +100%
Armor + 50%
This keeps it good against mooks while reducing the effectiveness against boss units. Isn't the entire point of changing the Piranha to make it less of a Boss Slayer while retaining its crowd control capabilities? Use the above modifiers and we are all happy.
#340
Posté 19 septembre 2012 - 10:54
#341
Posté 19 septembre 2012 - 10:55
RedJohn wrote...
Derek, with fear I will ask this:
What the team think about the Claymore?
The team is happy with the Claymore. I don't see this ever being touched. It's a hand-held cannon.
It's meant to be the one-shot wonder. Make things disappear in front of you if you land that shot
#342
Posté 19 septembre 2012 - 10:56
#343
Posté 19 septembre 2012 - 10:56
Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored.
Cheers
Because it makes the Turians truly viable on Platinium and Vanguards (Krogan excepted) truly viable on Gold.
Seiously, if you want to test the limits of the Piranha, run tests on those classes, and tell us it is not perfectly suited for them on those difficulties. Piranha is made for Marksman, it is made for the Turian Stability bonus, it is made for squishy guys and gals who biocharge in the middle of the battle and follow the principle High Risk, High Reward.
My Turian Soldier first used the Incisor and the Revenant because they were the only weapons that were a match for Marksman and made him truly viable on Silver (at that time I didn't have many weapons). Then came the Indra, making him truly viable on Gold, and now the Piranha, making him truly viable for Platinium. What does "truly viable" means ? That you don't end your game with 0 medigel and 0 OPS pack. Simple : you exchange the absence of defensive power (fortification, tech armor, barrier, bloodlust, blade armor or devastator mode) on a non-rollable character by a tremendous DPS : kill the bad guy before he has the opportunity to kill you.
About the Turian Sentinel, I usually use the Indra with him, but on Platinium it lacks firepower, compared to Piranha, even if it is more accurate. In Plat, my Turian Sentinel needs to have a light weapon that can deal huge damage when the target is debuffed. Only the Piranha is a match.
And Vanguard... Hell, without the Piranha, on gold everyone who would want to play Vanguard would play Kroguard, Shockwave Humans, BS Slayers, Stasis Asari, Lash Phoenix or Dead Drell. Are these Vanguards ? Aside from the Kroguard, no. A Vanguard is meant to biocharge, load his shotgun and move to the next targets. Piranha, with its light weight and high DPS is the only weapon that make them shine on gold. Prior to the Piranha, I would not even think of playing a Drellguard on gold. Guess what ? With that shotgun, it's now one of my favorite character on gold (best of the best being my Platinium-Reegared QMI, but it's quite not the topic).
Now, if you want more details on which shotgun I use depending on the character :
- Claymore : Human Soldier, Krogan Soldier, Quarian Female Engineer, Quarian Male Engineer, Human Sentinel, Krogan Sentinel.
- GPS : Batarian Soldier, Vorcha Soldier, Geth Engineer, Quarian Female Infiltrator.
- Graal Spike Thrower : not used. I tested it once on a Krogan Soldier and twice on a Batarian Soldier and I didn't like how it worked. I guess I missed something as I have friends that regularly use it very efficiently.
- Disciple : not used. OK, it's lightweight, but damage is clearly too low to match either the Piranha, the Talon or the Eviscerator.
- Reegar Carbine : Destroyer (side weapon, main being PPR), Vorcha Sentinel (main, side being his omniblades and a ULM'd Predator), Quarian Male Infiltrator (main, side being ULM'd Paladin), Krogan Vanguard (main, side being his left arm, his head and a ULM 'd Predator)
- Piranha : Turian Soldier (alone in Plat, coupled with Indra in other difficulties), Turian Sentinel (Platinium only, else Indra alone), Human Vanguard, Drell Vanguard, Asari Vanguard, Phoenix Vanguard, N7 Slayer
- Wraith : not used. Not enough damage compared to the other shotguns I used when I tested it (Claymore and GPS). I haven't tested it since that time, but I don't think it is more powerful than any other Shotgun I use now.
- Crusader : not used. It is a sniping shotgun. Sniping Rifle I use are Indra, Valiant and Javelin, but this is not the topic.
I hope I have brought you a satisfying answer.
Cheers too
#344
Posté 19 septembre 2012 - 10:57
So - I currently use other shotguns than the Piranha,but imho its weight and damage make it too tempting to use over other shotguns. I get that the weight should be lower than many other shotguns due to its origin and design,but other lightweight shotguns like the disciple stand entirely in its shadow thanks to that.
#345
Posté 19 septembre 2012 - 10:57
Big Jack Shepard wrote...
Derek Hollan wrote...
I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.
He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.
Psst...did you notice all of the Wraith feedback?
Hehe, to be honest, I wouldn't mind seeing a Wraith buff too. So I won't say it will never happen. I just might have a hard time selling it to Eric.
#346
Posté 19 septembre 2012 - 10:58
Derek Hollan wrote...
RedJohn wrote...
Derek, with fear I will ask this:
What the team think about the Claymore?
The team is happy with the Claymore. I don't see this ever being touched. It's a hand-held cannon.
It's meant to be the one-shot wonder. Make things disappear in front of you if you land that shot
This is by far the best answer I have received in this forum
#347
Posté 19 septembre 2012 - 11:00
#348
Posté 19 septembre 2012 - 11:00
#349
Posté 19 septembre 2012 - 11:00
#350
Posté 19 septembre 2012 - 11:00
RedJohn wrote...
Derek Hollan wrote...
RedJohn wrote...
Derek, with fear I will ask this:
What the team think about the Claymore?
The team is happy with the Claymore. I don't see this ever being touched. It's a hand-held cannon.
It's meant to be the one-shot wonder. Make things disappear in front of you if you land that shot
This is by far the best answer I have received in this forum, it makes me so happy:D *tears of happiness
Thank You Thank You Thank You *tears of happiness*




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