Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored. 
Cheers

Hmm. For most classes, cooldowns are very important (less so for infiltrators). With this in mind:
The Reegar I find to be a little too short range for anything but a vorcha or a vanguard. I like to fight at mid range though, so others may disagree.
The GPS is a very nice weapon that I use quite often. Since I play unknown/unknown/gold, guardians are a bit of a problem with it. Personally, I mentally compare other guns with the GPS, because it's my standard of what a good gold-tier weapon is.
The Claymore is a superb infiltrator weapon, perhaps the best, effective at surprisingly long ranges, but too heavy for casting classes. It's a fairly well balanced weapon as well. I find that rather than having to use the piercing mod and the extended barrel, as I do with practically every other weapon, I must equip the smart choke and something else. Choosing that something else is an interesting decision.
The Graal is unrelaible off host. Unlike the GPS there doesn't seem to be any tracking.
The disciple is light, but has huge recoil and not a great deal of damage. The staggar is very nice though, although the GPS produces staggar more reliably. I could imagine carrying this as a second weapon in cerberus games to deal with phantoms, if it staggared a little more often. I keep meaning to try it out on my melee krentinel, because I am a big babby who cannot aim his heavy melees properly.
I think a good 10-20% buff to damage would keep it competitive with the GPS. If we also increase the clip size so that one clip is big enough to take down a phantom, we could be in business.
The low rate of fire of the
Wraith takes some getting used to. You can adapt to it, but I'm always constantly surprised when I press the LMB and nothing happens. It's nonetheless a gun I'm quite pleased with. It's light enough to use on engineers and gun-sentinels.
The
Piranha is inaccurate, but that difficulty can be overcome with a smart choke, to make it viable at medium range, and marksman and huntermode turn it almost into a sniper rifle. Reapers, atlases and primes are gigantic and cannot be missed at mid-range. Phantoms dance around enough that a huge spread is almost an advantage. And of course none of the maps really
require long range weapons. Hydra, London and Condor come close, but even there, given the long range accuracy of cerberus and the geth, it's best to find more enclosed spaces and hole up there.
I have a question for you if I may. In the coalesced file, in bioweapon\\sfxgamecontent\\sfxdamgetype\\$weaponname there's a variable called 'woundpct' set for each weapon. What exactly does this do? Does it have any effect in MP? I get the impression sometimes that there are game mechanics that the community here has absolutely no idea they exist.