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#376
Waffelmeister

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Derek Hollan wrote...

Big Jack Shepard wrote...

Derek Hollan wrote...

I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.

He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.

Image IPB


Psst...did you notice all of the Wraith feedback?





Hehe, to be honest, I wouldn't mind seeing a Wraith buff too.  So I won't say it will never happen.  I just might have a hard time selling it to Eric. Image IPB

Image IPB


Disciple too? <3

#377
TCGwasHERE

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The GI, Turian Solder and Destroyer turn it into a killing machine. i dont use it on any other class, because of its poor accuracy, range and slow feeling fire rate

#378
silentgamer419

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 The N7 Piranha is really good and take stuff out fast good for people that like to speed run gold or higher. <_<

#379
TheExile1

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May I ask why Eric has difficulty accepting a Wraith buff? For the only UR shotgun in existence, its far outclassed by lower rare shotguns, and while its suppose to fulfill a niche, a similar role to said Piranha, its not even close, getting far more shots and damage as well as lighter.

I like the wraith, but I feel like it should do more.

Modifié par TheExile1, 19 septembre 2012 - 11:39 .


#380
ryoldschool

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TheExile1 wrote...

May I ask why Eric has difficulty accepting a Wraith buff? For the only UR shotgun in existence, its far outclassed by lower rare shotguns, and while its suppose to fulfill a niche, a similar role to said Piranha, its not even close, getting far more shots and damage as well as lighter.


Actually the wraith X and Piranha X have the same weight, but the wraith is a lot slower to fire.

#381
stinekandts

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1. High rate of fire for a shotgun.
2. No need to fire each shot individually.
3. It has low weight.

This thing seems like the Scimitars big brother to me. The only reason i use the Piranha a little more than the Scimitar is because the Piranha appears to hit its target more often when hip-firing.
If the Scimi were a little more forgiving, it would be my go-to shotty for faster cool-down classes.

#382
Maker MEDA

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There will  be many negative attribute with Piranha being unwieldy at 6 I think, you won't see even Glacier run. Because no margin, Banshee come in the little room, everybody die. One squad member down, or one left standing, all the sudden the last guy or two can't handle it, the whole squad is down, changes everything.  Boss coming in, troopers coming in, who is going to down it now?

A guy who run off and do device disable, all the sudden he can't handle even  two mooks coming at him, he has to reload, a guy who missed a banshee teleporting about, reload again, and reload again, oh a wrap from the Banshee, and the team go down, also changes everything.

I don't use it up to 8 clips most of the time, majority it's down to 5 and then I reload.  But when I need it I really need it.  Shame to see it disappear really.  I can't  help but think scaling it down to where Graal and GPS is, just isn't the answer to this.  The weapon is build for close and personal, with little room for error and all.  The spirit of the gun is somewhat lost with clip size trimming.

Maybe it shouldn't equal the other shotguns.  Maybe it should be more dynamic then that.

Modifié par Maker MEDA, 20 septembre 2012 - 12:43 .


#383
DHKany

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Piranha

#384
neroscuro

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Two things I like of the piranha:
1) it's flexible
I used to like the piranha because it can be turned into a devastating assault rifle in the hands of a Turian Soldier with marksmanship. It was not easy to aim with a crossair so large, but still feasible.

2) it's on par with Ultra-Rares
Another good thing of the piranha is its N7-status without actually being an Ultra-Rare: it seemed like BW wanted to make a gift to players and to give at least one powerful weapon to those wishing to face platinum.

Modifié par neroscuro, 19 septembre 2012 - 11:34 .


#385
Shadowomega23

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stinekandts wrote...

1. High rate of fire for a shotgun.
2. No need to fire each shot individually.
3. It has low weight.

This thing seems like the Scimitars big brother to me. The only reason i use the Piranha a little more than the Scimitar is because the Piranha appears to hit its target more often when hip-firing.
If the Scimi were a little more forgiving, it would be my go-to shotty for faster cool-down classes.


That is the thing the Scimitar's spread at first is off setting on hip fire, but once you notice that it fires in a constant X spread hip firing becomes a breeze. If you place the cross hairs on the targets head you can easily get 3-5 pellets hitting the head with the rest hitting the arms, shoulders and some will go over the target. The Piranha which fires in a circular pattern is easier to get short range body shotties vs most mobs, and defintly good headshots vs Cananibles do to their head size and large shoulders.

#386
Guest_Air Quotes_*

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Derek Hollan wrote...

Ok,

So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.

Why are you using the Piranha?

And don't give me, "Because the other shotguns suck!" That will just get you ignored. Image IPB

Cheers

Image IPB


I like it on my Slayer. I like that it's an N7 weapon and I use it on an N7 character. I like how it looks. And Vanguards are supposed to use shotguns. I sometimes use it on my Demolisher too. But that's it. 

#387
Flambirex

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The Wraith could be so much better with a little RoF buff. I mostly use the Claymore and the Reegar but I like to use the Piranha on the Destroyer because of his Devastator Mode bonuses which enhance all of the gun's strengths.

#388
Cricketer15

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i use the reegar, wait no i don't i use the wraith, going to nerf the wraith?

#389
MaxShine

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Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB


The Wraith needs to fire the 2nd shot faster and do more damage, maybe 80% of the reload canceled dps of the Piranha. Then I would prefer the Wraith over the Piranha because it is more fun to use.

#390
Teliko Freedman

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I hate to say it...but those other shotguns just don't feel as efficient as taking down the current enemies than with a Piranha, thus we use it. Though I've been pushing myself to use other weapons as training.

Claymore which is heavy, packs a punch and is easy with recoil cancel, though having less ammo can be quite a hindrance.

Reegar Carbine, powerful, but not enough ammunition as the gun just chews through it. Standing close to enemies with no ammo left can be quite painful sometimes.

Wraith, it's nice...but still has a bit of weight. Sure getting more upgrades for it would've made it much more tolerable, but with the store's drop rates of dropping black card weapons...that'll be a while.
Also Eviscerator's description says it has armor piercing, and since Wraith is a variant of it...shouldn't it have armor piercing built in as well?

Crusader...honestly feels more of a Single shot Rifle. It does its damage and is sorta heavy. But why use it when I can just use a heavy hitting handgun with a scope.The handgun has less weight, a scope, and I'll probably get more headshots with it than the Crusader.

Disciple...I don't like it's Rate of fire. If it were faster...

Graal Spike Thrower: I sorta like the Kishock sniper rifle better. Both guns work the same, but one has a scope. Plus I don't really like the charging sound the Graal makes compared to the Kishock. Mostly Preference.

Geth Plasma Shotgun: Projectiles feel slow to me. I guess I can practice with it more...

Piranha: Decent damage, Good Fire rate, Good amount of ammo, Can hit several targets in the distance with Smart Choke V equipped.

Opinion: As enemies get stronger (buff), all guns should be buffed to compensate as well, otherwise only newly released guns such as the Piranha are modified towards the current enemies.

#391
AleHanSolo

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Mr_Happy wrote...

I like a cqc weapon for some of my caster classes and the Piranha and its relatively low weight fill that niche perfectly.

I'd use the Talon or Wraith instead, but those two are ultra-rare and much harder to level up than the Piranha.
And the Disciple... yeah... low damage, unreliable stagger and poor acuracy.


THIS

CaoSlayer wrote...

Claymore and Crusader: weights like a whale.
GPS and Graal: Proyectile weapons, don't work well off-host, can't pierce nor use ammos. GPS can't headshot.
Disciple and Scimitar: Spiting in an enemy deal more damage.
Reegar Carbine: I use it on classes that benefits from power + reegar. Otherwise a Hurricane is better.
Wraith and Evicerator: Rate of fire of once shot every hour.
Katana: Slow firing, moderately heavy and lack of general punch.
Piranha: Light and big punch at close range, the things people usually seek in a shotgun.

 

and THIS

Modifié par AleHanSolo, 19 septembre 2012 - 11:45 .


#392
TheExile1

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ryoldschool wrote...

TheExile1 wrote...

May I ask why Eric has difficulty accepting a Wraith buff? For the only UR shotgun in existence, its far outclassed by lower rare shotguns, and while its suppose to fulfill a niche, a similar role to said Piranha, its not even close, getting far more shots and damage as well as lighter.


Actually the wraith X and Piranha X have the same weight, but the wraith is a lot slower to fire.


my bad only have IV. Still stands, alot harder to upgrade, slower ROF and far fewer shots. . 

#393
N7 Whiskey

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Disciple:
Clip size increased from 4 to 6 shots
Pellets to stagger decreased from 8 to 4

Piranha:
Damage Modifier versus armor decreased from 100% to 50%

Now we have two Rare, lightweight, rapid fire shotguns that fill the same role but function very differently. Choosing between them is no longer an east decision.

#394
GodlessPaladin

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Very simple.

It's the hardest hitting weapon in the game, very lightweight, very forgiving, and its "balancing disadvantage" is actually an advantage in many respects (a predicatable and useful spread shape).

Modifié par GodlessPaladin, 19 septembre 2012 - 11:50 .


#395
King of the Evil Crabs

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The Piranha is the most well rounded shotgun in the game, it does not have a killer drawback really like most of the others. It is also light so I can use it on a range of classes.

- Stagger is great.
- Great ammo capacity, does not run out quickly & allows for mistakes.
- The noise is really satisfying.


PS. Would it be possible to have a review of the disciple. Probably my favourite shotgun but I simply can't use it above silver because it is so inferior compared to several other shotguns. Unfair on fellow players if I intentionally reduce my effectiveness but i would love it too become viable.

Modifié par King of the Evil Crabs, 19 septembre 2012 - 11:48 .


#396
ChurchOfZod

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I use a Reegar on my savages. It fits krogan and Vorcha to blast off shots from an electric flamethrower. A Piranha for my Demolisher because it seems like a utility weapon. One shot shotguns are almost useless to me so the Claymore can ride the bench.

#397
St3v3H

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AleHanSolo wrote...

Mr_Happy wrote...

I like a cqc weapon for some of my caster classes and the Piranha and its relatively low weight fill that niche perfectly.

I'd use the Talon or Wraith instead, but those two are ultra-rare and much harder to level up than the Piranha.
And the Disciple... yeah... low damage, unreliable stagger and poor acuracy.


THIS


Pretty much this, although I only use the Piranha on my Fury. I like to get into the enemies face with her  so I might as well shoot them in the face after the BE. I like the Fury/Piranha synergy (Weight/Damage ratio). The Fury is the only character I use the Piranha on I like to mix it up with different weapons for the other characters/classes.

#398
megawug

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BuckshotSamurai wrote...

Disciple:
Clip size increased from 4 to 6 shots
Pellets to stagger decreased from 8 to 4

Piranha:
Damage Modifier versus armor decreased from 100% to 50%

Now we have two Rare, lightweight, rapid fire shotguns that fill the same role but function very differently. Choosing between them is no longer an east decision.


+1

This actually makes a lot more sense!
:blush:

#399
BlackDahlia424

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Derek Hollan wrote...

Big Jack Shepard wrote...

Derek Hollan wrote...

I think Eric's proposal seems to be, at least somewhat, in agreement with most answers here.

He has no desire to touch its damage or rate of fire which, is why he is proposing a 2 shot reduction in the clip.

Image IPB


Psst...did you notice all of the Wraith feedback?





Hehe, to be honest, I wouldn't mind seeing a Wraith buff too.  So I won't say it will never happen.  I just might have a hard time selling it to Eric. Image IPB

Image IPB


Ok, here's the thing about the Wraith. It is literally completely obsolete in every way compared to the Pirahna. The Pirahna does the job that the Wraith was supposed to do, only way better. They're both caster shotguns that have decent damage per shot (though not devastating like the Claymore) and multiple shots a clip. People say the Wraith's accuracy is better, and that is enough to keep the 2 balanced. I completely disagree with that line of thought. I've never noticed the accuracy being THAT much better. Maybe a few more meters of effective range. Not nearly enough to ever consider it over the Pirahna. And especially since smart chokes make the difference very negligable too.

Reducing the Pirahna clip size is completely fair. No complaints from me. However, the rate of fire on the Wraith is just so awkward and is so completely out-DPS'd that it's just ridiculous. Not to mention the UR is far inferior to the rare. I really, really want to like the Wraith. But using it is literally only for the novelty of playing with a UR - your DPS potential is crippled compared to what the Pirahna can do. That is not balance.

I should also mention that the Pirahna is vastly more easy to use. With the Claymore and Wraith, you have to be very careful with your aim because missing can be lethal. With the Pirahna, just hold down the trigger and spam shotgun pellets all over the place - you barely have to aim (compared to the other 2 SGs I mentioned) to do massive DPS and stun.

As for other shotguns, I really love the Graal and Claymore. Reegar is fun every once in a while. Never liked the GPS.

#400
ChickenDownUnder

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Decent up-close damage + light weight.

I use the Piranha with my Vanguards and Shadow. When I need a good cool-down in order to use Charge and SS often, but still need a weapon to mop up the odd enemy. Since I envision Vanguards are more the in-the-face front-line attackers, I prefer giving them a weapon that is also only really accurate when upclose as well.

Almost all of the shotguns are too heavy for what I like doing. Only the Disciple has a better cool-down at X, but that shotty doesn't do much damage (especially when compared to the shotguns of the same availability category) and too much recoil.

Here is an easy fix: Switch the places of the Piranha and Wraith. Make Piranha the UR and Wraith the Rare.