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I call shotgun!


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#476
Daihannya

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I actually find myself not using the piranha much these days. If I do it is typically only on my adepts, just to add variety to the acolyte/hurricane combo I normally run on them. But if they reduce the ammo capacity I probaably will stop using it, since I normally use it at range which is lethal to me if I don't drop the enemy. On gold/platinum I normally end up burning an entire clip and wanting more already.

For shotguns I actually prefer the wraith. Given what folks complain about, I don't think folks use that shotgun correctly. I use it on vanguards. Charge/Shoot/melee or power/shoot/reload/charge. On a Kroguard this is a really fun lethal combo.

Out of your original list the only shotgun I have issues with is the disciple. It isn't the damage that I care about. It's the fact that it doesn't always stagger. If it actually staggered the enemy with every shot to match its description I would probably use it more.

#477
Derpatina

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I primarily use GPS, Claymore and Reegar. I only use the Piranha on Caster classes since it probably has one of the best damage-weight ratios in the game.

#478
KiraTsukasa

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Out of those choices, I use the Claymore and Crusader most of all. And more than those two, rares and ultra rares aside, I use the Eviscerator.

#479
InTheZone

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And this is how nerfs happen

#480
JChaos

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I typically use my Claymore on my Infiltrators, Krogan, and non-caster classes.

If I need a shotgun with good weight and damage otherwise, I use the Eviscerator. I love that gun.

I kinda like the Reegar, but I confess that the Claymore eclipses it as my goto weapon for point blank carnage. A little range would change that.

I want to like the Geth Shotgun more than I do, but it's not a favorite of mine. The Disciple does too little damage for what I want it to be. The Katana is an inferior Eviscerator, the Scimitar may as well be a pellet gun, and I do NOT care for the Graal due to the inability to use it to its full effect in cover.

Am I missing any?

#481
TamTam79

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InTheZone wrote...

And this is how nerfs happen

For situations like this, I welcome it. It pops up on at least one team member in almost every PUG game I play. Often it's on multiple users. To me, that says there is a balance issue with it and it needs to be brought into line.

I struggle however to think why the gun was buffed on release, when it was already immensely popular and powerful. That always made me question how buffs/nerfs are brought about.

#482
GoldFinger008

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I use it for smaller maps for the casters I'm playing that need some extra firepower. Plus  it just has nice ammo capacity and shots per reload. Definitely doesn't need a nerf!

Modifié par GoldFinger008, 20 septembre 2012 - 03:14 .


#483
CptSketch13

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I don't have the crusader yet I want it. I use the eviscerator over the wraith, I use the geth plasma shotgun on my geth infiltrator and it wrecks shop. I don't like the claymore its too heavy, I feel the graal is better in single player than multiplayer, and I don't really like the reegar its like an electric flamethrower. The piranha is good with certain classes like the destroyer because its good for close range when phantoms get in close

#484
Psycho Pisces

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Derek Hollan wrote...

Ok,

So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.

Why are you using the Piranha?

And don't give me, "Because the other shotguns suck!" That will just get you ignored. Image IPB

Cheers

Image IPB


Because when it comes down to it, I need a durable and reliable 2nd weapon to augment what ever powers an abilities I'm using.   The Piranha fits that need, I'd use other shotguns if they were brought up to that level or rebalanced to be more caster friendly.  

You've probably heard it a thousand times already, however I believe it can't be stressed enough.  Bring the other weapons UP to a popular weapons potential.. Not break a weapon, or a power down to the same level as other weapons.  It causes less grief, makes people feel more positive that neglected weapons are getting much needed (in some of our opinions) changes.  

I hope when you adjust the Piranha in the next balance changes, you guys keep that in mind.  Bring the other weapons up, increase the difficulty to match the weapons.. Bring new life, and new entertainment to the game.. The constant toning down of weapons and changes since release has been disappointing sometimes.. An the last few weeks of positive changes has really changed the attitude that my friends and I have had about MP.  It's back to being more fun come Tuesdays, rather than a sense of weight of the unknown crushing boot of disappointment it usually is.  

At the risk of being tl;dr, adjusting weapons to combat the game mechanics of one or two classes or characters isn't helping things.  Perhaps you should not only look at what weapon is being used the most, but also what classes use that weapon the most and to what effect.  Try some of the builds people post here, and other sites for these weapons and get a feel on how players are using it to outstrip their multiplayer team-mates... Might give you guys a better idea on how to adjust, or what to adjust when it comes to people using a weapon as much.  

#485
Crusader75

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I used to use Claymore alot, but my aim is bad, especially when there is considerable lag, the one-shot clip is very unforgiving when you miss. Piranha is more forgiving for poor aimers like me both because of the large spread and clip size. GPS and Graal are also lag dependent, I like them but my aim is just terrible when there is lag.

#486
The JoeMan

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Claymore - I don't like being stuck with an empty magazine and I always find myself in that situation with this gun. Plus, it's really heavy.
Geth Plasma Shotgun - I play on Xbox which means that weapons that have to be charged are a pain in the ****. I don't want to spend a whole match with my hand in some contorted eagle claw position just to make the weapon work. Also, lag. I do take it out once and a while though.
Graal Spike Thrower - See above.
Disciple - I thought this was a serious discussion?! This weapon does nothing well and to top it off, it's dog balls ugly and sounds rediculous.
Reegar Carbine - The all or nothing reach mechanic turns me off. It also just doesn't FEEL like a shotgun.
Piranha - I only really use this on kits that have a built in accuracy bonus. I think the clip size reduction is the way to go on this.
Wraith - Apparently I'm in the minority but I really like this gun. It's got good damage and a second shot in the mag in case you screw the pooch on the first one and is reasonably light. It also synergizes nicely with powers. Also, it looks, sounds and feels like a shotgun.
Crusader - I always have to justify using this one. It doesn't do enough damage to be useful up close so I end up using it as a back up when I'm planning on using an assault rifle for mid to close range damage. It's REALLY heavy for a back up weapon though so I pretty much only use it on my Destroyer.

#487
sparky1177

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I don't use it. Not that I wouldn't like to, but the store likes to wait till weapons have been nerfed multiple times before it decides to allow me to get them.

#488
Rebel_Raven

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Reading back through I noted the train of thought that shotguns are color coded to difficulties. Blue=bronze, silver=silver, so on.

I'd like to state that I play almost exclusively on silver (as it's fun!) and the Scimitar at lvl X is not remotely silver worthy on it's own.

#489
himegoto

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Who cares. Aint you guys going to nerf it anyway

#490
FasterThanFTL

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Crusader is difficult to use and weighs a ton
Claymore is 1 shot weighs a ton
Wraith has an annoying delay between shots
GPS is ugly
Graal is severely effected by lag
Disciple just does little damage
Pirhana is an Auto shotgun who does not like an auto shotgun

#491
Zerotick

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The reason why so many people love the claymore is that it does what people pick a shotgun for.
To kill a foe before he even has the chance to fire back

The wraith often takes two shots for medium tier mooks (Pyros and ravagers) so by the time you're able to fire again you're either being burned alive, or being drilled with ravager shots (And boy do those hurt).

If you're using a claymore. You just destroy their corpse with a single shot of awesome power.
And the piranha just sends out so many pellets in such a wide spread it's like a AoE Claymore it doesn't need to worry about low-tier enemies at all, and medium-tier are torn up if you aim at them.

Last i checked you can fire 2 claymore shells in the same time it takes to fire 2 wraith shells.
Kind of eliminates the purpose of the wraith when a Rare weapon with iunno. 2-3 times the firepower of it can fire the same number of shells at roughly the same speed..

All the wraith really needs is a RoF buff.

#492
Pee Jae

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Just my two cents, but I think the reason why you're seeing so much Reegar/Piranha use is simply that they're automatic weapons. Throw in the Destroyer's rate of fire increase and... well, people see that as overpowered.

#493
Misfiring

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Piranha is Reegar with a much better range. If Reegar has Piranha's range, no one will use Piranha.

If compared in terms of pure damage and DPS, Piranha and Reegar just shines a lot more than other shotguns, however reegar is limited by range, and Piranha isn't. That's a bit wrong. Accuracy and recoil seldom matters with shotguns.

Even after reducing the clip size to 6, I don't think it'll stop GI and Destroyers from killing heavies in seconds. Something this powerful, so much that it makes other weapons look like toy guns, should come with a weight of 3.0 instead of 1.5. However, since the description clearly stated that the weapon is designed as a lightweight solution to husks (and troopers, along that line), it is very wrong for it to have this much firepower, even if you need to be close.

As I said many times, the only realistic way of balancing this insane weapon is to reduce its DPS against armor and shield. Give it a 0.5x modifier against armor and 0.75x against shield/barrier. It doesn't matter that it sucks against heavy units since that's not the point of this weapon. It's NOT suppose to shred heavy units. This way other shotguns will be much more viable. The way Piranha is now there's zero reason why you would take Katana or Scimitar or Disciple or even the Eviscrator since Piranha does their job a lot better.

#494
ValorOfArms777

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 The Diciple and Wraith are behidn the claymore

the piranha is obviously a intrestign gun but it's only cause it's rapid fire

if you need t touch thigns touch the claymores reload cancle applications

touch the wraiths output

touch the deciples outputs

#495
GottvonHoff

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Why do I use the Piranha? I like using N7 weapons on my N7 characters. My Shadow and Paladin needed a good, close range N7 weapon, so...

#496
Airquotes

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I use the Piranha (for CQC especially against Reapers), Eviscerator (good weight, powerful, and I don't have a Wraith or Crusader at a high enough level), and i haven't used the GPS is awhile becuz its not a fun gun at least to me. I'm usually a AR or SMG guy.

#497
xtorma

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Should have just been honest.

Hi, We are bioware, and how can we nerf the piranha so that people will use it less?

#498
KrKroenen

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I don`t have the Wraith yet, its the only gun i can`t just get my hands on, why oh why,

So im using the Claymore with my Krogan.
My Disciple with my Human Vanguards
My Graal Spike Thrower with my Batarian Soldier
My Geth Plasma Shotgun with my Geth Engineer
My Reegar Carbine with my Vorcha
My Piranha with my Krogan Battlemaster and my "N7 Destroyer for the extra ammo with him"

As for the Crusader i tryed to use it once,but never again

#499
blaze55555

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My theory: Because its DPS is 1500+

77.1 damage per projectile x 8 projectiles per shot x 2.5 shots per second = 1542 damage per second. Slap on the Shredder mod and Choke mod and it's pretty darn good. If I were to balance it, I kinda like how it has the highest theoretical base DPS of any weapon; I love the ideas of making it even more wildly inaccurate.

EDIT: On top of that, the Claymore and Crusader are wildly heavy compared to the rest. I think this plays a huuuge factor. A lot of people might feel less-than-great about their gaming skills, and seeing as this game gives you a slight assist with auto-targeting magical powers, they like to utilize them. Plus some powers are awesome (Warp, Reave, Submission Net, Energy Drain, etc.) and other than TC, every power in the game suffers from heavier weapons. If Adepts are evenly popular (used 1/6th of the time) then 1/6th of the time, if a shotgun is used, it's probably going to avoid being a Crusader/Claymore. Same goes for most Engineers, as best I can tell. Other than Sentinels and Infiltrators and Soldiers, a lot of builds utilize the awesomeness of the powers given to them, which are hindered by Cooldowns. IMO: GPS weight ain't too shabby, and the Graal is equal to is... Maybe... nah... I'd love to give suggestions but I'm feeling less-than confident about how to make people use more than the Piranha while maintaining balance.

Modifié par blaze55555, 20 septembre 2012 - 04:43 .


#500
Deathshroud09

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Piranha is only OP on the known weapon-milking classes, the GI and Destroyer, with maybe the Turian Soldier because of the accuracy increase. That is what makes this weapon overpowered, its only "good to great" on the other classes that don't get accuracy+rate of fire+damage boosts (you see what i'm trying to get at here?).....