Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored. 
Cheers

Derek, I first want to thank you for opening some dialog with your fans. I know that I really appreciate an opportunity to voice my opinion on this subject and I really hope you guys will strongly consider my proposals. With that said, on the meat of the discussion:
Honestly I use all of the shotguns you listed and more, and I use shotguns pretty much every game. As a shotgun lover and shotgun user in pretty much every game, here is how I see it:
Disciple: Potentially a great caster shotgun but the requirement of pellets to hit to cause stagger kills this weapon. I think it requires all 8 pellets to hit which requires Smart Choke for anything other than ultra close encounters. If this requirement was reduced to, say 4 pellets hit for stagger, it would drastically increase the utility of the Disciple without adding any extra damage. We'd be able to use it at longer ranges with the Smart Choke and Vanguards could use it without SC. That in combination with a 6 round magazine would make the Disciple a perfect low weight, medium damage shotgun for caster classes.
GPS & Graal: I like the GPS but I LOVE the Graal. Only problem is that they are very difficult to use off-host. I used the GPS last night while playing with UKStory & Ryoldschool (both frequent & respected BSNers) and I'd bet that 40% of my shots went right through the enemy without causing damage. This is fine for Bronze and Silver, but Gold and Platinum this is a death sentence (as evident by my going down 25+ times in 11 waves). That said, while hosting both are absolutely great weapons but the Graal should have enough innate penetration to go through Guardian Shields. Do that and it would be perfect (as host).
Claymore: This is probably my most used weapon in the entire game. It is perfect as it is right now and if I absolutely, positively had to kill something quick, I would always choose the Claymore over the Piranha. The only real weakness of this gun is the single shot capacity because if you miss, you could be screwed. However, the damage dealt balances this out.
Reegar: IMO this weapon wipes the floor with the Piranha. If I am going to limit myself to extremely close range (as with the Piranha), this is the gun I'd choose. Its modifier vs shields makes it a better choice plus it looks ****g awesome!
Wraith: This is probably my 2nd most used weapon in the game and while it has some serious drawbacks, it is also very fun to use. If I had the power to change this weapon, I'd do the following: 25% RoF increase, 3 round clip & enough innate penetration to pierce Guardian shield. This would make it different enough from other shotguns for more people to use it as well as making it worthy of its UR status.
Crusader: I love this gun but it has TWO major drawbacks, weight and weight. The fact that it doesn't bypass shieldgate like other shotguns wouldn't bother me if this thing didn't weight as much as a Peterbuilt rear axle. This gun is limited to the Krogan Sentinel, Destroyer & Demolisher. Using it on any other class is seriously gimping yourself. Since it fires a single slug and thus doesn't bypass shield gate, there is absolutely no reason for it to weigh so much. If it was somewhere between the Graal/GPS & Wraith weights, it would be just right.
Eviscerator: I know you didn't ask about this gun but I'm going to add it into the discussion here if you don't mind. This gun, according to lore, fires wedge shaped projectiles designed to pierce armor/cover and have better terminal ballistics at longer ranges than traditional shotguns. I know you guys don't feel it is necessary to stick to lore with the MP weapons, but this is one weapon that should be an exception. Give it a tighter spread, say 40% tighter, .25 meters innate cover penetration and a 4th shot per clip and you have a Gold/Platinum viable gun without increasing damage or RoF. The upgrade to the Eviscerator, the Wraith, would then be a more powerful version of this gun with a wider spread, faster RoF and one less shot per clip. Both weapons would be perfect.
Now, for the elephant in the room:
Piranha: I get why people use it. Full auto shotgun with high DPS and 8 round magazine. I can't deny it is an awesome weapon, but I will never understand the claim that it is overpowered. Simply put, in order to get the most out of this gun you absolutely must use the Smart Choke and even then you have to get within melee range to deal full damage. Obviously there are exceptions; Marksman, Devastator & Hunter Modes drastically increase the effective range of the Piranha, perhaps making it much better than you guys intended to be. But the real problem here is the, and God I hate to say this, is the Geth Infiltrator. His weapon damage bonuses combined with increased accuracy from Hunter mode & Proxy Mine debuff simply take the Piranha to a whole new level of awesome.
With that said, I think a more appropriate change to the Piranha would be to give it a +50 damage modifier versus armor which would reduce its effectiveness versus the boss units while still keeping its utility versus bipeds. I really wish the guys on the Balance Team would give this proposed change a week and see how it goes, then if it isn't enough make the changes that were posted today.
Thanks for taking the time read this and hopefully you'll take some of these suggestions to your next Balance Roundtable discussion.
Whiskey