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#176
Learn To Love Yourself

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The Piranha is lightweight with good DPS and well suited for CQC caster classes.
I find myself using the Claymore, Wraith, and Graal more often than the Piranha lately.

#177
Jayhau

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I use the graal and claymore, rarely the wrath and reegar

Why? Because they feel powerful and I learnt to headshot at a young age

#178
Zardoc

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Derek Hollan wrote...

Ok,

So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.

Why are you using the Piranha?

And don't give me, "Because the other shotguns suck!" That will just get you ignored. Image IPB

Cheers

Image IPB


So telling the truth will get you ignored? Huh, good to know.

#179
whateverman7

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i dont use it...it's a good gun, but i think it's highly over rated...i prefer the claymore, eviscerator, disciple, and wraith over it...anyway, i can see people using it cause it's light (for a shotty) [the main reason], does good damage, and it's auto....plus, dont forget it's the newest 1, and more people tend to use the newest weapon....just to play with the new thing

to me the gun doesnt need another nerf...it's not overpowered nor does it overshadow the rest of the guns in the class...if you wanna curve people's use of it, why not release a weight mod for shotties instead...if the weight was decreased on a lot of shooties, i'm sure you'd see others being used more often

#180
Elder_Jefferson

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Because I heard it was good by some other guy, so I stuck with it.

We really are a copy-cat forum, but in honesty, I like the lightweight pirhana with it's damage output. Hard to argue against the "Hit It and Quit It" power of the claymore, but the weight and reload-time moved me over to pirhana for my shotty characters (Paladin, Destroyer, Demolisher, etc)

Modifié par Elder_Jefferson, 19 septembre 2012 - 09:37 .


#181
Derek Hollan

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Zardoc wrote...

Derek Hollan wrote...

Ok,

So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.

Why are you using the Piranha?

And don't give me, "Because the other shotguns suck!" That will just get you ignored. Image IPB

Cheers

Image IPB


So telling the truth will get you ignored? Huh, good to know.


Hardly.  It means I need a better answer as to why you might think that.  Simple.

Image IPB

#182
Zero132132

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For glacier speedruns, it's used because in one Tactical Cloak + Proximity Mine + lotsabullets cycle, you can do an unreasonable of damage with hunter mode on, and because of hunter mode's accuracy boost, it's easier to use. Vanguards use them because they're light low weight, so you use powers often, and because Biotic Charge puts you right next to the enemy, so the absurdly low accuracy isn't as big of an issue.

There's also a weird effect where, because it's SO inaccurate, you don't really have to aim it. Since there are a lot of projectiles fired between the number of pellets in each shot and the spread's high enough, you can just sort of aim it in the general direction of the enemy. Since a pellet to the head deals more damage than one to some other part of the body, assuming a truly random distribution across where its bullets fire from, you're slightly more likely to get the kill with a headshot, and people like seeing the blowey-upey head thing and seeing the medal pop up on the screen.

Personally, I don't. I like the Claymore. Thing's a beast.

#183
salv12

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Claymore and GPS all the way. 

#184
Stardusk

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Is this a serious question? Pirahna is poweful, requires little skill and weighs little. There you go and I have not played in weeks but I won't use thing personally.

#185
Brohak

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Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB


Basically, by making it heavier. It's the only good shotgun that is so light so it's tempting to put this on all classes that need their powers. And on CQC classes (obviously) and the ones that have accuracy bonuses. That's a lot of characters that go well with this weapon.

#186
RinpocheSchnozberry

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Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB


I would be ok with a smaller clip.  It still packs a punch and lets you cover a big area with damage.

#187
robarcool

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I haven't used the Piranha moire than 3 times since it was launched. I prefer Graal, Claymore, GPS and Wraith over it.

Modifié par robarcool, 19 septembre 2012 - 09:40 .


#188
najzere

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Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB

Increase rate of fire on other shotguns, that's the only reason I like the Piranha in the first place. If you decrease RoF for the Piranha or lower its clip size, I'll just avoid using like I already do with other shotguns. If you decreased the damage for Piranha I would still use it. No matter what you do to nerf the Piranha I won't like  it, however.

#189
N7-RedFox

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Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB


Whatever you do, please don't decrease it's rate of fire. That idea has royally frakked the Falcon and Krysae so that hardly anyone ever uses them anymore (on a side note rebuff the Krysae's RoF)

To adjust the piranha why not just give it 1 less round in the mag and make it slightly heavier. But also make it a bit more accurate.

Modifié par CaptainTeabag, 19 septembre 2012 - 09:42 .


#190
robarcool

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@Derek
Appreciate it that you have created a thread and are asking for people's opinions before making changes. Really nice initiative.

#191
bondiboy

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Low weight makes it a good secondary short range weapon for non casters and a primary weapon for infilrators and casters.

#192
Cheesylover

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Derek Hollan wrote...

Ok,

So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.

Why are you using the Piranha?

And don't give me, "Because the other shotguns suck!" That will just get you ignored. Image IPB

Cheers

Image IPB



Claymore - I don't like having 1 shot in the clip and I think having to glitch the reloads is a poor mechanic.
Geth Plasma Shotgun - Bored of it, requires next to no input from the user and I hate the charge up mechanic.
Graal Spike Thrower - Doesn't work if the server has the slightest bit of lag, harder to aim due to projectile.
Disciple - Refire rate is poor, projectile spread seems way too high for the amount of pellets.
Reegar Carbine - I use this quite often, but doesn't "feel" as good as the Piranha.
Wraith - Too weak to be useful.
Crusader - It's a hip fired sniper rifle with average power, average accuracy, a badly done aim mode that zooms too far and ridiculous weight.

I use Pirana because it being autofire works well with classes like Destroyer and Turian to speed up the fire rate, it's accuracy is wide but predictable so you can use it somewhat effectively at medium range.  The reload is quick, the aim mode zoom is just right and it has a decent spare ammo capacity.

As for why I use it over other weapon types, that is down to the ridiculous shield gate mechanic that is being clung to for no good reason.

If you ask me personally I think you should balance the entire game around Gold difficulty.  Silver and Bronze can be done with any weapon but if people are finding guns useless in Gold you can't just go and nerf the solutions they're gravitating to.

Modifié par Cheesylover, 19 septembre 2012 - 09:43 .


#193
Tallgeese_VII

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I don`t.
I use Claymore and GPS waaaaaaay more.
Only character I have that has Piranha equipped was Destroyer. Now he uses PPR and scorpion.

#194
Maker MEDA

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The only way people will choose alternative weapons to the Piranha is if they have smarter choices for specific purposes. If a gun shoot automatic electronic pulses, that give my shield drain Salarian engineer tech burst capability all the time, and actually perform better then the Piranha at these class mix up, then I'll use that.

I think the problem is not the Piranha itself being too dominating, but that it's lonesome over there, all by itself. Carrying on the weight of being the only crowd control shot gun. You can try and buff the other guns to make them funner to play on Platinum difficulty and get them to be used. Doesn't change the fact they were made for Gold runs, never for Platinum.

Give us new guns. Make it pay DLCs or something. Give us some rapid firing alternative to make Platinum managable. Ultra Rare or something, I don't care. Piranha is boring for most people anyway.

#195
BlackbirdSR-71C

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Derek Hollan wrote...

Here's something to consider when tossing around balance ideas.

You can't just buff all weapons.  There is a concept known as a damage economy.  This works just like other economies.  If a company gives all their workers a raise, then they have to raise the price of the goods they are selling.  The new cost of the items means the workers all need raises to afford them which, then means the price of the goods have to be raised.  Inflation, in other words.

Similarly, if you need to keep a game challenging, you cannot just raise all the weapons because then all the enemies will require buffing.  Then we are caught in a viscous cycle of inflation again.  The trick is to keep the game challenging while ensuring all weapons have equal footing.  Common weapons for Bronze, Uncommon for Silver, and so on.

So, no...you can't just buff them all.  It's complicated and delicate.

Cheers


Image IPB


I don't think you get it. No one demands you do something like buffing ALL weapons by 10% in damage or something. That would indeed result in a simple decrase in difficulty.


Let me explaing: Let's say there's a weak weapon (Avenger), a well balanced weapon (Harrier) and an overpowered weapon (Piranha). I've got all three of them unlocked. However, even disregarding range I find myself using the Harrier the most. If all I'd want is to make the game less challenging for me, I'd use the Piranha. But I don't, I want the exact right ammount of challenge which for me is playing Gold or Platinum on a human Soldier with the Harrier.

And since most weapons are worse than the Harrier I'd say buff them to be on par. But I'd also be in favor of a Piranha nerf so it'd be on par as well.

See what I'm saying? We don't want no challenge at all, we want the right ammount of challenge and most weapons are so weak that they turn the game into a kiting-fest. I'm sure you agree that hosing down bullet sponges all day and kiting isn't fun.

#196
Seifer006

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Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB


Honestly, I think the Piranha is great as is. Why would it need a nerf? It's powerful & weighs a little. It's a great shotgun. To do anything with the gun now would Ruin it IMO

I'm still not happy with the Typhoon being butchered (It's an UR

but I'm happy with the Piranha the way it is and it should not be touch... Also for all the nerfers.......why the hell do they have to ruin every good weapon. I wish they just shut up.

#197
noxpanda

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I generally roll with the disciple or the eviscerator as i like their low weights, however i do argue with myself everytime as the piranha is around the same weight but for very high damage.

#198
Blaine Kodos

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I use the Piranha because it is an automatic shotgun. We have plenty of high power, slow shotguns that are effective, but the ones that I enjoy the most are the ones where I can continue firing without removing my finger off the trigger. The classes I tend to use it with are ones where the volume of pellets going out is what matters to me, but the Scimitar does such negligible damage at higher levels (it is a lower level shotgun, so I'm not sore over it) that it is usually not an option.

The Piranha is also very light for what it is. This is one of the areas I would look at. I used to rely on the Talon to be a light yet effective shotgun, but now the Piranha is a better option for many of the classes I have who desire a light shotgun that is still a good weapon. That means Turian Soldiers using Marksman more often, Vanguards Charging more often, etc while still having a very potent weapon.

I am not against you dialing the gun back, but please do not do too much at once. I enjoy having a fully automatic shotgun with good power, that's really all I need it to do. If you reduce its fire rate down ridiculously then it will defeat the purpose of a fully automatic shotgun.

#199
Uh Cold

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Derek Hollan wrote...
Common weapons for Bronze, Uncommon for Silver, and so on.

So, no...you can't just buff them all.  It's complicated and delicate.

Cheers

Image IPB


You answered your own thread.
Currently the weapons do not meet the standards of common bronze, uncommon silver, rare gold, UR plat, not even close.
Buff the URs people don't use because there terrible. You don't need to make them gamebreaking, just enough for each weapon to have a unique use.
A UNIQUE USE as in why am I using this shotgun? Oh right it fires 8 shots and has nice damage with low weight.  If you start making other weapons unique instead of playing with irrelevant stats you make people actually want to use them.
The community does not want a buff everything patch, we want a buff what needs to be buffed and leave the good weapons alone patch. The fact that your touching the piranha next update proves how ilogical Bioware is on this subject. 1 shot or 2 it's an irrelevant nerf, people are upset because it's the fact that WE THE PLAYERS see no reason for this nerf but we see many terrible weapons not viable in gold / plat?
Hmm logic...

#200
Derek Hollan

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najzere wrote...

Derek Hollan wrote...

Ok, so most people seem to agree the other shotguns are good.

How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?

Image IPB

Increase rate of fire on other shotguns, that's the only reason I like the Piranha in the first place. If you decrease RoF for the Piranha or lower its clip size, I'll just avoid using like I already do with other shotguns. If you decreased the damage for Piranha I would still use it. No matter what you do to nerf the Piranha I won't like  it, however.


Increasing ROF of other shotguns increases DPS of each shotgun. You do that with which throws the damage economy out of whack.  You would have to decrease the damage of those shotguns to compensate.

Image IPB

Modifié par Derek Hollan, 19 septembre 2012 - 09:45 .