I call shotgun!
#176
Posté 19 septembre 2012 - 09:35
I find myself using the Claymore, Wraith, and Graal more often than the Piranha lately.
#177
Posté 19 septembre 2012 - 09:35
Why? Because they feel powerful and I learnt to headshot at a young age
#178
Posté 19 septembre 2012 - 09:36
Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored.
Cheers
So telling the truth will get you ignored? Huh, good to know.
#179
Posté 19 septembre 2012 - 09:36
to me the gun doesnt need another nerf...it's not overpowered nor does it overshadow the rest of the guns in the class...if you wanna curve people's use of it, why not release a weight mod for shotties instead...if the weight was decreased on a lot of shooties, i'm sure you'd see others being used more often
#180
Posté 19 septembre 2012 - 09:36
We really are a copy-cat forum, but in honesty, I like the lightweight pirhana with it's damage output. Hard to argue against the "Hit It and Quit It" power of the claymore, but the weight and reload-time moved me over to pirhana for my shotty characters (Paladin, Destroyer, Demolisher, etc)
Modifié par Elder_Jefferson, 19 septembre 2012 - 09:37 .
#181
Posté 19 septembre 2012 - 09:37
Zardoc wrote...
Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored.
Cheers
So telling the truth will get you ignored? Huh, good to know.
Hardly. It means I need a better answer as to why you might think that. Simple.
#182
Posté 19 septembre 2012 - 09:37
There's also a weird effect where, because it's SO inaccurate, you don't really have to aim it. Since there are a lot of projectiles fired between the number of pellets in each shot and the spread's high enough, you can just sort of aim it in the general direction of the enemy. Since a pellet to the head deals more damage than one to some other part of the body, assuming a truly random distribution across where its bullets fire from, you're slightly more likely to get the kill with a headshot, and people like seeing the blowey-upey head thing and seeing the medal pop up on the screen.
Personally, I don't. I like the Claymore. Thing's a beast.
#183
Posté 19 septembre 2012 - 09:38
#184
Posté 19 septembre 2012 - 09:38
#185
Posté 19 septembre 2012 - 09:39
Derek Hollan wrote...
Ok, so most people seem to agree the other shotguns are good.
How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?
Basically, by making it heavier. It's the only good shotgun that is so light so it's tempting to put this on all classes that need their powers. And on CQC classes (obviously) and the ones that have accuracy bonuses. That's a lot of characters that go well with this weapon.
#186
Posté 19 septembre 2012 - 09:39
Derek Hollan wrote...
Ok, so most people seem to agree the other shotguns are good.
How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?
I would be ok with a smaller clip. It still packs a punch and lets you cover a big area with damage.
#187
Posté 19 septembre 2012 - 09:39
Modifié par robarcool, 19 septembre 2012 - 09:40 .
#188
Posté 19 septembre 2012 - 09:40
Increase rate of fire on other shotguns, that's the only reason I like the Piranha in the first place. If you decrease RoF for the Piranha or lower its clip size, I'll just avoid using like I already do with other shotguns. If you decreased the damage for Piranha I would still use it. No matter what you do to nerf the Piranha I won't like it, however.Derek Hollan wrote...
Ok, so most people seem to agree the other shotguns are good.
How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?
#189
Posté 19 septembre 2012 - 09:40
Derek Hollan wrote...
Ok, so most people seem to agree the other shotguns are good.
How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?
Whatever you do, please don't decrease it's rate of fire. That idea has royally frakked the Falcon and Krysae so that hardly anyone ever uses them anymore (on a side note rebuff the Krysae's RoF)
To adjust the piranha why not just give it 1 less round in the mag and make it slightly heavier. But also make it a bit more accurate.
Modifié par CaptainTeabag, 19 septembre 2012 - 09:42 .
#190
Posté 19 septembre 2012 - 09:41
Appreciate it that you have created a thread and are asking for people's opinions before making changes. Really nice initiative.
#191
Posté 19 septembre 2012 - 09:41
#192
Posté 19 septembre 2012 - 09:41
Derek Hollan wrote...
Ok,
So, you have a Claymore, a Geth Plasma Shotgun, a Graal Spike Thrower, a Disciple, a Reegar Carbine, a Piranha, a Wraith, and a Crusader. All gold plus the ultra rare and promo shotguns.
Why are you using the Piranha?
And don't give me, "Because the other shotguns suck!" That will just get you ignored.
Cheers
Claymore - I don't like having 1 shot in the clip and I think having to glitch the reloads is a poor mechanic.
Geth Plasma Shotgun - Bored of it, requires next to no input from the user and I hate the charge up mechanic.
Graal Spike Thrower - Doesn't work if the server has the slightest bit of lag, harder to aim due to projectile.
Disciple - Refire rate is poor, projectile spread seems way too high for the amount of pellets.
Reegar Carbine - I use this quite often, but doesn't "feel" as good as the Piranha.
Wraith - Too weak to be useful.
Crusader - It's a hip fired sniper rifle with average power, average accuracy, a badly done aim mode that zooms too far and ridiculous weight.
I use Pirana because it being autofire works well with classes like Destroyer and Turian to speed up the fire rate, it's accuracy is wide but predictable so you can use it somewhat effectively at medium range. The reload is quick, the aim mode zoom is just right and it has a decent spare ammo capacity.
As for why I use it over other weapon types, that is down to the ridiculous shield gate mechanic that is being clung to for no good reason.
If you ask me personally I think you should balance the entire game around Gold difficulty. Silver and Bronze can be done with any weapon but if people are finding guns useless in Gold you can't just go and nerf the solutions they're gravitating to.
Modifié par Cheesylover, 19 septembre 2012 - 09:43 .
#193
Posté 19 septembre 2012 - 09:41
I use Claymore and GPS waaaaaaay more.
Only character I have that has Piranha equipped was Destroyer. Now he uses PPR and scorpion.
#194
Posté 19 septembre 2012 - 09:42
I think the problem is not the Piranha itself being too dominating, but that it's lonesome over there, all by itself. Carrying on the weight of being the only crowd control shot gun. You can try and buff the other guns to make them funner to play on Platinum difficulty and get them to be used. Doesn't change the fact they were made for Gold runs, never for Platinum.
Give us new guns. Make it pay DLCs or something. Give us some rapid firing alternative to make Platinum managable. Ultra Rare or something, I don't care. Piranha is boring for most people anyway.
#195
Posté 19 septembre 2012 - 09:42
Derek Hollan wrote...
Here's something to consider when tossing around balance ideas.
You can't just buff all weapons. There is a concept known as a damage economy. This works just like other economies. If a company gives all their workers a raise, then they have to raise the price of the goods they are selling. The new cost of the items means the workers all need raises to afford them which, then means the price of the goods have to be raised. Inflation, in other words.
Similarly, if you need to keep a game challenging, you cannot just raise all the weapons because then all the enemies will require buffing. Then we are caught in a viscous cycle of inflation again. The trick is to keep the game challenging while ensuring all weapons have equal footing. Common weapons for Bronze, Uncommon for Silver, and so on.
So, no...you can't just buff them all. It's complicated and delicate.
Cheers
I don't think you get it. No one demands you do something like buffing ALL weapons by 10% in damage or something. That would indeed result in a simple decrase in difficulty.
Let me explaing: Let's say there's a weak weapon (Avenger), a well balanced weapon (Harrier) and an overpowered weapon (Piranha). I've got all three of them unlocked. However, even disregarding range I find myself using the Harrier the most. If all I'd want is to make the game less challenging for me, I'd use the Piranha. But I don't, I want the exact right ammount of challenge which for me is playing Gold or Platinum on a human Soldier with the Harrier.
And since most weapons are worse than the Harrier I'd say buff them to be on par. But I'd also be in favor of a Piranha nerf so it'd be on par as well.
See what I'm saying? We don't want no challenge at all, we want the right ammount of challenge and most weapons are so weak that they turn the game into a kiting-fest. I'm sure you agree that hosing down bullet sponges all day and kiting isn't fun.
#196
Posté 19 septembre 2012 - 09:42
Derek Hollan wrote...
Ok, so most people seem to agree the other shotguns are good.
How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?
Honestly, I think the Piranha is great as is. Why would it need a nerf? It's powerful & weighs a little. It's a great shotgun. To do anything with the gun now would Ruin it IMO
I'm still not happy with the Typhoon being butchered (It's an UR)
but I'm happy with the Piranha the way it is and it should not be touch... Also for all the nerfers.......why the hell do they have to ruin every good weapon. I wish they just shut up.
#197
Posté 19 septembre 2012 - 09:42
#198
Posté 19 septembre 2012 - 09:42
The Piranha is also very light for what it is. This is one of the areas I would look at. I used to rely on the Talon to be a light yet effective shotgun, but now the Piranha is a better option for many of the classes I have who desire a light shotgun that is still a good weapon. That means Turian Soldiers using Marksman more often, Vanguards Charging more often, etc while still having a very potent weapon.
I am not against you dialing the gun back, but please do not do too much at once. I enjoy having a fully automatic shotgun with good power, that's really all I need it to do. If you reduce its fire rate down ridiculously then it will defeat the purpose of a fully automatic shotgun.
#199
Posté 19 septembre 2012 - 09:42
Derek Hollan wrote...
Common weapons for Bronze, Uncommon for Silver, and so on.
So, no...you can't just buff them all. It's complicated and delicate.
Cheers
You answered your own thread.
Currently the weapons do not meet the standards of common bronze, uncommon silver, rare gold, UR plat, not even close.
Buff the URs people don't use because there terrible. You don't need to make them gamebreaking, just enough for each weapon to have a unique use.
A UNIQUE USE as in why am I using this shotgun? Oh right it fires 8 shots and has nice damage with low weight. If you start making other weapons unique instead of playing with irrelevant stats you make people actually want to use them.
The community does not want a buff everything patch, we want a buff what needs to be buffed and leave the good weapons alone patch. The fact that your touching the piranha next update proves how ilogical Bioware is on this subject. 1 shot or 2 it's an irrelevant nerf, people are upset because it's the fact that WE THE PLAYERS see no reason for this nerf but we see many terrible weapons not viable in gold / plat?
Hmm logic...
#200
Posté 19 septembre 2012 - 09:42
najzere wrote...
Increase rate of fire on other shotguns, that's the only reason I like the Piranha in the first place. If you decrease RoF for the Piranha or lower its clip size, I'll just avoid using like I already do with other shotguns. If you decreased the damage for Piranha I would still use it. No matter what you do to nerf the Piranha I won't like it, however.Derek Hollan wrote...
Ok, so most people seem to agree the other shotguns are good.
How would you propose to bring the Piranha in line with the other shotguns so you, as players have a tough choice of which shotgun to bring to the field, without disrupting the damage economy?
Increasing ROF of other shotguns increases DPS of each shotgun. You do that with which throws the damage economy out of whack. You would have to decrease the damage of those shotguns to compensate.
Modifié par Derek Hollan, 19 septembre 2012 - 09:45 .




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