[Suggestion] Save Game Import Creator
#101
Posté 23 septembre 2012 - 06:20
#102
Posté 24 septembre 2012 - 03:07
The simplicity of the idea is that since they are obviously making a character creator for the new engine, they would simply need to use it to create your DA:O/DA:A/DA2 characters. Since the rest is basically text-based, very few resources would need to be created for this
BUT, if DA3 only allows human protagonists, then suddenly there's an aspect of the character creator that would need to be created just for this one purpose (Elves and Dwarves for your Warden import). It's possible they could re-use resources from DA:O, I'm sure. I'm not 100% aware of all the technical details, I admit. I don't THINK it would be that much more difficult, but again, I'm not positive.
Hopefully, it's a moot point. If we're allowed to make Elf or Dwarf PCs for DA3, then we're right back to the "no new resources need to be created" stance, and we're sitting on easy street. Obviously, that would be ideal.
Either way, I still think this needs to happen. It's still a relatively minor expenditure of resources, that I think would be worth it for MANY existing and new players.
#103
Posté 23 octobre 2012 - 10:01
But I think in light of the "human protagonist only" aspect of DA3, it bears re-examining. Since the Character Creator for DA3 will not have the ability to create dwarves or elves, does that make the extra resources involved in making this suddenly more difficult, I wonder? And if so, is it prohibitively so?
#104
Posté 23 octobre 2012 - 10:24
#105
Posté 24 octobre 2012 - 03:26
sodomitebastard wrote...
Just wanted to say that this is a good idea and I support it. Here's to hoping Bioware listens or has already thought of something similar (I think they said they were looking into other ways of importing savegames or something like that. Don't quote me on this.)
I know the idea isn't new. I'm just one person in a long list of folks who have independently arrived at this conclusion, and I'm sure the folks at Bioware are aware of this as well.
It will probably come down to resources and time available. Let's hope they can squeeze this in.
#106
Posté 24 octobre 2012 - 08:31
#107
Posté 24 octobre 2012 - 08:47
#108
Posté 24 octobre 2012 - 08:52
Wistala wrote...
Please Bioware. Make a comment or something to let us know if this could really happen. Would make things so much easier!
If nothing else, I could stop pointlessly bumping this thread.
#109
Posté 02 novembre 2012 - 03:15
#110
Posté 02 novembre 2012 - 05:28
Solmanian wrote...
Isn't what ME2 genesis was all about? It was a nice idea in theory, but in reality every time I started a new game it wasted 15min of my life, and made me want to gouge my eyes out. Your idea looks like it would take atleast thrice as long. Think of the poor new players, who'll want to just play the game instead of spending half an hour in the charecter creator...
The OP's Idea, as i understand it, is a completly seperate program to DA3, so you would only need to do it when you wanted to.
I would love this by the way OP. To get around the problem of non human imports, maybe for dwarves and elves you could pick from a preset face and add hair and tatoos. I don't know how much people would enjoy it, but it might work?
#111
Posté 02 novembre 2012 - 05:51
I got it, but only used it once. For curiosity about Virmire survivors, of course.
Modifié par XCelfa, 02 novembre 2012 - 05:56 .
#112
Posté 02 novembre 2012 - 05:59
Modifié par draken-heart, 02 novembre 2012 - 06:04 .
#113
Posté 02 novembre 2012 - 06:00
I suppose it would be the best possible character to have, lol, if he ends up alive somehow. He killed the archdemon, didn't do the ritual, and lived apparently if they don't address it properly. I'll go ahead and say it, flog me later: Maybe I should change his name to Norris?
Modifié par Yalision, 02 novembre 2012 - 06:03 .
#114
Posté 02 novembre 2012 - 06:05
#115
Posté 02 novembre 2012 - 06:11
I'm not sure a "decision checklist" like this would account for those things (details too minute to matter to those new players who don't know who Alistair, Zevran, etc....is)
#116
Posté 02 novembre 2012 - 06:42
Palipride47 wrote...
Unfortunately, they haven't even addressed the bugs in the imports from DAO to DA2 (like necro-Zevrans, Alistairs that don't mention their lovers, etc), which worry me if I am pulling in saves from there to DA3.
I'm not sure a "decision checklist" like this would account for those things (details too minute to matter to those new players who don't know who Alistair, Zevran, etc....is)
It should since they can build the save editor to specifically work with DA3's importing stuff. rather than try to force the imports to read old saves.
#117
Posté 02 novembre 2012 - 08:21
And I also support this wholeheartedly. The main reason I almost never did the ultimate sacrifice was the fact that I couldn't control what happened in Awakening if that happened.
#118
Posté 02 novembre 2012 - 04:13
#119
Posté 02 novembre 2012 - 04:23
TheFinalDoctor wrote...
Solmanian wrote...
Isn't what ME2 genesis was all about? It was a nice idea in theory, but in reality every time I started a new game it wasted 15min of my life, and made me want to gouge my eyes out. Your idea looks like it would take atleast thrice as long. Think of the poor new players, who'll want to just play the game instead of spending half an hour in the charecter creator...
The OP's Idea, as i understand it, is a completly seperate program to DA3, so you would only need to do it when you wanted to.
Exactly correct. You don't HAVE to use this program. Especially if you're new, you can just select a pre-built import (just like in DA2).
TheFinalDoctor wrote...
I would love this by the way OP. To get around the problem of non human imports, maybe for dwarves and elves you could pick from a preset face and add hair and tatoos. I don't know how much people would enjoy it, but it might work?
Perhaps so. Although if the rumored multiplayer aspects allow for creation of non-humans, that may solve the problem, as well. I guess we'll just have to wait and see.
#120
Posté 02 novembre 2012 - 08:04
... I may be wrong but I think I read somewhere that the Devs are thinking of creating something similar to what you have suggested... there were no specifics as to how "deep" they were going with it tho.. I' will try to find the interview I saw it in (HOPEFULLY THEY WILL READ YOUR IDEA )
found what i saw its on forums - see DG's post (2nd down i think here:
http://social.biowar...x/14370204&lf=8
@ Maclimes - this link is ALREADY on your thread for latest info btw
Modifié par Zeleen, 02 novembre 2012 - 08:23 .
#121
Posté 02 novembre 2012 - 08:37
#122
Posté 03 novembre 2012 - 10:39
#123
Posté 04 novembre 2012 - 01:09
#124
Posté 04 novembre 2012 - 03:24
#125
Posté 04 novembre 2012 - 03:30





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