[Suggestion] Save Game Import Creator
#126
Posté 04 novembre 2012 - 03:47
#127
Posté 04 novembre 2012 - 03:59
#128
Posté 12 juin 2013 - 08:10
Bioware, any hints or word on how importing will be done?
Community, what do you think of this suggestion? How would you like to see the imports handled? Bearing in mind that there WILL be imports. Simply saying, "No Imports" is not an option.
#129
Posté 13 juin 2013 - 03:24
#130
Posté 13 juin 2013 - 03:38
xhugox13 wrote...
I played both dragon ages on the 360, but at the moment it looks like I will be either switching over to PC or buying a PS4. How would imports work then, as far as i know there is no way to convert a save file from Xbox to PS? I think your idea would work well solving my problem, but i still feel like all of my playthroughs of origins and DA 2 would have been a waste of time.
It's never a waste of time if you had fun playing the game.
But there is always the hope of cloud connectivity. If you could upload your saves (regardless of device) to your Bioware account, there could be the option to import directly from your Bioware account. Then it wouldn't matter what platform you were on, as long as you had an internet connection to intiate the upload/download.
#131
Posté 13 juin 2013 - 04:33
#132
Posté 13 juin 2013 - 04:53
#133
Posté 13 juin 2013 - 05:14
Flag imports from DA1 and DA2 have to be correct in DA3. Whether or not you have all of the recorded decisions affect anything in the story or not isn't terribly relevant to this issue. (It's super relevant to the game being good of course, but that's a different box.)
BIOWARE, I played DA1 and DA2, and I played through the entire Mass Effect Trilogy (for reals.)
One of your main strengths in the concept phase of both of these was the idea of at least some persistance. The execution we can debate, but the concept is there. That concept only works if you actually import all and I mean all of the flags correctly.
Now I think I remember that some things from DA1 didn't come over into DA2 correctly, and I can't recall if the import itself was wonky or if what DA2 did with them was wonky. If it's the former, then we probably need some sort of small patch to make those imports work right, if it's the later, then just import the data from DA2 and make sure the values trigger right this time.
As far as an ad-hoc system creator....
Honestly what I'd love to see is almost a three part system.
1) Character designer for DA1 as a module (Presuming at least one image of the old warden will exist)
1a) Same for Warden Commander if that character wasn't the warden.
1b) For design have generic templates for all of the base looks, male-dalish, female-city elf etc, mix just so if someone merely wanted to set race and gender for the past it would be fine.
2) Character designer for DA2 as a module
2b) Same as above with default Hawke's.
3) Decisions broken up into sections
DA
DAA
All other Expansion Content if values exist to be set there
DA2
Any DA2 DLC decisions.
Now when I say decisions, I suggest every decision that had a value be brought over in the import, even if those decisions have no impact on gameplay or story. Allowing those decisions to be brought over regardless of utility means that should bioware decide "ah sure we'll make this mean something" later then the flag would already exist in the game.
I'm so glad I'm not at work today..........I think hours upon hours of reading use cases is getting to my brain.
#134
Posté 13 juin 2013 - 08:25
Either way, thanks for all your support, everyone! I hope Bioware gets back to us on this topic (sooner than later), one way or the other!
#135
Posté 13 juin 2013 - 08:45
LoonySpectre: friendship (+50)
#136
Posté 13 juin 2013 - 08:57
#137
Posté 13 juin 2013 - 08:58
#138
Posté 13 juin 2013 - 09:29
LoonySpectre wrote...
I'll try to be as succinct as possible.
LoonySpectre: friendship (+50)
Same. Especially if the save imports persist in being buggy.
#139
Posté 13 juin 2013 - 10:06
Sable Rhapsody wrote...
Same. Especially if the save imports persist in being buggy.
The bugginess was my prime concern here.
For example, DA2 thinks Zev is alive, even though my import (from Witch Hunt) was one where I killed him before he spoke.
Where, exactly, is the bug? Where did the "Zev Dead" flag get lost?
* Did the flag import from Origins to Awakening to Golems to Witch Hunt correctly? Did it get lost back in DAO somewhere?
* Was the flag fine in Witch Hunt, but it didn't get imported into DA2 at all?
* Did the flag get imported to DA2 fine, but it's just reading it wrong?
They all have different solutions, if we're just trying to do a straight import. Hence my idea for a save creator/flag corrector.
#140
Posté 13 juin 2013 - 10:16
Maclimes wrote...
The bugginess was my prime concern here.
I spent well over an hour fixing the bugs in my import to DA2. Mostly because I'm relatively unfamiliar with modding, but still. I shouldn't have to do that, and console gamers don't even have the option to try and fix their imports without jumping through a lot more hoops.
#141
Posté 13 juin 2013 - 10:56
Sable Rhapsody wrote...
Maclimes wrote...
The bugginess was my prime concern here.
I spent well over an hour fixing the bugs in my import to DA2. Mostly because I'm relatively unfamiliar with modding, but still. I shouldn't have to do that, and console gamers don't even have the option to try and fix their imports without jumping through a lot more hoops.
I fully suspect that they'll keep a closer eye on import flags this time around.
But if the errors and losses occured before DA2, or during the transition (and not simply ignored flags), then no amount of "unbuggy" importing will fix it. It HAS to be redone.
#142
Posté 13 juin 2013 - 11:11
#143
Posté 14 juin 2013 - 12:31
#144
Posté 14 juin 2013 - 12:54
Maclimes wrote...
Sable Rhapsody wrote...
Same. Especially if the save imports persist in being buggy.
The bugginess was my prime concern here.
For example, DA2 thinks Zev is alive, even though my import (from Witch Hunt) was one where I killed him before he spoke.
Where, exactly, is the bug? Where did the "Zev Dead" flag get lost?
* Did the flag import from Origins to Awakening to Golems to Witch Hunt correctly? Did it get lost back in DAO somewhere?
* Was the flag fine in Witch Hunt, but it didn't get imported into DA2 at all?
* Did the flag get imported to DA2 fine, but it's just reading it wrong?
They all have different solutions, if we're just trying to do a straight import. Hence my idea for a save creator/flag corrector.
I believe I heard somewhere that if you import a DAO warden into of the dlcs the flags get screwed up and it won't import properly into DA2. For example, a warden who romanced Leliana and completed the witch hunt dlc would play out as if he/she never romanced her at all. The decisions from witch hunt would carry over though. I'm not 100% sure on this but I do believe that is how it works.
Anyways, this is why a save game generator would be such a great thing to do. They could even implement it with their social media thing much like the did with the DAO character creator and the flash game if they wished to do so.
Modifié par Ridirkulous, 14 juin 2013 - 12:55 .
#145
Posté 14 juin 2013 - 01:46
Ridirkulous wrote...
I believe I heard somewhere that if you import a DAO warden into of the dlcs the flags get screwed up and it won't import properly into DA2. For example, a warden who romanced Leliana and completed the witch hunt dlc would play out as if he/she never romanced her at all. The decisions from witch hunt would carry over though. I'm not 100% sure on this but I do believe that is how it works.
This is true. The import bugs because the approval levels do not import properly if they're from the DLCs. The DLCs reset all of the approval values for the DA:O cast to zero, breaking any romances.
#146
Posté 14 juin 2013 - 11:36
Sable Rhapsody wrote...
This is true. The import bugs because the approval levels do not import properly if they're from the DLCs. The DLCs reset all of the approval values for the DA:O cast to zero, breaking any romances.
I still can't believe you went in and set them all yourself, manually. Let's hope you never have to do that again.
#147
Posté 14 juin 2013 - 11:57
#148
Posté 14 juin 2013 - 12:00
Witch Hunt appears to recognize my Morrigan romance in spite of the DAA/Golems/Witch Hunt import chain.I guess only other romances are broken?Sable Rhapsody wrote...
Ridirkulous wrote...
I believe I heard somewhere that if you import a DAO warden into of the dlcs the flags get screwed up and it won't import properly into DA2. For example, a warden who romanced Leliana and completed the witch hunt dlc would play out as if he/she never romanced her at all. The decisions from witch hunt would carry over though. I'm not 100% sure on this but I do believe that is how it works.
This is true. The import bugs because the approval levels do not import properly if they're from the DLCs. The DLCs reset all of the approval values for the DA:O cast to zero, breaking any romances.
Also is this still true in 1.04? If not, how can you circumvent it?
@OP:
This idea has my full support!
Modifié par Ieldra2, 14 juin 2013 - 12:01 .
#149
Posté 14 juin 2013 - 12:03
Maclimes wrote...
But there is always the hope of cloud connectivity. If you could upload your saves (regardless of device) to your Bioware account, there could be the option to import directly from your Bioware account. Then it wouldn't matter what platform you were on, as long as you had an internet connection to intiate the upload/download.
I really hope this is the case. Cause I'm in the same boat as other people who played the first two games on 360.
Also; I approve of the OP suggestion.
Modifié par Welsh Inferno, 14 juin 2013 - 12:09 .
#150
Posté 14 juin 2013 - 12:05





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