You and your brother run outside by the barn. This is an excellent place for the obligatory "click your brother to target him!" tutorial time. You end up getting in a scuffle over something silly as brothers are oft to do. He gets you down and punches you, then suddenly his clothing bursts into flames. In a panic, he runs about and sets the barn on fire. Mother runs outside screaming.
Flash forwards to the inside of a circle tower as you're daydreaming in the middle of your arcane studies class. The teachers of course say you have so much potential and yadda yadda stroking the players ego (there's something special about you!). Much like the beginning of Fallout 3, we'd go through a couple of "sets" during the course of the player's young life.
Now, at this point the "too long ; didn't read" crowd has already replied with "OMFG you can't force me to be a mage! That's crazy! Who wants to go around casting fireballs all day?!" To you, I reply with "Arcane Warrior".
During these sets back during your younger days, you would get the option through gameplay to pick a specialization for your mage. Jowan says "hey buddy, you ready to head over to Elemental Arts with me?" and you say "Nah, I think I'm going to pick up Reginald's Arcane Warrior class for now". Boom. Now you're still technically a mage, but you're going to be playing the bulk of the game as you would be playing a warrior. A warrior that will later be able to heal himself or fling fireballs.
Your stats would simply be a reflection how you use your magical essence. Did you go AW? Then your "strength" is really just how hard your concentrating your magical energy to that stat. Did you go a more traditional mage route, concentrating on the elements? Then you would keep your points in magic and will accordingly.
Since the entire game revolves around a mage, we can start adding tweaks to the system. Are you a good guy that's been freeing slaves and helping the downtrodden? Then by virtue of being good, you have specializations like spirit healer become available to you. Conversely if you're a murderous a-hole, then blood mage opens up.
Extremes on the good/bad scale allow you to interact with fade entities. Goodytwoshoes McSpirithealer would merge with the spirit of benevolence like Wynn. The arcane warrior could merge with a spirit of vigilence. A darker character would become an abomination from whatever demon they manage to merge with. You would ideally want to merge with a pride demon, but you could do any of them you wished.
Then back in the real world, a blood mage can then call forth the pride demon within themselves and shapeshift to demon form. They would get permanent bonuses to blood magic due to the possesions. In conversations, one would be able to use the pride demon's influences on people. If you merged into a seduction abomination, then the PC would likewise pick up those traits in conversation.
In that same context, a good guy would get permanent bonuses to all healing spells or to all his arcane spells depending on the spirit that was merged into the PC. This would also have bonuses in conversation - i.e. a quest npc simply trusts you and tells you what you need to know due to the goodness radiating from the spirit of compassion that you're host to.
Really, if you insist on doing the whole mage/templar thing yet again then it has to have something different there. Grey Wardens Vs. Darkspawn = super fun high adventure. Anything involving a church = boring.
Modifié par jkflipflopDAO, 19 septembre 2012 - 09:04 .





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