Since this is based on the Frostbite Engine, will the get rid of the cartoony style?
#1
Posté 19 septembre 2012 - 09:26
#2
Posté 19 septembre 2012 - 09:28
That's all I know at this time.
#3
Posté 19 septembre 2012 - 09:29
#4
Posté 19 septembre 2012 - 09:31
#5
Posté 19 septembre 2012 - 09:34
#6
Posté 19 septembre 2012 - 09:36
#7
Posté 19 septembre 2012 - 09:40
The rest is probably up for grabs. To an extent I got the impression that a lot of DA2's stylistic choices were attempting to make a virtue of necessity. If you can't put in much detail then go for something more minimalistic.
#8
Posté 19 septembre 2012 - 09:41
#9
Posté 19 septembre 2012 - 09:54
#10
Posté 19 septembre 2012 - 09:54
#11
Posté 19 septembre 2012 - 09:55
I would also like to see weapons a little more proportionate in size, though I suspect a part of the reason for given sizes in the past are generally designed for the combat animations and make the different sizes of weapons more visual.
The fact remains, however, that game engines and art styles are two very different things.
Modifié par Selene Moonsong, 19 septembre 2012 - 09:56 .
#12
Posté 19 septembre 2012 - 09:57
#13
Posté 19 septembre 2012 - 09:58
#14
Posté 19 septembre 2012 - 10:00
#15
Guest_IIDovahChiiefII_*
Posté 19 septembre 2012 - 10:01
Guest_IIDovahChiiefII_*
#16
Guest_Logan Cloud_*
Posté 19 septembre 2012 - 10:02
Guest_Logan Cloud_*
And Origin's art is boring anyway. Who wants another generic LoTR-looking fantasy game? Certainly not I.
#17
Posté 19 septembre 2012 - 10:02
ishmaeltheforsaken wrote...
Every time someone says "cartoony," a pseudocognitive dies.
YOU'RE TEARING ME APART, BSN
Modifié par Pseudocognition, 19 septembre 2012 - 10:03 .
#18
Posté 19 septembre 2012 - 10:02
#19
Posté 19 septembre 2012 - 10:03
#20
Posté 19 septembre 2012 - 10:04
There are some things I liked about the Dragon Age 2 redesign and a few things I didn't. I can live with it, if the art style doesn't change, but I would like to see certain things changed - Like the complete lack of facial structure on female characters.
#21
Posté 19 septembre 2012 - 10:08
Goddamn language, why does it keep evolving.ishmaeltheforsaken wrote...
Every time someone says "cartoony," a pseudocognitive dies.
Tis vexes me, truly it doeth.
#22
Posté 19 septembre 2012 - 10:10
Like this?

Like this?

Like this?

Like this?

Like this?

Maybe like this:
http://t1.gstatic.co...yvera3U4SpsnsAg
#23
Posté 19 septembre 2012 - 10:10
I'm just glad the DA team has a better engine to work with in addition to engine support from the guys at DICE. There's usually quite a bit of a learning curve when teams are switching from one game engine to another.
#24
Posté 19 septembre 2012 - 10:13
Selene Moonsong wrote...
I felt the style was too 'cartoony' in DA 2, it was like it was going for more of an anime style, especially in regards to Elves. I much preferred the elf style in DA: Origins.
I would also like to see weapons a little more proportionate in size, though I suspect a part of the reason for given sizes in the past are generally designed for the combat animations and make the different sizes of weapons more visual.
The fact remains, however, that game engines and art styles are two very different things.
This is something I agree with. I don't know why people insist that art styes and engines have anything to do with each other. The OP might want to look at Borderlands and/or Borderlands 2. If I'm not mistaken, Gearbox initially intended to go with realistic graphics, but they ultimately had some sort of epiphany and took the cel-shaded approach. I think it's something that's unique and works.
Do you, the OP, think the storytelling in The Walking Dead (the Telltale game) is somehow less impactful because it's not "realistic" and because they created it in the style of the Walking Dead graphic novels/comics? I don't think so - in fact, it's still probably one of the best games of played thus far this year (in terms of the emotional power it has). What should really matter is not the engine or the art style but the story.
To mean, this whole realism vs. "cartoon" thing is like comparing Hokusai and da Vinci. One did highly stylized work that was brilliant in its own way, while the other did highly realistic work that was brilliant in its own way. I swear, it's like people see what they perceive as being a "cartoon" and immediately dump on it because they can't appreciate any aesthetic other than pure realism (not that I'm saying DA2 was a shining example of an art style that wowed me - it didn't).
#25
Posté 19 septembre 2012 - 10:14
You make an excellent point on the varying degrees of "cartoony"..Icecream:
Like this?
And you get bonus points for Dexter.
And I lose points for my complete lack of English skills today.
Modifié par Sylvanpyxie, 19 septembre 2012 - 10:17 .





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