PETITION: Rebuff the Krysae's Rate of Fire
#51
Posté 20 septembre 2012 - 01:52
But I agree, barley usable on silver.
#52
Posté 20 septembre 2012 - 02:00
#53
Posté 20 septembre 2012 - 02:03
And I still haven't unlocked it yet.
Edit: I'd take it a step further and utterly undo the last nerf done to it.
Modifié par JG The Gamer, 20 septembre 2012 - 02:04 .
#54
Posté 20 septembre 2012 - 02:15
#55
Posté 20 septembre 2012 - 02:21
-Hackett out
Let it die people... let it die. Have you all forgotten how every Gold lobby was swamped with Krysae users? I do not aspire to revisit those days. Let it die the undignified, dishonorable death a noobish weapon like that deserves.
#56
Posté 20 septembre 2012 - 02:22
ryanshowseason3 wrote...
I'm not really for or against this, but petition threads really seem to not get anything actually done and I wish they'd go away. At least this one isn't an "OFFICIAL PETITION" But it is still in caps like it means something.
I would like to not feel the need to make such a thread but unfortunately this weapon was unfairly crushed into oblivion. The two damage nerfs + the two recoil nerfs + the ammo capacity nerf should have been enough.
But the RoF nerf has made the weapon utterly useless for every single character except the Destroyer - and he's not even an infiltrator so its still kinda weak on him too.
Modifié par CaptainTeabag, 20 septembre 2012 - 02:24 .
#57
Posté 20 septembre 2012 - 02:27
megabeast37215 wrote...
Denied.
-Hackett out
Let it die people... let it die. Have you all forgotten how every Gold lobby was swamped with Krysae users? I do not aspire to revisit those days. Let it die the undignified, dishonorable death a noobish weapon like that deserves.
It's in our Rare weapons inventory for a reason - so it can be used effectively on Gold. It doesn't have to be mega powerful again it just needs to be useful. Its status as of this moment is 'paperweight.'
All Bioware need do is modify it so that its useful again but not overly powerful. RoF increase with AoE decrease would be fine.
Modifié par CaptainTeabag, 20 septembre 2012 - 02:29 .
#58
Posté 20 septembre 2012 - 02:28
Edit: Personally, i wouldn't mind a buff but i'd prefer other weapons.
Modifié par Happy Shepard, 20 septembre 2012 - 02:29 .
#59
Posté 20 septembre 2012 - 02:31
Happy Shepard wrote...
It still works with HM against Cerb/Geth on Gold.
Edit: Personally, i wouldn't mind a buff but i'd prefer other weapons.
HM RoF bonus is nowhere near as good as Devastator mode's RoF and even on that, the gun is only just usable to any effect.
#60
Posté 20 septembre 2012 - 02:32
I don't care if the Krysae never becomes as powerful as it was, but the nerfing on that weapon is out of control. Between the low damage, lagging shots (I frequently only get 2 shots out of a 3 shot clip to actually work), and incredibly lame rate of fire, the gun has been nerfed to the point of relative uselessness. The argument by many is that it can be used for crowd control, but that wasn't its purpose, and there are plenty of other weapons that work better at it(falcon, striker, scorpion), and were actually INTENDED to do that. A rate of fire increase would be greatly appreciated. For a recently de-classified Turian sniper, it sure does disappoint, and makes you wonder why the Turians hesitated in letting it out.
#61
Posté 20 septembre 2012 - 02:41
It is true you need now skills with this weapon.
It is sad you don't see sniper infiltrators anymore because BW nerfed all their sniper rifles into oblivion. And they wonder why every infiltrator use the piranha instead
Modifié par Virgil Sweetlove, 20 septembre 2012 - 02:42 .
#62
Posté 20 septembre 2012 - 02:44
CaptainTeabag wrote...
It's in our Rare weapons inventory for a reason - so it can be used effectively on Gold. It doesn't have to be mega powerful again it just needs to be useful. Its status as of this moment is 'paperweight.'
All Bioware need do is modify it so that its useful again but not overly powerful. RoF increase with AoE decrease would be fine.
I kind of disagree.
The Krysae represents more than a single weapon... it represents the single worst weapon/balance debacle that ME3 MP has ever dealt with.
The Krysae is responsible for the TC nerf... they nerfed the rank 6 sniper rifle evolution because they didn't want to eat crow on the huge F-up that was the Krysae. I feel the reason they didn't want to neuter the weapon was because they were proud of what they had created, it was probably a little more difficult to create/program than other weapons. So an entire class suffered b/c of the Krysae... and every other sniper rifle also suffered because of it as well, because that was the day sniping died in ME3 MP... and it was all because of the Krysae. Then... when they figured out that what they had done had next to no effect on the Krysae, the finally ate crow and nerfed it real good... but the damage had already been done to the Infiltrator class, and Bioware wasn't about to eat another crow sandwich and undo the TC nerf.
The Krysae also caused the levels of angst on BSN to go off the charts... but that's besides the point. Everything the weapon has touched has turned to crap... it greatly damaged an entire class, an entire weapon group, and an entire style of play (sniping). Just let the damn thing go away and die.
#63
Posté 20 septembre 2012 - 02:47
I'm signing anyways, just to protest the nerf.
#64
Posté 20 septembre 2012 - 02:49
Sniper Infiltrators weren't nerfed into oblivion. They are still usable. Just not like they were before. The real issue with sniper rifles is the headshots on boss enemies. If that was reimplemented (with maybe a decrease in the headshot multiplier compared to standard mooks) then it would make players want to use snipers more often. I believe players should be rewarded for their skillful aiming with a bump in damage. Trying to snipe a banshee in the head that is warping around the map can be quite a challenge.Virgil Sweetlove wrote...
/signed
It is true you need now skills with this weapon.
It is sad you don't see sniper infiltrators anymore because BW nerfed all their sniper rifles into oblivion. And they wonder why every infiltrator use the piranha instead
I haven't seen a Black Widow, Valiant, or M-98 Widow used in random lobbies for quite a while now.
Modifié par X M3TH0D1C4L X, 20 septembre 2012 - 02:51 .
#65
Posté 20 septembre 2012 - 02:50
or give us back tactical cloak
#66
Posté 20 septembre 2012 - 02:51
Make it a real sniper weapon, please!
You know a weapon that you actually have to aim...
The variable zoom would also have meaning in that case
Modifié par Zso_Zso, 20 septembre 2012 - 02:53 .
#67
Posté 20 septembre 2012 - 03:11
X M3TH0D1C4L X wrote...
I agree. The RoF needs to go back to what it was. I haven't even touched the weapon since I read the last list of nerfs for it.Sniper Infiltrators weren't nerfed into oblivion. They are still usable. Just not like they were before. The real issue with sniper rifles is the headshots on boss enemies. If that was reimplemented (with maybe a decrease in the headshot multiplier compared to standard mooks) then it would make players want to use snipers more often. I believe players should be rewarded for their skillful aiming with a bump in damage. Trying to snipe a banshee in the head that is warping around the map can be quite a challenge.Virgil Sweetlove wrote...
/signed
It is true you need now skills with this weapon.
It is sad you don't see sniper infiltrators anymore because BW nerfed all their sniper rifles into oblivion. And they wonder why every infiltrator use the piranha instead
I haven't seen a Black Widow, Valiant, or M-98 Widow used in random lobbies for quite a while now.
Exactly. The issue isn't the Krysae, the issue is that there's no reward for skilled shooting anymore. Why would I take a weapon that excels at headshots, if the majority of the enemies go down easily in a few body shots, and the strong enemies don't have hitboxes for headshots anymore? This is why everyone is running around with reegars, piranhas, and in the past krysaes.The krysae can stay nerfed, but at least fix it SOMEWHAT; some form of damage multiplier for headshots on bosses would drastically increase the amount of skill shooting you'd see in games.
#68
Posté 20 septembre 2012 - 03:16
CaptainTeabag wrote...
You guys clearly didn't bother to read the previous posts in this thread.
[quote]
Koeng888: Actually, I did and my opinion stands.
Modifié par Koenig888, 20 septembre 2012 - 03:18 .
#69
Posté 20 septembre 2012 - 03:28
#70
Posté 20 septembre 2012 - 03:31
Zso_Zso wrote...
It could be a wonderful and NOT OP weapon if the proximity detonation was removed and the RoF restored to the original (or at least close to it).
Make it a real sniper weapon, please!
You know a weapon that you actually have to aim...
The variable zoom would also have meaning in that case
Yup the rounds should explode on impact only, not by proximity. I totally agree
#71
Posté 20 septembre 2012 - 03:33
CaptainTeabag wrote...
Zso_Zso wrote...
It could be a wonderful and NOT OP weapon if the proximity detonation was removed and the RoF restored to the original (or at least close to it).
Make it a real sniper weapon, please!
You know a weapon that you actually have to aim...
The variable zoom would also have meaning in that case
Yup the rounds should explode on impact only, not by proximity. I totally agree
This I will support.
#72
Posté 20 septembre 2012 - 04:37
Isisannabella wrote...
I second that emotion!!!
or give us back tactical cloak
I third it
#73
Posté 20 septembre 2012 - 09:57
#74
Posté 20 septembre 2012 - 10:01
Who uses this crap gun anymore? Funny how Eirc wants to nerf the guns ppl use but not touch the guns people don't use.
#75
Posté 20 septembre 2012 - 10:03





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