Rawgrim wrote...
1. the exagerated combat. People leaping around like anime heroes.
Hence my comment about animations.
Rawgrim wrote...
2. Clothed sex scenes
DA2 didn't have sex scenes. It had about-to-have-sex scenes.
DAO had sex scenes, and they were
awful. Like... among my Top 10 list of worst things BioWare has ever done awful. Hardly "adult." Scenes that were meant to convey some mix of passion, love, romance, etc just made a lot of
people adults laugh out loud at everything. And the music, my god, the music.
Rawgrim wrote...
3. Cartoonish elves and darkspawn
...no more "cartoonish" than DAO's. People just don't like the design. That's fine. There's nothing inherently less "realistic" about either of them except perhaps the new elves neck, which Im guessing is not working as designed.
Good luck trying to prove in a remotely convincing way that new elves and new darkspawn (are meant to) appeal more to teens and kids.
Rawgrim wrote...
4. No way to really screw up. The game ends the same way no matter what. In DA:O it can end with the main character dying permanently, for example. Nothing really has consequences in DA2.
WHAT?! How could anyone miss the point of two games so thoroughly.
If the Warden dies in DAO it is in an act of selfless, heroic sacrifice to save a nation and potentially its future king from having to do the same, or doing a dubious ritual with an ambiguously-motivated apostate. That is hardly failure, it's an unequivocal success.
In DA2 you can screw up if you are roleplaying a character that was trying to keep the peace. This is exactly my experience, and as a result DA2 is the first game I've ever played (that I can recall) that allowed me to both 1) "Beat" the game, 2) Fail utterly. I believe it deserves credit for this.
Rawgrim wrote...
5. The colours in the game feels more...happy and cheerful.
Working as designed. However, the point Matt Goldman made when talking about the new art style was you do not have to have dark environments to convey dark themes. Putting the
bad thing in the
dark place is... kind of basic, one might even say... immature.
Rawgrim wrote...
6. No real tactics or planning involved. And since you can`t give companions armours or anything, you get rich fast. Don`t have to worry about money either. Feels simplified for a younger audience.
Bad encounter design is not an intended push towards teens and kids, it was just bad encounter design.
Don't tell me about getting rich fast when the comparison is DAO, a game where you can quite easily craft and sell potions by the truckload.
Yeah, customization was reduced though, but I have a hard time buying that this is somehow a ploy to entice a younger audience.
Modifié par Upsettingshorts, 20 septembre 2012 - 04:37 .