AllegedVixEo wrote...
I think what Jessica Merizan supposedly says makes a lot of sense. I've been saying that for awhile too. Synthesis is the only way they can create a new game chronologically after ME3, and still write in an explanation for the other two choices without completely negating them.
-To make a ME4 game that plays off destroy would completely negate the other two decisions, same with control.. It would make it like the other choices never even happened.
But using synth as a cannon ending, they leave the possibility that even if you chose destroy or control to end your Shepard saga, synthesis occurred much later anyway. As the Catalyst states, it has become "inevitable". I think that's a really smart way to proceed with ME4.
I'd buy it.
Or they could always not choose a canon outcome, and simply make a game where our choice actually matters, and we aren't forced into any of the endings.
Why is that such a difficult concept? To get all the endings into line, they could have the Reapers go into seclusion in the Control and Synthesis endings so there wouldn't be much disconnect from Destroy other than dialogue. The Geth could always be replaced by slightly-different mock-ups in Destroy (as in, not the same species, yet fufiling the role of the Geth. They wouldn't have the memories or characteristics of Geth, but they would still be Quarian-made synthetics), taking away that variable. Synthesizers could get everything in the game with a green hue, Controllers could get a mission where they speak to the Shepalyst, and Destroyers could meet the man himself.
There isn't a whole lot of variability needed to make this work. We don't need a canon ending. Bioware may like shortcuts that somewhat invalidate choice, but they wouldn't disregard the largest choice in the entire trilogy. They aren't evil.