How to Set Your Characters Up to Look Like the Selection Models! (We're getting there!)
#51
Posté 13 novembre 2012 - 02:27
#52
Posté 16 novembre 2012 - 01:44
Highlight Color: C-18
Secondary Color: A-17
Pattern: Stripe 1
Pattern Color: C-16
Lights: B-1
6:08/6:26 Freeze framed.
*NOTES*
Stripe 1 Pattern is required with Pure White(A-16) against Pure Gray(B-16) Primary to make the Shoulder Stripe almost completely invisible. No other combinations work(I spent awhile testing in differen't lighting conditions in the Vancouver map). Also the Secondary Color is not Pure Black(A-16), but instead A-17. You can clearly tell when you freeze frame with the above video at 6:26, since you get a very up-close shot of his abs.
The Highligh Color was a choice between C-17/C-18, Pure White(C-16) made the Armor look too Silvery White. I tried the Oranges and Peaches along A/C-1/4 and it eaither made the armor Dark Peachy Orange or no visible difference. C-17 barely shows a "dirty rust" while C-18 gives that Golden Rust at the right angles while not decreasing the Armor Brightness. Likewise B-18 is too Dark Brown.
Lights are obviously B-1.
Testing Thread: http://social.biowar...w_post/14939192
Modifié par J4mes, 16 novembre 2012 - 02:24 .
#53
Posté 16 novembre 2012 - 01:52
J4mes wrote...
Primary Color: B-16
Highlight Color: C-18
Secondary Color: A-17
Pattern: Stripe 1
Pattern Color: A-16
Lights: B-1
6:08/6:26 Freeze framed.
*NOTES*
Stripe 1 Pattern is required with Pure White(A-16) against Pure Gray(B-16) Primary to make the Shoulder Stripe almost completely invisible. No other combinations work(I spent awhile testing in differen't lighting conditions in the Vancouver map). Also the Secondary Color is not Pure Black(A-16), but instead A-17. You can clearly tell when you freeze frame with the above video at 6:26, since you get a very up-close shot of his abs.
The Highligh Color was a choice between C-17/C-18, Pure White(C-16) made the Armor look too Silvery White. I tried the Oranges and Peaches along A/C-1/4 and it eaither made the armor Dark Peachy Orange or no visible difference. C-17 barely shows a "dirty rust" while C-18 gives that Golden Rust at the right angles while not decreasing the Armor Brightness. Likewise B-18 is too Dark Brown.
Lights are obviously B-1.
Testing Thread: http://social.biowar...w_post/14939192
For Pattern Color, did you mean C16?
#54
Posté 16 novembre 2012 - 02:24
See the testing thread for fine details, along with the Build and Weapon Mod explanations.
Modifié par J4mes, 16 novembre 2012 - 02:32 .
#55
Posté 22 novembre 2012 - 03:29
Primary Color: A16
Highlight Color: A17
Secondary Color: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: C1
Skin Tone: NA
Weapon: None Displayed (but this color setup looks really cool when using the N7 Piranha Shotgun)
Modifié par Raphamon, 22 novembre 2012 - 03:33 .
#56
Posté 22 novembre 2012 - 03:37
I think the Highlight Color should be A17. Setting it to A16 just makes it look way too dark. A17 seems to be closer to that of the character select screen. IDK, I could be wrong. It just appears to me that A16 for the Highlight Color is too dark. For the Lights I go with B2, because it fits with the Secondary Color.
Modifié par Raphamon, 22 novembre 2012 - 03:41 .
#57
Posté 27 novembre 2012 - 10:29
-ASARI ADEPT-
Primary Color: A16
Highlight Color: A17
Secondary Color: A13
Pattern: None
Pattern Color: None
Lights: B2
Skin Tone: A1
Weapon: M-3 Predator
-TURIAN SOLDIER-
Primary Color: A2
Highlight Color: A16
Secondary Color: A16
Pattern: None
Pattern Color: None
Lights: A4
Skin Tone: C3
Weapon: Graal Spike Thrower
-QUARIAN FEMALE ENGINEER-
Primary Color: A12
Highlight Color: C16
Secondary Color: A4
Pattern: None
Pattern Color: None
Lights: A4
Skin Tone: A2
Weapon: None Displayed (although the Arc Pistol fits nicely)
-HUMAN MALE SENTINEL-
Primary Color: A16
Highlight Color: A11
Secondary Color: A17
Pattern: Stripe 1
Pattern Color: C16
Lights: B3
Skin Tone: NA
Weapon: M-3 Predator
-SALARIAN INFILTRATOR-
Primary Color: C16
Highlight Color: C16
Secondary Color: A16
Pattern: None
Pattern Color: None
Lights: B1
Skin Tone: C3
Weapon: M-8 Avenger
-KROGAN VANGUARD-
Primary Color: A11
Highlight Color: A12
Secondary Color: A16
Pattern: Stripe 2
Pattern Color: C16
Lights: B3
Skin Tone: A4
Weapon: Striker Assault Rifle
I'll post up more as I test them and find any corrections that are needed.
Modifié par Raphamon, 28 novembre 2012 - 11:40 .
#58
Posté 27 novembre 2012 - 10:54
#59
Posté 28 novembre 2012 - 08:37
Beta Commando wrote...
Nice post, I have been creating some of the original character models from the game, though they are not the same they are somewhat same and get the basic bad**s feeling of them. Also I get some charesteristics out of the Sp characters and use them to inspire some of mine characters though I got to admit, some of the picture MP characters look cool too. So keep up with the good work.
The thing that makes it difficult is that many of the characters in their character select screen picture have some or other light source shining on them which can cause certain parts of the character to appear as a different color. For example on certain parts of the Salarian it appears as though the "Secondary Color" should be a blue type color, but I believe this is just a light source that is causing that effect. I believe the "Secondary Color" on the Salarian should be black.
This would be so much easier if BioWare just release a "Color Theme" option for the characters and one of the "Themes" is "DEFAULT", which will make the character look like their character select screen picture.
#60
Posté 30 novembre 2012 - 02:44
Primary Color: A12
Highlight Color: B10
Secondary Color: C12
Pattern: Stripe 2
Pattern Color: B9
Lights: C4
Skin Tone: A4
Weapon: Disciple
-TURIAN SENTINEL-
Primary Color: A2
Highlight Color: A16
Secondary Color: A16
Pattern: None
Pattern Color: None
Lights: A4
Skin Tone: C3
Weapon: Graal Spike Thrower
-QUARIAN FEMALE INFILTRATOR-
Primary Color: A12
Highlight Color: C16
Secondary Color: A4
Pattern: None
Pattern Color: None
Lights: A4
Skin Tone: A2
Weapon: None Displayed (although I always picture her with the Javelin)
-HUMAN FEMALE SENTINEL-
Primary Color: A16
Highlight Color: A11
Secondary Color: A17
Pattern: Stripe 2
Pattern Color: C16
Lights: B3
Skin Tone: NA
Weapon: M-3 Predator
-SALARIAN ENGINEER-
Primary Color: C16
Highlight Color: C16
Secondary Color: A16
Pattern: None
Pattern Color: None
Lights: B1
Skin Tone: C3
Weapon: M-8 Avenger
Modifié par Raphamon, 18 mars 2013 - 12:03 .
#61
Posté 16 décembre 2012 - 01:48
Drell:
Primary: A18
Highlight: A16
Secondary: A18
Pattern: Stripe 1
P Color: A18
Lights: None Displayed
Skin Tone: A3 (not totally sure on this one)
Weapon: M-97 Viper
#62
Posté 16 décembre 2012 - 11:41
Alliance Adept/Sentinel:
Primary = A12
Highlight = C11
Secondary = A16
Stripe 1 (male)
Stripe 2 (female)
Pattern = C16
Weapon = Phalanx (male), Shuriken (female)
Alliance Soldier/Vanguard:
Primary = B16
Highlight = A01
Secondary = B16
Stripe 1
Pattern = C16
Lights = A4
Weapon = Avenger (for both races, Scimitar is on Engineer/Infiltrator)
Alliance Engineer/Infiltrator:
Primary = A16
Highlight = B12
Secondary = A16
Stripe 1
Pattern = C16
Lights = A4
Weapon = Avenger for male, Scimitar for female
Phoenix
Primary = A16
Highlight = C4
Secondary = B15
Stripe 2
Pattern = C10
Lights = B3
N7 Fury
Primary = A16
Highlight = B16
Secondary = B16
Stripe 2
Pattern = A01
Lights = B3
N7 Destroyer
Primary = A16
Highlight = C16
Secondary = A16
Stripe 2
Pattern = A01
Lights = C1
N7 Demolisher
Primary = A16
Highlight = B16
Secondary = B16
Stripe 1
Pattern = A01
Lights = C3
N7 Paladin
Primary = A16
Highlight = B16
Secondary = B16
Stripe 2
Pattern = A01
Lights = C3
N7 Shadow
Primary = A16
Highlight = B16
Secondary = A16
Stripe 2
Pattern = A01
Lights = C3
N7 Slayer
Primary = A16
Highlight = B16
Secondary = A16
Stripe 2
Pattern = A01
Lights = C3
I run my classes the default colors when I get them. I'll post the rest, later.
#63
Posté 17 décembre 2012 - 12:12
#64
Posté 17 décembre 2012 - 12:15
#65
Posté 17 décembre 2012 - 12:18
Modifié par geroni24, 17 décembre 2012 - 12:25 .
#66
Posté 17 décembre 2012 - 12:25
geroni24 wrote...
does any one know how to makemy furyevery N7 guyhave the n7 scheme?
#67
Posté 17 décembre 2012 - 12:26
N7 Fury:
Primary: A16
Highlight: A16
Secondary: B16
Pattern: Stripe 1
Pattern Color: A1
Lights: B3
N7 Destroyer:
Primary: A16
Highlight: C16
Secondary: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: C1
N7 Demolisher:
Primary: A16
Highlight: C2
Secondary: A17
Pattern: Stripe 1
Pattern Color: A1
Lights: C1
N7 Paladin:
Primary: A16
Highlight: A16
Secondary: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: B1
N7 Shadow:
Primary: A16
Highlight: A16
Secondary: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: C1
N7 Slayer:
Primary: A16
Highlight: A16
Secondary: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: C1
#68
Posté 28 janvier 2013 - 05:26
#69
Posté 10 mars 2013 - 09:13
Also, it would be cool to see this updated with all the new characters, but one thing at a time I guess.
#70
Posté 11 mars 2013 - 12:11
DullahansXMark wrote...
Do you want your awesome new alien to look just like the guys on the Selection Screen? Well, look no further! You can find all of that information right here, right now!
(and of course, I could use some help setting this up, as some of them are vague to even me >_>)
All of these set-ups utilize the Color Key displayed here. So A1, B16, etc. are in fact colors. Now, on to the content!
If their name is bolded, it means that they've been verified and completed.
Also, if you see a detail that is incorrect, please do not hesitate to correct me, as I've been wrong before!
Human (Adept, Sentinel):
Primary:C12
Highlight:B11
Secondary:B16
Pattern:1
P Color:C16
Lights:B3
Skin Tone: NA
Weapon: M-3 Predator
Human (Soldier, Vanguard):
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone: NA
Weapon: M-8 Avenger (Scimitar for female)
Human (Engineer, Infiltrator):
Primary:C12
Highlight:B11
Secondary:B16
Pattern:1
P Color:A1
Lights:B3
Skin Tone: NA
Weapon: M-8 Avenger
Ex-Cerberus:
Primary: A16
Highlight: C16
Secondary: A15 or B15
Pattern: Stripe 1
P Color: A17
Lights: B3
Skin Tone: NA
Weapon: None Displayed
N7 Fury:
Primary: A16
Highlight: A16
Secondary: A17 or B16
Pattern: Stripe 1
P Color: A1
Lights: B3
Skin Tone: NA
Weapon: None Displayed
N7 Destroyer:
Primary: A16
Highlight: A16
Secondary: A16
Pattern: Stripe 2
P Color: A1
Lights: C1
Skin Tone: NA
Weapon: Phaeston
N7 Demolisher:
Primary: A17
Highlight: A16
Secondary: B16
Pattern: Stripe 1
P Color: C16
Lights: C1
Skin Tone: NA
Weapon: N7 Crusader
N7 Paladin:
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone: NA
Weapon: None Displayed
N7 Shadow:
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone: NA
Weapon: None Displayed
N7 Slayer:
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone: NA
Weapon: None Displayed
Asari (Adept, Vanguard):
Primary: A16
Highlight: A16
Secondary: A13
Pattern: None
P Color: None
Lights: None Displayed
Skin Tone: A1
Weapon: M-3 Predator
Asari (Justicar):
Primary: A12
Highlight: B10
Secondary: C12
Pattern: Stripe 2
P Color: B9
Lights: None Displayed
Skin Tone: A4
Weapon: Disciple
Drell:
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights: None Displayed
Skin Tone:
Weapon: M-97 Viper
Krogan (Soldier, Sentinel):
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone:
Weapon: M-15 Vindicator
Krogan (Vanguard):
Primary: A11
Highlight: A12
Secondary: A16
Pattern: Stripe 2
P Color: C16
Lights: C3
Skin Tone: A4
Weapon: Striker Assault Rifle
Turian (Regular):
Primary: A2
Highlight: B3
Secondary: A16
Pattern: None
Lights: A4
Skin Tone: A3
Weapon: Graal Spike Thrower
Turian (26th Armiger Legion):
Primary:
Highlight:
Secondary:
Pattern:
Lights:
Skin Tone:
Weapon: Phaeston
Batarian:
Primary: A2
Highlight: A16
Secondary: A16
Pattern: Camouflage
P Color: A17
Lights: B4
Skin Tone: A2
Weapon: Kishock Harpoon Gun
Vorcha:
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone:
Weapon: Batarian's Kishock Harpoon Gun
Quarian (Female):
Primary: A12
Highlight: A16
Secondary: A4
Pattern: None
P Color: None
Lights: A4
Skin Tone: A2
Weapon: None Displayed
Quarian (Male):
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone: NA
Weapon: None Displayed
Salarian:
Primary: C16
Highlight: C16
Secondary: B11
Pattern: None
P Color: None
Lights: B1
Skin Tone: C3
Weapon: M-8 Avenger
Geth (Engineer):
Primary: A16
Highlight: B10
Secondary: B10
Pattern: 1
P Color: C16
Lights: B3
Skin Tone: NA
Weapon: Geth Plasma SMG
Geth (Infiltrator):
Primary: B17
Highlight: A16
Secondary: A11
Pattern: Stripe 2
P Color: A16
Lights: B3
Skin Tone: NA
Weapon: Geth Plasma Shotgun
Volus:
Primary:
Highlight:
Secondary:
Pattern:
P Color:
Lights:
Skin Tone: NA
Weapon: None
Any and all help is greatly appreciated!
(And of course, I'll be helping fill this out too)
I have been looking for something like this for a long time. Well done and thank you for your hard work.
#71
Posté 13 mars 2013 - 06:14
#72
Posté 13 mars 2013 - 07:13
DullahansXMark wrote...
Batarian:
Primary: A2
Highlight: A16
Secondary: A16
Pattern: Camouflage
P Color: A17
Lights: B4
Skin Tone: A2
Weapon: Kishock Harpoon Gun
I don't think that's the right color scheme judging from what I see in the game's character's selection screen.
To my eyes, it seems more like:
Primary: A1
Highlight: A16
Secondary: B16
Pattern: Camouflage
P Color: A16
Lights: B1(Brawler, Slasher) or B4(Soldier, Sentinel)
Weapon: Kishock Harpoon Gun(Soldier, Sentinel), Piranha(Brawler), Most Interesting Batarian Pose(Slasher)
The secondary and pattern colors both seem like a dark grey to me but that's not in the pallet.
#73
Posté 18 mars 2013 - 12:01
Primary Color: A16
Highlight Color: A17
Secondary Color: A17
Pattern: Stripe 1
Pattern Color: A1
Lights: B3
Skin Tone: NA
Weapon: None Displayed
-N7 DESTROYER-
Primary Color: A16
Highlight Color: A16
Secondary Color: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: C1
Skin Tone: NA
Weapon: Phaeston
-N7 DEMOLISHER ENGINEER-
Primary Color: A17
Highlight Color: A16
Secondary Color: B16
Pattern: Stripe 1
Pattern Color: A1
Lights: C1
Skin Tone: NA
Weapon: N7 Crusader
-N7 SHADOW INFILTRATOR-
Primary Color: A16
Highlight Color: A17
Secondary Color: A16
Pattern: Stripe 2
Pattern Color: A1
Lights: C1
Skin Tone: NA
Weapon: None Displayed
-HUMAN FEMALE ENGINEER-
Primary Color: A16
Highlight Color: C11
Secondary Color: A16
Pattern: Stripe 1
Pattern Color: A1
Lights: B3
Skin Tone: NA
Weapon: M-27 Scimitar
#74
Posté 18 mars 2013 - 02:25
Primary:A16
Highlight:A11
Secondary:A16
Pattern:Stripe 1(Male) Stripe 2(Female)
P Color:B16
Lights:B3
Skin Tone: NA
Weapon: M-3 Predator
#75
Posté 19 juin 2013 - 04:38

It's funny and I don't exactly know what causes it. It happens at random, but extremely useful for me. It applies to any character. As you can see, my character is rotated to his side, but for some reason there is selection model too.
On the left picture I had random color set, but later (right picture) adjusted it to his default look.
Right know I will only post standard human classes, because I haven't unlocked everything for other races yet. I will be showing two screens for each character. The right one is glitched selection model, on the left is my result. Here are settings:
Human Male Adept/Sentinel

Primary color: A16
Highlight: A11
Secondary color: A17
Pattern: Stripe 1
Pattern color: C16
Lights: B3
Weapon: M-3 Predator pistol
Human Female Adept/Sentinel

For some reason, she has the same settings as male on the right. She should have a Stripe 2 pattern. The rest is the same as above.
Human Male Soldier/Vanguard

Primary color: B9
Highlight: B2
Secondary color: C11
Pattern: Stripe 1
Pattern color: C16
Lights: A4
Weapon: M-8 Avenger assault rifle
Human Female Soldier/Vanguard

The same as above, except:
Primary color: B1
Human Male Engineer/Infiltrator

Primary color: A16
Highlight: A11
Secondary color: A16
Pattern: Stripe 1
Pattern color: A1
Lights: B3
Weapon: M-8 Avenger assault rifle
Human Female Engineer/Infiltrator

Absolutely the same as above, although she carries M-27 Scimitar shotgun.
Well, that's it for now. When I unlock all customization options for other characters, I will add them too.





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