
I love this concept art. The slender design of this creature is beautiful. It has a majestic style to it that most dragons simply don't have. But it didn't translate too well into the game due to graphical limitations, or so I assume.

Skyrim has the advantage in terms of variety. There are many different types of dragons. Dragon Age completely fails in this area, only offering three different types of high dragons. The first being the high dragon you see above, the second being Flemeth, and the third being the Archdemon. What do they all have in common? They're all purple and look very similar to one another.
So, the concept for the dragons is great. The implentation of the concept into the game itself is quite poor. The variety of the dragons is abysmal. All of these things can be improved and don't require a complete overhaul of the original design.
I can appreciate BioWare creating the smaller dragons for you to fight, as well. But the big high dragons are the ones that count since they are more rare. Those are the fights people remember.
Modifié par EpicBoot2daFace, 20 septembre 2012 - 10:59 .





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