In DA3 - I sincerely hope the developers core goal is to make player agency a big deal - at least to the extent of Mass Effect 1, if not Origins.
If my character talks, I should be the one steering the conversation. I know you AAA studios like to make your games more cinematic, but if I wanted a movie, I would watch a passive movie - I wouldn't be playing an Action RPG.
I'd much prefer the *stand in a circle and talk* of DA:O - over, say, the over-coreographed active conversations of Mass Effect 3 - where fluidity takes precedent over player agency.
So player agency, this means:
- No Autodialogue
- No Narrative/Quest Shoehorning - all narrative should arise naturally
- Multiple quest solutions (like being able to betray the quest giver)
- No eavesdropping fetch quests - what if my character doesn't *do* errand





Retour en haut







