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Additional Body Models/Types


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27 réponses à ce sujet

#1
nightscrawl

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I'll start this off by saying that I do understand the resource (computer resource) reason for only using a single body type per race/gender. You want the game to load quickly. I want the game to load quickly.

That said, I think it would be worthwhile to have at least ONE additional model, particularly where women are concerned. Seeing all of the women with the same figure really seems silly after a while, especially where older or younger women are concerned (or starving peasants for that matter). Would it really be that much more CPU intensive to have, for example, a slighter version of the female figure for some NPCs?

In addition, one thing I noticed while playing DAO recently is that there was a "large" model for human men (like Lloyd in Redcliffe). This model was used a few times throughout DAO and DAA and I felt it added some much needed variety to the NPC palate. (At the moment I can't recall whether this model was brought over into DA2 or not.)

#2
Emzamination

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I wholly support slimming down

#3
redneck nosferatu

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I wouldn't mind a variety of body types, certainly. Stronger warriors, more limber rogues, and skinny mages, as applied to both genders.

Aveline was a great step in the right direction for what a female warrior should look like, IMO, and I hope the devs need to keep her in mind when designing the models for female warriors.

#4
hoorayforicecream

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If you've tried SWTOR, they did a great job allowing for the four different body types for each gender.

#5
wsandista

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I think they should take a page from Skyrim and use a weight slider, with options to be fat, and variable height. Also sliders for hands, feet, and legs.

#6
SteveGarbage

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I asssume the biggest problem with different model sizes is dealing with different armor/clothing meshes. In Origins, there have been to be different models for say, Dalish Armor that is different for both males and females and then also different depending on who you're putting it on — extra large Sten, large humans, medium elves or small dwarves. I'm sure there's some kind of scaling that comes into play, but I've come to accept that in video games, most people are the same size and shape out of mechanical ease.

#7
snackrat

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Also while we're talking body models, can we get some chest hair on our dudes? Varric is making us look bad. It doesn't work with the old system of 'one texture, many tints' but come on, the Sims 3 has managed it (sort of. Honestly they don't look that great with contrast but hey). Maybe like tattoos for the skin.

Also, I like the idea of my warriors being thickly built for holding a line, my rogues lean and wiry for more energy-efficient musculature, and mages slightly softer. Not without muscle, necessarily, but not looking all shrink-wrapped in their own skin due to lack of body fat. (Male Champion Mage was... a little... weird for me.)

Obviously it would be nice if we could choose these options and apply them, but that means all this extra modelling and texture work which Bioware's art team probably don't have the time to do. So applying that to armours seems like the next best choice.

I'm talking ladies here too, by the way (not just 'generically curvy', more professional athlete). And... I like the idea of the protagonist being feminine, but please be wary of going overboard. FemHawke knocked people over in the street with her swinging hips as she walked past. :<

#8
Kevin Lynch

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wsandista wrote...

I think they should take a page from Skyrim and use a weight slider, with options to be fat, and variable height. Also sliders for hands, feet, and legs.


Yep, I'd certainly like a way to customize your character's body type a bit more thoroughly. The face has had plenty of options added to it, but it'd be great if the body could have a few more so I can create atypical "hero" characters.

#9
Am1vf

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Yes please, I want strong female warriors and also skinny male rogues (or at least some that are not bodybuilders). And some fat mages and nobles with starving peasants in the poor areas would be a great addition. Diversity.

Edit: Also, as Karsciyin said, some body hair for our heroes.

Modifié par Am1_vf, 20 septembre 2012 - 03:10 .


#10
Jackums

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+1

#11
axl99

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I've seen character creation UI for games like APB and Eve Online. Very well made to say the least.

Although that might create a whole new set of problems for things like outfits and animation where lots of clipping issues can happen.

#12
Sylvanpyxie

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I think it would be worthwhile to have at least ONE additional model, particularly where women are concerned.

I agree completely, both in terms of Player Customization and in terms of NPCs.

Very few things are as bizarre as speaking to an old woman that has the... Ample bosom, of a 20 year old. Or an abused, lyrium addicted, long term prisoner that has the muscle capacity of a physically fit man of war.

Seeing some variety in terms of NPC body models would be.. Welcomed.

#13
FenrirBlackDragon

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I'd like a variety of body types, please! :)

#14
nightscrawl

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I'd just like to point out that the reason I phrased my post the way I did was to come up with a compromise between what we have currently, which is no body options, and the ideal scenario (for me), which would be a weight/height scale slider that offers limitless options.

Obviously we all want more options. When it comes to something like that (character customization for PC and NPC), I am definitely of the mind that more is better. However, that might not be feasible. Or perhaps a slider will be with the new engine. We don't know at the moment. Thus the suggested compromise.


As an aside, I would also like to have clothing that does NOT change your body model. The bicep that male mage Hawke acquired when donning the Champion armor set was ridiculous.

#15
Fidget6

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Emzamination wrote...

I wholly support slimming down


I wholly support fattening up!

#16
AdmiralDavidAnderson

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Skyrim has done it well with the sliders. I'd love to be able to make my character a muscly tank or even a fat bastard. Having the option would be awesome.

#17
Direwolf0294

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I much prefer only having one body type for each gender and race. In a majority of games I've played with multiple body types or a body slider, they've just never gotten it right. There's always one option that is so completely out there that it just shatters the illusion of the entire game world, like the number 4 option for males in TOR, or the differences between the different body sizes is so great that it also completely breaks any immersion the game may have had, like the difference between the male number 2 and the male number 3 body types in TOR. Other games that suffer this are any superhero MMO, like DCUO or Champions Online, or pretty much any Asian MMO, Aion was a big offender of this but GW2 also suffers from it a bit.

In Skyrim, the changes were so small that you may as well not even had them. Unless a character was naked, they all looked like they had the same body type under all their clothing.

#18
ThisIsZad

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LET THERE BE SLIDERS IN #DA3!

- @TheMaker

Modifié par ThisIsZad, 21 septembre 2012 - 02:00 .


#19
Galatean

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Direwolf0294 wrote...

In Skyrim, the changes were so small that you may as well not even had them. Unless a character was naked, they all looked like they had the same body type under all their clothing.

There are mods for that...

No, seriously, there are mods that add a boatload of body sliders.

Modifié par Galatean, 21 septembre 2012 - 11:09 .


#20
Matchy Pointy

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Im all for this.

#21
Kail Ashton

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Wasn't this promised in DA2 and they mostly failed to deliver? got the proper female figure but still had mages who looked like profesional wrestlers >__>;

Orisono is the only male mage that has the right build and that's only cause he's an elf

#22
berelinde

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I would love for there to be height/weight sliders in DA3, but I realize that this would probably give the cinematics department nervous breakdowns... or terminal giggle fits. Either way, I'd understand if it didn't happen. I can imagine my character as taller/shorter or heavier/slimmer if I want.

#23
berelinde

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SteveGarbage wrote...

I asssume the biggest problem with different model sizes is dealing with different armor/clothing meshes. In Origins, there have been to be different models for say, Dalish Armor that is different for both males and females and then also different depending on who you're putting it on — extra large Sten, large humans, medium elves or small dwarves. I'm sure there's some kind of scaling that comes into play, but I've come to accept that in video games, most people are the same size and shape out of mechanical ease.

Possibly. It's also possible that the means to scale meshes during rendering exists but that it's too resource-intensive to work well on different platforms. NWN2 had scalable armor meshes, but that was a PC-only game.

#24
nightscrawl

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Kail Ashton wrote...

Orisono is the only male mage that has the right build and that's only cause he's an elf

Wearing the bulky robe also helped, so he didn't look like your typical skinny elf walking around. I love Fenris to death, but I think Orsino had the best model (face, clothing, everything) in the entire game.


OH! I have to mention that in DAO there was a large female model, used only once. That of the "superman" couple you see when you find the starmetal ore if you have Warden's Keep DLC.

Modifié par nightscrawl, 21 septembre 2012 - 06:07 .


#25
Lilaeth

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If there has to be body hair, can it be optional please?!