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Origin Stories? Yay or Nay?


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#1
Gandalf-the-Fabulous

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http://social.biowar...34/polls/39600/

Expecting an overabundance of votes in the "Yay" camp but am I the only one who thinks that generally origin stories in an RPG are a bad idea? Sure they were an interesting novelty in DA:O but personally I believe an RPG should focus more on the events that are about to happen than a past that you never actually experience, in an RPG it should be the actions and decisions your character makes throughout the game that define him not a past you have little control over, unless the character's backstory is an important part of the larger story as a whole (like Planescape Torment) I believe it is far better to offer the player a blank slate and allow them to define their character by the choices they make in the game.

#2
Hurbster

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I am very much looking forward to the inclusion of origin stories again.

#3
Carlthestrange

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Well one thing I enjoyed about the Origin stories in DAO, is simply that they had an impact on your story. Dwarves, Elves and humans were all treated differently throughout their stories, and even your races gender could affect the storyline. (i.e: Female wardens could only marry Alister at the end if they were human.)

#4
jsamlaw

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What do you mean by "a past that you never actually experience"? All of the DA:O origins were actual game content you played through, not just read about at some future time. As for having "little control", that's an entirely subjective characterization of origin stories. For those players who actually role-play their characters, I would argue there was quite a bit of player choice in each of the origin stories. Granted, you end up in the same place regardless of your choices (recruited by Duncan), but how you got to that point can vary quite a bit.

Typically, choice doesn't matter in the ultimate ending of a BioWare game, but it does matter as far as the individual character development/role-play. I thought that the origin stories added tremendous depth and replayability to DA:O and hope to see them again in another BioWare game, be it DA3 or otherwise.

#5
Obeded the 2nd

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If they have time, don't waste resources on this for something that won't impact the story much.
In DA:O they did it right but you can't cut corners if you're going to do it.
So yes, but only if it is done properly.

#6
Emzamination

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jsamlaw wrote...

What do you mean by "a past that you never actually experience"? All of the DA:O origins were actual game content you played through, not just read about at some future time. As for having "little control", that's an entirely subjective characterization of origin stories. For those players who actually role-play their characters, I would argue there was quite a bit of player choice in each of the origin stories. Granted, you end up in the same place regardless of your choices (recruited by Duncan), but how you got to that point can vary quite a bit.

Typically, choice doesn't matter in the ultimate ending of a BioWare game, but it does matter as far as the individual character development/role-play. I thought that the origin stories added tremendous depth and replayability to DA:O and hope to see them again in another BioWare game, be it DA3 or otherwise.


Gonna have to Agree with OP, the origin stories in Dao had little to no relevant impact with the exception of the city elf.

#7
Maclimes

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I liked the Origins, I did. But I'd rather have a more vague background, leaving it up to interpretation.

My ideal would be the option to select race and class, but not necessarily have a unique "Origin" story. Whatever your past was, you ended up as an Inquisitor. Let me decide my own past. Origin stories are limiting, not freeing.

If the DA:O had started you off as a new Grey Warden recruit at Ostagar, we would have had more freedom to picture our own background. As it is, Human Rogue has only one possiblity: Noble. But if we just jumped past the origin, straight to Ostagar, we could have imagined (and played) our character however we wanted: Lost nobleman, street orphan, thieves' guild member, woodland ranger, wandering con-man... etc, etc.

A lot of people seem to think origins give you more options. They don't. They give you LESS. The problem with DA2 wasn't that it lacked origins. It DID have origins; it just only had ONE.

I'd prefer the "mysterious past" option that often gets taken in these games, and let it go at that.

#8
Sylvanpyxie

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The origin stories in Dao had little to no relevant impact with the exception of the city elf.

While it didn't necessarily have an impact on the game-play, it had great impact on the Player's perception of the world.

If Players hadn't been able to experience the oppression of the Circle and the harsh politics that surround it in the Magi Origin, there is a relative likely-hood that they would have had a hard time connecting with the incredible political divide between the Circle and the Chantry, and the ruthless tactics that both parties will go through to deal a blow to the other.

If Players couldn't experience the Dalish story, or the City Elf Origin, would they truly have felt the cultural divide between Elves and Humans?

If they couldn't play as a Dwarven Noble or a Casteless Dwarf, would you truly have understood the ruthless nature of the political maelstrom that is Orzammar?

It's a topic that could be debated until the cows come home and arguing the necessity of it would get us nowhere. Some people would consider Origins vital to their experience of the game, others would not.

In regards to Origins being in the Inquisition - Personally? While it would be nice to see them make a return, if only to allow us additional time to connect with our protagonist and their background, I'm indifferent to the existence of Origins in the Inquisition - They were the greatest way to get players connected to the many different political and cultural divides in Thedas, but that connection has already been built.

Modifié par Sylvanpyxie, 20 septembre 2012 - 02:00 .


#9
Gandalf-the-Fabulous

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Hurbster wrote...

I am very much looking forward to the inclusion of origin stories again.


Somehow I think you are going to be disappointed.

jsamlaw wrote...

What do you mean by "a past that you never actually experience"? All of the DA:O origins were actual game content you played through, not just read about at some future time.


The Origins were meant to imply more about your character than what the 1/2 hour - hour of the game that was shown, it was supposed to imply that your character had deep relationships with many of the characters within that origin and thus give the player a reason to care about them, however it is very hard for the player to care about a character that they have only just met dying 5 minutes after having met them even if we are told that this character is supposed to be your character's father.

#10
wsandista

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If the PC is not "Blank Slate", then Yay.

#11
Jackums

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Definitely.

#12
andar91

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I think classes should act like origins.

#13
EpicBoot2daFace

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The origin stories themselves were well done. But they becamse meaningless after you departed for Ostagar. Slight changes in dialogue was the extent of it. It just isn't worth it.

#14
Rinji the Bearded

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Nay, unless they can have more significance in the story than they did in DA:O.

#15
Big I

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I liked the DA:O origins but realise they were an inefficient use of developer resources (only 5% of people who submitted telemetry data to Bioware ever even played through the dwarf origins for example). I'd prefer a ME style system of choosing your background, and that possibly having moderate story implications later on.

#16
Mistress9Nine

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Maclimes wrote...
If the DA:O had started you off as a new Grey Warden recruit at Ostagar, we would have had more freedom to picture our own background. As it is, Human Rogue has only one possiblity: Noble. But if we just jumped past the origin, straight to Ostagar, we could have imagined (and played) our character however we wanted: Lost nobleman, street orphan, thieves' guild member, woodland ranger, wandering con-man... etc, etc.

Doing so would have meant losing personalized content, like seeing your brother at the endgame, and having unique dialogue with Howe, etc.

By your logic if we could create our own parties from scratch we would have more variety and we can just imagine their personalites/banter/etc.

Origins give you less variety but more depth. I prefer depth over variety, though not to the point DA2 took it.

#17
goofyomnivore

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Origin stories would work better if they all had the impact of Human Noble. Human Noble flows well throughout the story, is mentioned quite a lot and is actually important/relevant to the Landsmeet. None of the other origins came close to its 'face time'.

I like the origins think they add neat role playing opportunities, but they need more love to be viable if they were to return.

#18
hexaligned

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I'd rather have significantly different, branching endings depending on choices made during the game. Front loading the choice was cool in DAO, I'd rather effect how the game ends over how it begins though.

#19
Knight of Dane

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 I posted an idea for class/origin story in a thread some tim eago.
Linky

Simply it was something like this:

Warrior, Rogue, Mage background.
PC had a family at birth, which was torn apart when s/he was little.

Warrior:
The Warrior PC grew up in a personal barack with his/her father since s/he was very small. His/her father is captain of the city guard, the chevaliers or whatnot and pc has been raised in the arts of fighting, diplomacy and unit tactics.

Rogue:
The rogue pc grew up in the thieves den under the city. His/her mother is head of a infamous guild of thieves and the PC grew up among every kind of shady character. S/he was raised learning to pinpoint strikes, move silently and steal.

Mage:
The mage PC grew up in the circle of magi in the White Spire. The only family s/he knows and remember is his/her elder sister/brother, whom were discovered and taken by the templars at the same time as herself.

Story:
You follow a small set story in your origin enviroment and get to know the basics of your class. Then the stories pan out and end up at a event that happens no matter what class you chose. Perhaps a mage tries to kill the Lord Seeker or the Divine and you and up defending that person simply by defending yourself. You are recognized for your impressive fighting talent.
Depending on your class the person you safe recognizes you as either a fully blossomed warrior (if warrior class this certain character might know your father?) as a shady character s/he does not recognize (rogue) or comments on your handling of magic (mage)
This person no matter who it is recommends you as a recruit for the inquisitor initiative and you are given your first task to test you for the position.

^_^^_^^_^

Edit: Bear in mind that this idea was only for use if we only play as human, i don't know if it's realistic for a elf or dwarf to be captain of the guard or the chevaliers.

Modifié par Knight of Dane, 20 septembre 2012 - 03:07 .


#20
SteveGarbage

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Well, I'm not going to answer the cut and dry poll, because it's more gray. I like origins, but I don't think they're necessary.

One thing I don't like about them is that they cause the story after them to have to be mostly generic in order to fit all the origins. You start off with this really unique, interesting background, but then you're funneled into the same thing as everyone else. That's kind of a letdown.

#21
Guest_Faerunner_*

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strive wrote...

Origin stories would work better if they all had the impact of Human Noble. Human Noble flows well throughout the story, is mentioned quite a lot and is actually important/relevant to the Landsmeet. None of the other origins came close to its 'face time'.

I like the origins think they add neat role playing opportunities, but they need more love to be viable if they were to return.


I couldn't agree less. All origins have conent in areas that are significant to them, just in different areas. The mage for the Circle, the Dalish for the Dalish camp, the dwarves for Orzammar, and the city elf and human noble for the Landsmeet. Heck, I think the city elf has even more significant content for the Landsmeet than the human noble because they have personal reasons for defeating Howe, saving the Alienage, and taking down Loghain, whereas the noble only  has significance for Howe and regaining  their stuff at the Landsmeet. I honestly don't  think the human noble has more "face time" than other origins, nor does it flow better. (Your family was just slaughtered and you're up and running about like nothing happened, no one can tell you just went through a personal tragedy, and your personal quest takes an utter nose dive after Ostagar and doesn't turn up again in earnest until the end of the game? Yeah, great pacing.)

#22
snackrat

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I loved how origins worked retroactively regarding the relationships and actions for your characters.

Take femAeducan and... Gorim? for example. After Gorim says something flirty:
> flirt back: you're secret lovers. Not, you BECOME secret lovers - you ALREADY WERE.
> scold flirting: Gorim is pining for that he cannot have. You didn't just reject him - you've ALREADY ESTABLISHED IT.
> laugh it off: Gorim is just joking around, because 'one can't take all this marching about and speech-making too seriously'. You didn't just break the tension of an awkward joke - you guys a friends!
> scold familiarity: Gorim recovers a professional tone, m'lady. This one is a little more jarring since Gorim would know not to flirt with such an Aeducan, but this too is an established thing (that is, you didn't JUST snub him because you were having a bad day, you're just normally aloof).

Or maybe you played Dalish? Why is Tamlen so eager to explore? "If I bring something back to the Keeper, she may forgive me for... y'know..."
> we were both brawling: you are a mischief maker with an agressive/defensive streak. Also friends!
> thanks for covering me: you get up to more mischief than he does, but he covers for you because friends!
> you get into too much trouble: "...and YOU get into too LITTLE, which is probably why the Keeper sent you with me."

#23
goofyomnivore

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I couldn't agree less. All origins have conent in areas that are significant to them, just in different areas. The mage for the Circle, the Dalish for the Dalish camp, the dwarves for Orzammar, and the city elf and human noble for the Landsmeet. Heck, I think the city elf has even more significant content for the Landsmeet than the human noble because they have personal reasons for defeating Howe, saving the Alienage, and taking down Loghain, whereas the noble only has significance for Howe and regaining their stuff at the Landsmeet. I honestly don't think the human noble has more "face time" than other origins, nor does it flow better.


The Human Noble get more specific mention throughout the whole game than any of the other origins. Everywhere you go YOU'RE A COUSLAND????? Even the ghosts at Wardens Keep have something to say about your last name. I remember someone on the forums two years or so ago, extracted the unique dialogue lines that relate/mention to each origin and Human Noble had nearly x2 as many as the next closest ones (dwarf noble and mage).

#24
WardenWade

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Gandalf-the-Fabulous wrote...

http://social.biowar...34/polls/39600/

Expecting an overabundance of votes in the "Yay" camp but am I the only one who thinks that generally origin stories in an RPG are a bad idea? Sure they were an interesting novelty in DA:O but personally I believe an RPG should focus more on the events that are about to happen than a past that you never actually experience, in an RPG it should be the actions and decisions your character makes throughout the game that define him not a past you have little control over, unless the character's backstory is an important part of the larger story as a whole (like Planescape Torment) I believe it is far better to offer the player a blank slate and allow them to define their character by the choices they make in the game.


Thank you for creating this poll :)  I love the origin and race options in DA:O, myself, and how they were implemented.  I'd love to see it in DA3, in both SP & MP (however MP might be handled).  For me personally it would be a "Yay, with races."

Modifié par WardenWade, 20 septembre 2012 - 07:41 .


#25
Galactus_the_Devourer

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I certainly liked the origins, they gave a lot of personality to your characters (letting you figure out who they were and what they were all about) in an interactive way. Good stuff.

It's not a dealbreaker, but I rather liked the origins.