Origin Stories? Yay or Nay?
#26
Posté 20 septembre 2012 - 07:21
Origins were the reason I got into DA.
#27
Posté 20 septembre 2012 - 07:23
#28
Posté 20 septembre 2012 - 07:25
Modifié par Gabey5, 20 septembre 2012 - 07:25 .
#29
Posté 20 septembre 2012 - 07:31
#30
Posté 20 septembre 2012 - 07:33
#31
Posté 20 septembre 2012 - 07:45
Modifié par EJ107, 20 septembre 2012 - 07:46 .
#32
Posté 20 septembre 2012 - 07:47
As a result, I played the game several times in order to try each of the various origins. I felt that DA2 had a significantly lower replay value as a result.
#33
Posté 20 septembre 2012 - 07:47
#34
Posté 20 septembre 2012 - 07:50
#35
Posté 20 septembre 2012 - 07:58
I enjoyed them, but it did seem like the "caring" for the NPCs that we were allegedly supposed to get from playing through them, did not exist. The characters in the Origins simply died far too quickly or got too little screentime to matter.
A similar example from DA2 is the early death of the sibling. Didn't impact me very much. Now when it came to the Deep Roads and I had Bethany along during my first playthrough, I was crazy worried that she was going to die since I had gotten to know her character better. Luckily I got the Grey Warden option. I would've been pretty devastated if I hadn't brought Anders along.
Long story short, the Origins in Origins, while cool, were not significantly long enough to make the NPCs have meaning and impact. The resources devoted to doing origin stories like that would be way better used elsewhere.
#36
Posté 20 septembre 2012 - 08:22
#37
Posté 20 septembre 2012 - 08:27
#38
Posté 20 septembre 2012 - 08:27
Also some of the origins seemed like they required a lot more custom dialog than they had. Like if you are playing a Dalish shouldn't basically everyone in Denerim, Redcliff, or the tower of Magi be gawking at you?
Considering the diversity of the origins I think the developers did a good job overall, but ultimately there was just too much to manage. I totally support playable race, but for consistency I'm in favor of a more generic background; e.g. adoptive parents, etc.
#39
Posté 20 septembre 2012 - 08:38
Il Divo wrote...
The real issue with the class origins is that the story doesn't seem to make the same distinction as with the Mage class. None of the DA:O origins (for example) distinguish between playing as a Warrior or Rogue; it's only the Mage class which necessarily separates the character. Being a Mage seems to play a bigger impact on the character's identity/experience than the other two.
that is true, but i think class origins could actually work in DA3 better, if you are a warrior or mage you would be attacked on site by the opposing faction.
#40
Posté 20 septembre 2012 - 08:44
If it's included in DA3, I want people to know that I came from a Circle of Magi, or that I'm an Elf, and react and change their responses depending on that. Potentially actually shutting certain parts of the game off, depending on my Origin and Race.
So, yeah, I'm for it, if they have time to do it, and do it right this time. Just don't make some short story before the actual game. Make it real, and have an impact on the rest of the game.
#41
Guest_PurebredCorn_*
Posté 20 septembre 2012 - 08:53
Guest_PurebredCorn_*
#42
Posté 21 septembre 2012 - 02:14
Had an idea similar to Knight of Dane's, apparently was done in Mass Effect. Maybe bring that back?
Modifié par Palipride47, 21 septembre 2012 - 02:15 .
#43
Posté 21 septembre 2012 - 02:17
#44
Posté 21 septembre 2012 - 02:19
#45
Posté 21 septembre 2012 - 02:33
andar91 wrote...
I think classes should act like origins.
I agree with this. Give me three short, but unique, openings to introduce me to my character, some important NPCs, and maybe one of my companions. Focus on my abilities and skill tree, to help me setup for what I want to specialize as for the rest of the game.
I think it would work.
#46
Posté 21 septembre 2012 - 02:34
Palipride47 wrote...
social.bioware.com/forum/1/topic/315/index/14029946/1#14033966
Had an idea similar to Knight of Dane's, apparently was done in Mass Effect. Maybe bring that back?
Yeah, that'd work too. But having a couple alternate origins has potential to increase replay ability.
#47
Posté 21 septembre 2012 - 02:42
#48
Posté 21 septembre 2012 - 02:44
#49
Posté 21 septembre 2012 - 03:13
Samzo77 wrote...
Palipride47 wrote...
social.bioware.com/forum/1/topic/315/index/14029946/1#14033966
Had an idea similar to Knight of Dane's, apparently was done in Mass Effect. Maybe bring that back?
Yeah, that'd work too. But having a couple alternate origins has potential to increase replay ability.
I think what we can all agree on (possibly) is that it can be done, and even add to the game, and it is up to Bioware if they want to do it or not.
I'm more concerned that this is an excellent game with good combat mechanics, consistency in storyline, well contructed plot arc, and full bodied (literally too?) characters. If they can do that, I'll live without a chosen origin or race.
#50
Posté 21 septembre 2012 - 03:39





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