Origin Stories? Yay or Nay?
#51
Posté 21 septembre 2012 - 03:50
#52
Posté 21 septembre 2012 - 05:05
1) Bhelen (Spelling)/Harrowmont-not only could Harrowmont be lying aboout what your father really said (If dwarf noble), you can actually side with Bhelen (Likely misspelled) no poblem, unless you stick with the "He got me exiled" explanation.
2) the Circle of Magi-as a mage you can easily agree with destroying the circle using the "The circle is gone anyways" explanation.
3) Howe-This is the only thing the human noble and City Elf influence and the human noble gets it more.
all-in-all, I'd say leave origins out of the game unless they can be done right.
#53
Posté 21 septembre 2012 - 05:11
#54
Posté 21 septembre 2012 - 05:20
Modifié par hobbit_of_the_shire, 21 septembre 2012 - 05:23 .
#55
Posté 21 septembre 2012 - 05:21
That's something I really missed in DA2. It would have been interesting to start out with Hawke in Lothering going about his daily life, establishing the bond with his/her family etc before sh!t hit the fan. I wanted to see exactly what Hawke and his family lost to the blight. I absolutely adored the way they introduced our Warden in DA:O and really felt for the minor NPC's that we met during the origins, especially when some of them would turn up later in the game after something horrible had happened to them. Running into Tamlen again after he'd been mashed up by the Eluvian was heartbreaking.
Modifié par LolaLei, 21 septembre 2012 - 05:31 .
#56
Posté 21 septembre 2012 - 05:30
LolaLei wrote...
It would have been interesting to start out with Hawke in Lothering going about his daily life, establishing the bond with his/her family etc before sh!t hit the fan. I wanted to see exactly what Hawke and his family lost to the blight.
[DA2 spoiler!]
Definitely. I felt no love lost when Bethany died since we didn't establish a bond. And I wanted to wring Carver's neck from the very beginning. Actually having an origin (and in this case, this SINGLE origin) would have made the family death more effective. Actually having seen Carver in a brotherly way (or maybe he never was) and then see his growing negative attitude towards me would have made the relationship strain more evident. OMG, how can I hate my brother but how can I NOT hate him....
So whether multiple origins or not, we need a real exposition.
#57
Posté 21 septembre 2012 - 05:34
hobbit_of_the_shire wrote...
LolaLei wrote...
It would have been interesting to start out with Hawke in Lothering going about his daily life, establishing the bond with his/her family etc before sh!t hit the fan. I wanted to see exactly what Hawke and his family lost to the blight.
[DA2 spoiler!]
Definitely. I felt no love lost when Bethany died since we didn't establish a bond. And I wanted to wring Carver's neck from the very beginning. Actually having an origin (and in this case, this SINGLE origin) would have made the family death more effective. Actually having seen Carver in a brotherly way (or maybe he never was) and then see his growing negative attitude towards me would have made the relationship strain more evident. OMG, how can I hate my brother but how can I NOT hate him....
So whether multiple origins or not, we need a real exposition.
Yeah, when I played DA2 for the first time I felt nothing for Bethany/Carver when they got killed at the beginning because I'd never met them prior to the action. I actually felt more for the DA:O minor NPC's from the DA:O origins. Of course, after I'd played the DA2 a few times I felt bad/sad for the sibling that died, but that's only because I got to know their personalities through previous playthroughs.
Modifié par LolaLei, 21 septembre 2012 - 05:35 .
#58
Posté 21 septembre 2012 - 05:39
#59
Posté 21 septembre 2012 - 05:40
Acceptable/a nice perk: Origins for the background of Human only characters.
#60
Posté 21 septembre 2012 - 05:43
If the alternative is an undefined background, then no.
#61
Posté 21 septembre 2012 - 05:46
#62
Posté 21 septembre 2012 - 05:56
Sylvius the Mad wrote...
If the alternative is one fixed background, then yes, origins.
If the alternative is an undefined background, then no.
A bit off topic, but I'm genuinely curious as to how you roleplayed your Hawke in Dragon Age 2, as someone who has read your posts over the years.
#63
Posté 21 septembre 2012 - 06:04
#64
Posté 21 septembre 2012 - 06:17
In addition, assuming that resources are limited, I would trade the return of origins for specializations that are more integrated into the story. For example, becoming a blood mage could involve a series of quests, which ultimately alters how certain companions and NPCs view your character and how the rest of the story plays out.
In general, I would prefer more differences across an entire playthrough, rather than a bunch of different tutorial areas that only affect a relatively small amount of dialogue and events in the game.
Modifié par arcelonious, 21 septembre 2012 - 06:21 .
#65
Posté 21 septembre 2012 - 06:52
That being said, DA2 strikes me of falling on the inevitability side of things, and yet DA2's character creation reflects that as well. I'm guessing, based on the current talk of DA3, that it will fall further on the end of choice, and that the trilogy will get some thematic closure as the themes started in DA:O are explored in three parts with 3 different takes. But if DA3 does explore choice more heavily, I'm not so sure how origins would fit in.
TL;DR I'm torn. I loved the Origins, but I think DA3 should explore the theme of choice more than DA:O, and that this makes origins problematic.
Modifié par inko1nsiderate, 21 septembre 2012 - 06:53 .
#66
Posté 21 septembre 2012 - 06:58
#67
Posté 21 septembre 2012 - 07:15
lala_lover wrote...
I loved origin stories but I did like have a family that stayed with you after your origin much better. If only we could have both
I suppose they could give each origin a unique family, but realistically, no. The devs have too much stuff to do already without investing so much time and energy into a lot of content most players will never see.
#68
Posté 21 septembre 2012 - 08:09
mad_mac_hl wrote...
Yes absolutely 100%, because from an rpg perspective it helps ground your character in the story. It helps determine what your motivations are for doing what you do.
The character perhaps but not the player which is far more important. I believe that one of the most important parts of an RPG is to put the player in the character's shoes to not just be a witness to the events of the story but to take an active role in it, it is why I believe that it is far better to offer up a blank slate and have the player fill the role of a character of unknown origins in a foreign land as it puts the player and the character on the same terms, both know little to nothing about the world they are traveling through a neither have any prior relationships with any of the characters that currently ihabit it.
I guess it also explains why the amnesia angle works so well in games like Planescape Torment and the Witcher where the character already has a pre-defined background.
#69
Posté 22 septembre 2012 - 08:15
Still as a general rule I dont believe origin stories are suitable for most RPGs for reasons I have already stated.
#70
Posté 22 septembre 2012 - 09:06
#71
Posté 22 septembre 2012 - 09:12
jsamlaw wrote...
What do you mean by "a past that you never actually experience"? All of the DA:O origins were actual game content you played through, not just read about at some future time. As for having "little control", that's an entirely subjective characterization of origin stories. For those players who actually role-play their characters, I would argue there was quite a bit of player choice in each of the origin stories. Granted, you end up in the same place regardless of your choices (recruited by Duncan), but how you got to that point can vary quite a bit.
Typically, choice doesn't matter in the ultimate ending of a BioWare game, but it does matter as far as the individual character development/role-play. I thought that the origin stories added tremendous depth and replayability to DA:O and hope to see them again in another BioWare game, be it DA3 or otherwise.
This.
And I hope we get origin stories, whether fully playable or even only selecting dialogue and story path, like a which-way adventure game, for the entirety of the rest of the series. The origins in DA:O were no novelty. They provided the deepest context for character roleplay I've ever seen in a RPG (especially playing them all), and the purely and simply best experience I've ever had in defining a player created character. Without them, DA:O wouldn't have been 1/100th as complex and rich an experience as it was. It would've been just another fantasy RPG, nothing so special.
It's kinda like DA2 if you hadn't played DA:O first. It's just another action adventure game with nice VA and a tone system to laugh with occasionally (or alternately be frustrated by, depending how wildly variant it might be from what you intended). Without DA:O, there is no real context for anything in Thedas. You'd just have dark magic against an overzealous christian analogue, with a few funny critter communities that you have no real understanding or context for. Without the origins and all the complexity they provide, the rest of DA:O and DA2 and whatever comes after lose their depth, including the ability to fully roleplay characters in that world.
So yes, origins are huge, real big giant huge, and we better see some form of them in DA3 and beyond, because that's the single greatest defining feature of Dragon Age.
Modifié par cindercatz, 22 septembre 2012 - 09:18 .
#72
Posté 22 septembre 2012 - 09:15
I can't see the benefit of having just fixed stories to choose from for a background like ME. I usually forget what background I chose by the time I get through the first hour of game time because I had to learn what all the attack buttons, menues, skill leveling, map system were all about. I have a low level of memory retention, I guess.
Modifié par Jerrybnsn, 22 septembre 2012 - 09:20 .
#73
Posté 22 septembre 2012 - 09:20
Jerrybnsn wrote...
I'm all for anything that will give extra playing time in a role playing game, and giving origin stories goes a long way towards setting up a prologue to the adventure you are about to imbark upon, even if it isn't quite relevent to the story, it's still relevent to allow the player to feel more immersion into the character they will role play.
I can't see the benefit of having just fixed stories to choose from for a background. I usually forget what background I choose by the time I get through the first hour of game time because I had to learn was all the attack buttons, menues, skill leveling, map system is all about. I have a low level of memory retention, I guess.
Yeah, I see that sort of thing, like Mass Effect's, as the low rent version, where your character is essentially some version of yourself with added flavor, nothing close to the immersion provided by the DA:O origins. The origin system really is magic.
#74
Posté 22 septembre 2012 - 09:23
Would you believe I've only finished DA2 once? And really not because I hate DA2. I like it but even I know how not varied at all it becomes after finishing the game just once.
I finished DA:O 4 times. And even then I agree after Ostagar it was the same thing for every character but even so the fact that I could be an elf or a dwarf was great option when replaying the game.
#75
Posté 22 septembre 2012 - 09:28
Sable Rhapsody wrote...
lala_lover wrote...
I loved origin stories but I did like have a family that stayed with you after your origin much better. If only we could have both
I suppose they could give each origin a unique family, but realistically, no. The devs have too much stuff to do already without investing so much time and energy into a lot of content most players will never see.
We actually did have both in DA:O, depending which origin we played. Not as much family content as DA2 (what with the follower sibling), but that's actually not that hard to do for a multi-racial, multi origin family even. You're talking about self-modding characters of each race, just like DA2 but with elves and dwarves, and a few different lines here or there for the actors (if they were all some version of city dwelling Ferelden, so you don't have the accent issue). It wouldn't have been nearly so hard as it might seem. If they had stuck with all human, there were still easily six versions of that we could have had.
Modifié par cindercatz, 22 septembre 2012 - 09:31 .





Retour en haut






