Origin Stories? Yay or Nay?
#101
Posté 25 septembre 2012 - 02:25
#102
Posté 25 septembre 2012 - 02:52
#103
Posté 25 septembre 2012 - 03:22
If we do play an inquisitor , it would be nice to have different path to step into the role.
We don't know much about the inquisition right now ,but i like the idea of being able to play :
an ex templar .
An ex seeker .
An ex soldier (from the civil war in Orlais)
An mage ,full renegade or more moderate.
Etc ...
I don't know how they're gonna manage to step away from the grey warden , the Inquisition needs its own identity without being all crazy zealots.
I'm a bit worried of DA3 just being another version of DA:O , i love DA:O but it's already been done.
From the leaked survey , it's a little too much :gather friend/ally whatever and fight the mysterious villain.
I really hope the inquisition part (not torture poor people but investigate) will be important and super interesting.
We'll see .
#104
Posté 25 septembre 2012 - 09:40
#105
Posté 25 septembre 2012 - 10:21
#106
Posté 26 septembre 2012 - 05:39
Todd23 wrote...
I'm surprised how high the percent of nay was: 12%
Most likely, that corresponds pretty closely to the number of people responding that played through only once, like most games they play. It's what I usually do. In Origins' case, that group really wouldn't quite know what they missed.
Palipride47 wrote...
..that inspires free DLC.
Modifié par cindercatz, 26 septembre 2012 - 05:41 .
#107
Posté 26 septembre 2012 - 05:54
Imaging - if you will - if you played nearly every Origin from Origins... and THEN had all those characters in your party. The human noble rogue - travelling with the human mage - and elf mage - the dwarf commoner - and a dwarf noble - and a Daylish warrior.
And only THEN round out the party with some back ground NPC characters.
THAT - would be the advancement of RPGs in my opinion.
#108
Posté 26 septembre 2012 - 06:01
I don't think many people actually prefer ME style background choices. They just see it as a step up from DA2 that is cheaper and easier to implement than full blown Origins, allowing more resources to be put into the development of the primary game.Ukki wrote...
Origins is a must. I do not want to see any ME type backrounds as some people keep asking for. ME is for ME, not DA. Seriously.
#109
Posté 26 septembre 2012 - 06:07
That said, I would like to play as different races/classes/genders again. While some sort of origin story to explain how I got to the real starting point would be nice, I would not want that at the expense of real depth, variety, etc. in game. Choosing a background that would be a codex entry is fine, if the story takes me back then some of the choices or interactions I have would be different than if my background was somewhere else. It would also allow for your companions to find out more about you and to have conversations with you. The one thing about the Origins origins is that as you added companions they rarely if ever seemed to ask about your background.
I also think the origins stories were necessary to explain the Grey Wardens without a lot of screen writing and codex entries. Depending on what exactly they're doing with DA3 new origins stories might be more relevant than they would have been in DA2.
#110
Posté 26 septembre 2012 - 06:26
If you leave too much open to interpretation the limitations of dialogue options will mean that the game can never reflect your chosen background properly. That's exactly what happened with Hawke and why I have such a problem with him/her as a character. With Hawke, the player has amnesia but the character doesn't, which for me was an incredibly annoying experience.
Modifié par Aleya, 26 septembre 2012 - 06:26 .
#111
Posté 26 septembre 2012 - 06:29
Hence the much pined for Lothering segment prior to the running for your life segment.Aleya wrote...
But our past does define us. With the exception of amnesiacs, if a character has a backstory then I want to know what it is because it's supposed to impact his/her personality. A quick fly-by of "life before" helps me settle into the character's skin. Helps me form a personality for them, and helps me stick to that personality. It gives me a set of ground rules to predict how they'll respond to any given situation based on their past experiences.
If you leave too much open to interpretation the limitations of dialogue options will mean that the game can never reflect your chosen background properly. That's exactly what happened with Hawke and why I have such a problem with him/her as a character. With Hawke, the player has amnesia but the character doesn't, which for me was an incredibly annoying experience.
#112
Posté 26 septembre 2012 - 06:42
Lord Aesir wrote...
Hence the much pined for Lothering segment prior to the running for your life segment.
Um, no. That's not "life before", that's dumping you right into the action. Life before would have been going around Lothering, nearly getting caught by Templars, interacting with neighbors, hearing rumors of Darkspawn, watching the King's army march by, signing up for said army if a warrior/rogue, swapping stories about these mysterious Witches of the Wilds living nearby, helping clean up the bar after the commotion caused by the Warden passing through, watching Sten be put in the cage...
Basically, a chance to build some ties to Lothering and explore your family dynamics. So that it would, you know, actually mean something to me to lose my home and watch one of my siblings die. As opposed to my spending the intro thinking "am I expected to care about any of this?"
The DA:O equivalent would've been starting with Cousland fighting off Howe's men, Mahariel halfway through the caves with Merrill to look for Tamlen, Surana/Amell in the Tower dungeons on the way to the phylactery chamber, Tabris hacking through Vaughn's estate, Brosca escaping the Carta's cell, or Aeducan in the Deep Roads. Can you see how that doesn't make nearly as much of an emotional impact?
Modifié par Aleya, 26 septembre 2012 - 06:47 .
#113
Posté 26 septembre 2012 - 07:06
Aleya wrote...
Lord Aesir wrote...
Hence the much pined for Lothering segment prior to the running for your life segment.
Um, no. That's not "life before", that's dumping you right into the action. Life before would have been going around Lothering, nearly getting caught by Templars, interacting with neighbors, hearing rumors of Darkspawn, watching the King's army march by, signing up for said army if a warrior/rogue, swapping stories about these mysterious Witches of the Wilds living nearby, helping clean up the bar after the commotion caused by the Warden passing through, watching Sten be put in the cage...
Basically, a chance to build some ties to Lothering and explore your family dynamics. So that it would, you know, actually mean something to me to lose my home and watch one of my siblings die. As opposed to my spending the intro thinking "am I expected to care about any of this?"
The DA:O equivalent would've been starting with Cousland fighting off Howe's men, Mahariel halfway through the caves with Merrill to look for Tamlen, Surana/Amell in the Tower dungeons on the way to the phylactery chamber, Tabris hacking through Vaughn's estate, Brosca escaping the Carta's cell, or Aeducan in the Deep Roads. Can you see how that doesn't make nearly as much of an emotional impact?
This is what I wanted DA2 to start with. Similar to how all the Zelda game start, with you running around town meeting people and doing stilly little tutorial quests.
Back to the original topic, I don't know how DA:O style origins will fit into DA3. In Origins, it worked because the Grey Wardens could recruit from anyone. It seems like DA3, the Inquisitor wouldn't just be some random elf, dwarf, or even human. It would have to be someone who was involved in some way with important people.
It seems very equatable to ME, actually, because Shepard was a member of Alliance military who, based on the backstory you chose, was chosen to be considered as a Spectre. I feel like the DA3 protagonist would have to be a member of some group, the Seekers, the Chantry, something else entirely...who, because of their background, was chosen to be the Inquisitor.
As much as I'd lvoe Origins style origins again, I just wouldn't be surprised if the ME method fits better into this game, so I won't be disappointed if that's what we get.
#114
Posté 26 septembre 2012 - 09:27
edit:
And Hawke should've been the same in DA2. I remember coming up with six very different origins that would've played well into the DA2 storyline right on a dime for a post after DA2 came out, and I wasn't the only one. DA2 would have been a much, much better game if they'd just had origins, and then had you fight one boss or the other at the end, rather than both.
Medhia Nox wrote...
My dream is that one day RPGs will return to the Ensemble Cast RPG (think gold box games) and get away from the Single Protagonist RPG that plagues me in today's CRPG.
Imaging - if you will - if you played nearly every Origin from Origins... and THEN had all those characters in your party. The human noble rogue - travelling with the human mage - and elf mage - the dwarf commoner - and a dwarf noble - and a Daylish warrior.
And only THEN round out the party with some back ground NPC characters.
THAT - would be the advancement of RPGs in my opinion.
I've thought about that over the years, too, since DA:O came out, but the problem is that you lose your primary connection to your created player. So I'd rather that mechanic play out with past game PCs we run into, like the Wardens and Hawkes we built, or the Inquisitor in future games. I want to see it, but not at the expense of our primary perspective in any given single game.
Then there's the issue of not necessarily connecting with one or more parts of the equation. I had that problem in Yakuza 4, where I just wasn't that interested in the gameplay, in particular, of the second character, and you've got him for something like a fifth of the game. Still workin' on that one. It's not the same thing, obviously, as those are pre-set characters; if you don't like part of your ensemble in a cRPG version of that, you've only really got yourself to blame.
Overall, I like the combination of origins and imports, and I love the much greater replay it supports.
Modifié par cindercatz, 26 septembre 2012 - 09:51 .





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