Please no more "sacrifice" (potential spoiler of other games)
#1
Posté 20 septembre 2012 - 02:50
On another note, I do wonder how DA3 will be treated in this respect. Multiple endings are never easy.
#2
Posté 20 septembre 2012 - 02:58
Variation in endings in a import-your-last-save type game need to be done in a way that significantly impacts the characters, and has some impact on the local world, but makes NO difference to the world at large.
In DA:O, you had many different endings. You could control who, amongst a small group, lives or dies, and who becomes king or queen (of this one small nation), as well as the fate of many local groups (elves, werewolves, dwarves, and local circle). However, no matter which ending you picked, the civil war was averted, the blight was defeated, the archdemon killed. The circle tower was cleansed. A new king sits on Orzammar's throne. The conflict between the elves and werewolves is ended.
In short, to Thedas as a whole, the different endings are largely irrelevant. But to the local people of Ferelden, there's a big difference about the fates of those people and groups. In this way, the player can feel like they're making a real difference with their choices, while future games can still be written with only minor branching variations based on the previous games.
#3
Posté 20 septembre 2012 - 03:00
#4
Posté 20 septembre 2012 - 03:08
Modifié par Zobo, 20 septembre 2012 - 03:17 .
#5
Posté 20 septembre 2012 - 03:09
Modifié par Emzamination, 20 septembre 2012 - 03:09 .
#6
Posté 20 septembre 2012 - 03:10
#7
Posté 20 septembre 2012 - 03:26
SerenityRebirth wrote...
I guess to say that there were multiple endings would be a bit of an overstatement. You're right in that the endings ended the same for the most part. I just feel emotionally drained from the sacrificial endings.
Don't forget Life drained as well, Op
#8
Posté 20 septembre 2012 - 03:28
#9
Posté 20 septembre 2012 - 03:29
#10
Posté 20 septembre 2012 - 03:30
#11
Posté 20 septembre 2012 - 03:32
Il Divo wrote...
What endings are not considered cliche`?
I guess all the endings have already been done. But when a franchise uses the same ending over and over, that can be quite boring/ over played.
#12
Posté 20 septembre 2012 - 03:32
#13
Posté 20 septembre 2012 - 03:34
#14
Guest_FemaleMageFan_*
Posté 20 septembre 2012 - 03:35
Guest_FemaleMageFan_*
#15
Guest_Trista Faux Hawke_*
Posté 20 septembre 2012 - 03:37
Guest_Trista Faux Hawke_*
I liked having that option. What difference does it make if you have other endings to choose from? Just don't do that one...
#16
Posté 20 septembre 2012 - 03:39
1. Sacrifice protagonist for the greater good (cliche)
2. Protagonist walks off victorious into the sunset (cliche)
3. Protagonist fails miserably (which I could appreciate, but would send many into a blind FU BIOWARE rage. Although how that's different than a normal day....)
#17
Posté 20 septembre 2012 - 03:40
Mel_Redux wrote...
3. Protagonist fails miserably (which I could appreciate, but would send many into a blind FU BIOWARE rage. Although how that's different than a normal day....)
That's Hawke.
#18
Posté 20 septembre 2012 - 03:43
Mel_Redux wrote...
Honestly, I can't think of an ending that does not fit into one of these catagories:
1. Sacrifice protagonist for the greater good (cliche)
2. Protagonist walks off victorious into the sunset (cliche)
3. Protagonist fails miserably (which I could appreciate, but would send many into a blind FU BIOWARE rage. Although how that's different than a normal day....)
Well, there's also the darker variant of #2. Protagonist is victorious and ready to burn the world to the ground. I could be wrong, but I tend to hear the sunset analogy in reference to good-aligned protagonists.
#19
Posté 20 septembre 2012 - 03:44
SerenityRebirth wrote...
Il Divo wrote...
What endings are not considered cliche`?
I guess all the endings have already been done. But when a franchise uses the same ending over and over, that can be quite boring/ over played.
But even with this, what are you suggesting? DA:O for example already has both sacrifice endings and happy "settle down with your LI" style endings. I can get behind something different, but off the top of my head nothing comes to mind.
#20
Posté 20 septembre 2012 - 03:46
Trista Faux Hawke wrote...
Huh.
I liked having that option. What difference does it make if you have other endings to choose from? Just don't do that one...
Exactly.
The problem comes when all your choices inevitably funnel you into one particular ending you may not like.
DAO did the choice well.
DA2 and ME3, not so much. Not so very, very much....
#21
Posté 20 septembre 2012 - 03:46
#22
Posté 20 septembre 2012 - 03:46
SerenityRebirth wrote...
I will just come out ask it. Please do not do the "sacrifice myself for the greater good of all other people" ending again. Previous Dragon Age and Mass Effect games have done this. These endings weren't cliche to me until I noticed a trend in them being used quite alot. The goes for all media actually. I have read this story, played this story, and seen this story play out far too much. I'm just asking for no more of it...at least for a while.
On another note, I do wonder how DA3 will be treated in this respect. Multiple endings are never easy.
Riiight so just becouse you don't want it,we can't have the option to do it?Nonsense i want my charather to die for greater good,ME3 sucked becouse it didn't give the option not to sacrifice yourself,i want sacrifice and live option
#23
Posté 20 septembre 2012 - 03:50
On top of the generally good feeling it gives me, it creates closure. If there isn't a definitive end to a character there is always a group that clamors and clamors for the next thing, even well after the story is completed.
#24
Posté 20 septembre 2012 - 03:54
Il Divo wrote...
What endings are not considered cliche`?
None of them, actually. We've pretty much seen 'em all by now. What I don't want to see is Deus Ex Machina crap or "pick your flavor of suicide" while throwing character development out the window.
#25
Posté 20 septembre 2012 - 04:02
I loved the sacrifice ending in Origins (never chose it again after Awakening however), but what I really liked about it was the fact that it was one possible outcome and not a set ending.





Retour en haut







