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Please no more "sacrifice" (potential spoiler of other games)


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#1
SerenityRebirth

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 I will just come out ask it. Please do not do the "sacrifice myself for the greater good of all other people" ending again. Previous Dragon Age and Mass Effect games have done this. These endings weren't cliche to me until I noticed a trend in them being used quite alot. The goes for all media actually. I have read this story, played this story, and seen this story play out far too much. I'm just asking for no more of it...at least for a while. 

On another note, I do wonder how DA3 will be treated in this respect. Multiple endings are never easy. 

#2
Maclimes

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Here's something important:

Variation in endings in a import-your-last-save type game need to be done in a way that significantly impacts the characters, and has some impact on the local world, but makes NO difference to the world at large.

In DA:O, you had many different endings. You could control who, amongst a small group, lives or dies, and who becomes king or queen (of this one small nation), as well as the fate of many local groups (elves, werewolves, dwarves, and local circle). However, no matter which ending you picked, the civil war was averted, the blight was defeated, the archdemon killed. The circle tower was cleansed. A new king sits on Orzammar's throne. The conflict between the elves and werewolves is ended.

In short, to Thedas as a whole, the different endings are largely irrelevant. But to the local people of Ferelden, there's a big difference about the fates of those people and groups. In this way, the player can feel like they're making a real difference with their choices, while future games can still be written with only minor branching variations based on the previous games.

#3
wsandista

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Why not? It is a bit cliche, but if done well is quite satisfying.

#4
Zobo

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DAO where you have a choice between sacrificing yourself or saving your ass by sacrificing someone else instead (my way to roll!) or even going with the third option is fine enough. Will be an obvious cliche if done again, but not terrible. On the other hand, Mass Effect 3, where you just have to chose a method of suicide, is actually horrendous.

Modifié par Zobo, 20 septembre 2012 - 03:17 .


#5
Emzamination

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What? I liked sacrificing myself in origins and watching all my friends attend my funeral, remembering the infallible goddess that once was.It was disappointing Da2 didn't have a martyr option.

Modifié par Emzamination, 20 septembre 2012 - 03:09 .


#6
SerenityRebirth

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I guess to say that there were multiple endings would be a bit of an overstatement. You're right in that the endings ended the same for the most part. I just feel emotionally drained from the sacrificial endings.

#7
Emzamination

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SerenityRebirth wrote...

I guess to say that there were multiple endings would be a bit of an overstatement. You're right in that the endings ended the same for the most part. I just feel emotionally drained from the sacrificial endings.


Don't forget Life drained as well, Op

#8
Masha Potato

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I always cry when there's no option to sacrifice the protagonist

#9
Il Divo

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What endings are not considered cliche`?

#10
SerenityRebirth

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Sorry for double post: As long as being a martyr isn't the only option for someone who is trying to be a hero/paragon. Happy endings (the really happy ones) stink, but the same can be said for the martyr ending when it's done over and over.

#11
SerenityRebirth

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Il Divo wrote...

What endings are not considered cliche`?


I guess all the endings have already been done. But when a franchise uses the same ending over and over, that can be quite boring/ over played. 

#12
llandwynwyn

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They're choices in DAO and ME3 so I don't see a problem.

#13
Iakus

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Yeah the last few Bioware games have had pretty downer endings no matter what choices you make. I'd like one where the protagonist at least has a chance (depending on chocies made) to survive and make a life once the credits roll.

#14
Guest_FemaleMageFan_*

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Something along the lines of the dark knight. If it is something like dom in gears of war 3 I will shoot myself

#15
Guest_Trista Faux Hawke_*

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Huh.

I liked having that option. What difference does it make if you have other endings to choose from? Just don't do that one... 

#16
MelRedux

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Honestly, I can't think of an ending that does not fit into one of these catagories:

1. Sacrifice protagonist for the greater good (cliche)
2. Protagonist walks off victorious into the sunset (cliche)
3. Protagonist fails miserably (which I could appreciate, but would send many into a blind FU BIOWARE rage. Although how that's different than a normal day....)

#17
llandwynwyn

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Mel_Redux wrote...

3. Protagonist fails miserably (which I could appreciate, but would send many into a blind FU BIOWARE rage. Although how that's different than a normal day....)


That's Hawke. :wizard:

#18
Il Divo

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Mel_Redux wrote...

Honestly, I can't think of an ending that does not fit into one of these catagories:

1. Sacrifice protagonist for the greater good (cliche)
2. Protagonist walks off victorious into the sunset (cliche)
3. Protagonist fails miserably (which I could appreciate, but would send many into a blind FU BIOWARE rage. Although how that's different than a normal day....)


Well, there's also the darker variant of #2. Protagonist is victorious and ready to burn the world to the ground. I could be wrong, but I tend to hear the sunset analogy in reference to good-aligned protagonists.

#19
Il Divo

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SerenityRebirth wrote...

Il Divo wrote...

What endings are not considered cliche`?


I guess all the endings have already been done. But when a franchise uses the same ending over and over, that can be quite boring/ over played. 


But even with this, what are you suggesting? DA:O for example already has both sacrifice endings and happy "settle down with your LI" style endings. I can get behind something different, but off the top of my head nothing comes to mind.

#20
Iakus

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Trista Faux Hawke wrote...

Huh.

I liked having that option. What difference does it make if you have other endings to choose from? Just don't do that one... 


Exactly.

The problem comes when all your choices inevitably funnel you into one particular ending you may not like.

DAO did the choice well.

DA2 and ME3, not so much.  Not so very, very much....

#21
FenrirBlackDragon

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I think as long as it's not the only option, I'm fine with it. I expect some sacrifice, and it seems appropriate depending on the type of character you're playing. But, for those who want a different ending, I think that should be there.

#22
InfinitePaths

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SerenityRebirth wrote...

 I will just come out ask it. Please do not do the "sacrifice myself for the greater good of all other people" ending again. Previous Dragon Age and Mass Effect games have done this. These endings weren't cliche to me until I noticed a trend in them being used quite alot. The goes for all media actually. I have read this story, played this story, and seen this story play out far too much. I'm just asking for no more of it...at least for a while. 

On another note, I do wonder how DA3 will be treated in this respect. Multiple endings are never easy. 


Riiight so just becouse you don't want it,we can't have the option to do it?Nonsense i want my charather to die for greater good,ME3 sucked becouse it didn't give the option not to sacrifice yourself,i want sacrifice and live option

#23
SteveGarbage

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I personally like the sacrifice of self for the greater good.
On top of the generally good feeling it gives me, it creates closure. If there isn't a definitive end to a character there is always a group that clamors and clamors for the next thing, even well after the story is completed.

#24
Reaverwind

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Il Divo wrote...

What endings are not considered cliche`?


None of them, actually. We've pretty much seen 'em all by now. What I don't want to see is Deus Ex Machina crap or "pick your flavor of suicide" while throwing character development out the window.

#25
milena87

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I'm ok with pretty much every type of ending as long as it's good and doesn't appear out of nowhere.

I loved the sacrifice ending in Origins (never chose it again after Awakening however), but what I really liked about it was the fact that it was one possible outcome and not a set ending.