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Please no more "sacrifice" (potential spoiler of other games)


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#26
Battlebloodmage

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It was just an option you can use though. In Mass Effect, my Shep didn't sacrifice himself. Kaidan didn't put him name on the Normandy, the same goes with my Warden, he and Morrigan are raising a baby somewhere. It's just choices you can make in a game. If you want to be a martyr, cool, if you don't, it's also cool.

#27
Massa FX

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Oh my. I hate kill the main character endings. Its depressing and cuts down on desire to replay. I loved DA:O for its options.... except my little elf sacrifice in the end.

What's the fascination with killing off the players avatar?

Please make better endings.

#28
Persephone

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Battlebloodmage wrote...

It was just an option you can use though. In Mass Effect, my Shep didn't sacrifice himself. Kaidan didn't put him name on the Normandy, the same goes with my Warden, he and Morrigan are raising a baby somewhere. It's just choices you can make in a game. If you want to be a martyr, cool, if you don't, it's also cool.


Yup.

The only ME3 ending I see as a true sacrifice ending is Refusal with Shepard's epic speech (William Wallace channeling....) beforehand.

#29
SerenityRebirth

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For me, DA:O was fine with sacrificial ending. But then a few years later, we have ME3. If in a few years we have yet another, it just seems too much too soon.

#30
BubbleDncr

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To me, the difference between DA:O and ME3 was that in DA:O, it was a choice.

When I first found out in Origins that the Warden or Alistair had to die, my heart sunk. But then when Morrigan presented the Dark Ritual option, I was honestly, truly torn. I It was a really tough choice for me to convince Alistair to do the Ritual, because I didn't want my character or his to die.

Later on, I did a playthrough where I did do the sacrifice - it was less emotional, because I already knew what was coming, but it still made me very sad for that character when he sent Morrigan away and decided to give his life.

ME3, on the other hand, doesn't give you a choice. Whatever option you do, Shepard dies (if she doesn't, its only a surprise - you don't go into it knowing that will happen). So its not as powerful, because you're not choosing to sacrifice your character. It's being forced upon you.

So, I'm fine with sacrificial endings if the sacrifice is something the player decides to do/do not do. But I'll be disappointed if they keep making games where the PC's only option is to give their life.

#31
SerenityRebirth

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BubbleDncr wrote...

To me, the difference between DA:O and ME3 was that in DA:O, it was a choice.

When I first found out in Origins that the Warden or Alistair had to die, my heart sunk. But then when Morrigan presented the Dark Ritual option, I was honestly, truly torn. I It was a really tough choice for me to convince Alistair to do the Ritual, because I didn't want my character or his to die.

Later on, I did a playthrough where I did do the sacrifice - it was less emotional, because I already knew what was coming, but it still made me very sad for that character when he sent Morrigan away and decided to give his life.

ME3, on the other hand, doesn't give you a choice. Whatever option you do, Shepard dies (if she doesn't, its only a surprise - you don't go into it knowing that will happen). So its not as powerful, because you're not choosing to sacrifice your character. It's being forced upon you.

So, I'm fine with sacrificial endings if the sacrifice is something the player decides to do/do not do. But I'll be disappointed if they keep making games where the PC's only option is to give their life.


I'm glad you posted this. In my haste to post this topic, I realized that it wasn't that I was necessarily angered by the sacrifice, I just hope it is not a forced ending. Though I admit I was not happy with Alistair sleeping with MOrrigan...it was still an option. Quite a unique one too. 

#32
Realmzmaster

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The choices should depend on the plot. If the plot calls for sacrifice that is fine. Also not every plot has to revolve around fighting the great evil. I would like to see a plot where the greater evil can be defeated in more ways than just combat. Something on the lines of how Isabela removed Castillon from the equation in her personal quest or how in Planescape torment the Nameless One does not have to fight the final enemy but simply talk to the Transcedent One and merge with him..

#33
BubbleDncr

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SerenityRebirth wrote...

BubbleDncr wrote...

To me, the difference between DA:O and ME3 was that in DA:O, it was a choice.

When I first found out in Origins that the Warden or Alistair had to die, my heart sunk. But then when Morrigan presented the Dark Ritual option, I was honestly, truly torn. I It was a really tough choice for me to convince Alistair to do the Ritual, because I didn't want my character or his to die.

Later on, I did a playthrough where I did do the sacrifice - it was less emotional, because I already knew what was coming, but it still made me very sad for that character when he sent Morrigan away and decided to give his life.

ME3, on the other hand, doesn't give you a choice. Whatever option you do, Shepard dies (if she doesn't, its only a surprise - you don't go into it knowing that will happen). So its not as powerful, because you're not choosing to sacrifice your character. It's being forced upon you.

So, I'm fine with sacrificial endings if the sacrifice is something the player decides to do/do not do. But I'll be disappointed if they keep making games where the PC's only option is to give their life.


I'm glad you posted this. In my haste to post this topic, I realized that it wasn't that I was necessarily angered by the sacrifice, I just hope it is not a forced ending. Though I admit I was not happy with Alistair sleeping with MOrrigan...it was still an option. Quite a unique one too. 


Yea - I basically had screwed up at Redcliff and gotten a -40 approval from Alistair, so I worked my butt off to get back in his good graces to romance him without him dumping me when he became king. So it really was hard for me to ask him to sleep with her, but at least we both lived. But it was definately the toughest choice I've ever had to deal with in a video game.

#34
Guest_Nyoka_*

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Dying doesn't sound inquisitorial.

#35
thats1evildude

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llandwynwyn wrote...
That's Hawke. :wizard:


Hawke succeeds at nearly every turn, actually. The expedition makes him a rich man, which is what he intended. The qunari are defeated, which has the net benefit of making him the Champion. And depending on your choices, Hawke either succeeds in defending the mages and defies the templars, or he exterminates the corrupt Circle and is appointed viscount.

Modifié par thats1evildude, 20 septembre 2012 - 05:40 .


#36
Morgax_Warrior

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It is satisfiyng if executed in the right way, i enjoy gutting up the enemy if i am about to die in videogames, as a final justice.
Mass effects sacrifice theme wasn't that good, it felt like being kicked in stomach multiple times without a chance to strike back.

Modifié par Morgax_Warrior, 20 septembre 2012 - 06:28 .


#37
DarkKnightHolmes

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I thought DAO did it extremely well.

#38
Crowlover

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Honestly I really like how DAO set up the end game self-sacrifice option.

1) You can kill the Archdemon and sacrifice yourself (Like a true hero should)
2) Have someone else kill the Archdemon (Which pretty much makes you a coward regardless of everything else you have done to get to that point)
3) Coerce Alister into a black magic sex ritual (Save yourself at the potential cost of unknown consequences in the future)

It was a really nice way to pose the question: How much of a hero do you really want to be?

#39
RinuCZ

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It's kind of off-topic but I'd love to see a band in action instead of single-out a protagonist in the end.

As for sacrifice, I prefer DAO way. You get all equal solutions sending a varied message. The one where you used "secret companion" as a final striker was a great move which moved last hours of that game into a totally different territory. It was the first time when I based last decisions purely on possible long-term outcomes instead of submitting to my "Paladin complex" again.

Modifié par RinuCZ, 20 septembre 2012 - 09:00 .