I have tried to maintain a healthy balance of power between the schools as well. This is what I primarily need feedback for. I am also curious as to whether specialization would be considered clearly weaker than being a generalist, a possibility, or a clear advantage over being a generalist.
Some changes to note:
- all the hand spells require a glove as a material component. Glove is destroyed. Grapple of a hand is also opposed by the Escape Artist skill in tandem with small size rather than just large size and great strength. This should give some dex based characters a defense against these spells.
- Sword spells are cast on a sword. Black blade destroys the sword. (sword is a henchman rather than a summon)
- Illusion spells draw upon a real place in game - Shadow Plane - which exists in parallel with most "prime material" areas of game. This will open up new spells for the illusionist such as shadow walk, and overlooked additions like summon shadow etc... Shadows and shades incidentally are not undead in Arnheim, but fear light.
- Necromancy raise dead spells etc... have not been altered yet, but I intend to change the way they work, and enabling Necromancers to cultivate armies of undead rather than just one summon at a time. Raising an undead however will likely require an appropriate corpse or the like as material component.
- I'd like to give Conjurer specialists the ability to chose from a wider list of summons, but have not worked this out yet.
- I'd also like to restrict the Time Stop spell to Divination specialists, but am unsure if this is going to far.
Abjuration <---> Evocation
Conjuration <---> Enchantment
Divination <---> Illusion
Necromancy ----> Evocation
Transmutation ---> Abjuration
Wizard Spells Per School
ABJURATION
------0-------
Resistance
------1-------
Endure Elements
Protection from Alignment
------2-------
Lesser Dispel
Resist Elements
------3-------
Clarity
Dispel Magic
Protection from Elements
Circle of Protection from Alignment
------4-------
Lesser Spell Breach
Minor Globe of Invulnerability
Remove Curse
------5-------
Dismissal
Lesser Mind Blank
Lesser Spell Mantle
Energy Buffer
------6-------
Globe of Invulnerability
Greater Dispelling
Greater Spell Breach
------7-------
Spell Mantle
Banishment
------8-------
Mind Blank
Etherealness
------9-------
Greater Spell Mantle
Disjunction
CONJURATION
------0-------
Acid Splash
------1-------
Grease
Summon Creature I
------2-------
Acid Arrow
Cloud of Bewilderment
Summon Creature II
Web
------3-------
Stinking Cloud
Summon Creature III
Acid Breath
------4-------
Summon Creature IV
Tentacle Swarm
------5-------
Cloudkill
Lesser Planar Binding
Summon Creature V
Acid Armor
Mind Fog
------6-------
Acid Fog
Planar Binding
Summon Creature VI
------7-------
Summon Creature VII
------8-------
Greater Planar Binding
Summon Creature VIII
------9-------
Gate
Summon Creature IX
DIVINATION
-------0-------
-------1-------
Identify
True Strike
-------2-------
See Invisibility
Owl's Wisdom
Fox's Cunning
Ultravision
-------3-------
Clairaudience
Find Traps
-------4-------
Remove Blindness/Deafness
Scry
-------5-------
-------6-------
True Seeing
Legend Lore
-------7-------
Power Word, Stun
-------8-------
Premonition
-------9-------
Power Word, Kill
Time Stop
ENCHANTMENT
-------0-------
Daze
-------1-------
Charm Person
Sleep
Magic Weapon
Mage Armor
-------2-------
Continual Light
Eagle's Splendor
Flame Weapon
Hideous Laughter
Animate Dagger
-------3-------
Hold Person
Greater Magic Weapon
Keen Edge
Haste
Slow
-------4-------
Charm Monster
Confusion
Curse
-------5-------
Dominate Person
Feeblemind
Hold Monster
-------6-------
Mass Haste
-------7-------
Protection from Spells
Animate Weapon
-------8-------
Mass Charm
Blackstaff
-------9-------
Dominate Monster
Black Blade of Disaster
EVOCATION
-------0-------
Electric Jolt
Ray of Frost
-------1-------
Burning Hands
Magic Missile
Ice Dagger
Shield
Sonic Boom
-------2-------
Electric Loop
Blast of the Iron Horn
-------3-------
Flame Arrow
Fireball
Lightning Bolt
Scintillating Sphere
-------4-------
Elemental Shield
Wall of Fire
Ice Storm
Lesser Missile Storm
-------5-------
Cone of Cold
Firebrand
Ball Lightning
-------6-------
Chain Lightning
Greater Missile Storm
-------7-------
Delayed Blast Fireball
Prismatic Spray
Great Thunderclap
-------8-------
Incendiary Cloud
Sunburst
-------9-------
Meteor Swarm
ILLUSION
-------0-------
Dancing Lights
Light
Flare
-------1-------
Color Spray
-------2-------
Blindness/Deafness
Invisibility
Ghostly Visage
Darkness
-------3-------
Invisibility Sphere
Displacement
-------4-------
Improved Invisibility
Phantasmal Killer
Shadow Conjuration
-------5-------
Greater Shadow Conjuration
-------6-------
Ethereal Visage
Shades
-------7-------
Shadow Shield
-------8-------
Mass Blindness/Deafness
-------9-------
Weird
NECROMANCY
-------0-------
Bind Familiar
-------1-------
Ray of Enfeeblement
Scare
Negative Energy Ray
-------2-------
Endurance
Ghoul Touch
Death Armor
Stone Bones
-------3-------
Vampiric Touch
Negative Energy Burst
-------4-------
Contagion
Enervation
Fear
-------5-------
Animate Dead
-------6-------
Circle of Death
Undeath to Death
Channel Warrior Spirit (aka tenser's transformation)
-------7-------
Control Undead
Finger of Death
-------8-------
Create Undead
Horrid Wilting
-------9-------
Energy Drain
Wail of the Banshee
TRANSMUTATION
-------0-------
-------1-------
Expeditious Retreat
Iron Guts
-------2-------
Combust
Knock
Ursine Strength
Feline Grace
-------3-------
Gust of Wind
Rogue's Cunning
-------4-------
Polymorph Self
Dimensional Jump
Baleful Polymorph
Stoneskin
-------5-------
Dimensional Portal
Interposing Hand
-------6-------
Greater Stoneskin
Flesh to Stone
Stone to Flesh
Forceful Hand
-------7-------
Teleport
Grasping Hand
-------8-------
Clenched Fist
-------9-------
Shapechange
Crushing Hand
Modifié par henesua, 28 septembre 2012 - 03:22 .





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