iakus wrote...
Volus Warlord wrote...
Bioware does not believe in them.
Although a "Red Wedding" mission has enormous potential to be awesome.
Care to mention anything specific?
iakus wrote...
Volus Warlord wrote...
Bioware does not believe in them.
Although a "Red Wedding" mission has enormous potential to be awesome.
Volus Warlord wrote...
iakus wrote...
Volus Warlord wrote...
Bioware does not believe in them.
Although a "Red Wedding" mission has enormous potential to be awesome.
Care to mention anything specific?
Versus Omnibus wrote...
Palipride47 wrote...
I would not like a wedding option, especially a Skyrim wedding option (basically a fetch quest where you throw an amulet at someone and say, "we're married now")
Bioware already has dysfunctional romance, we don't need dysfunctional marriage and dysfunctional divorce.
I wouldn't want a quest where I have to run over to a magistrate and settle an estate, custody and visitation schedules between a future viscountess and her crazed apostate former lover who blew up a Chantry.
You're working too hard.
iakus wrote...
Look, people are always complaining hwo shallow romances are in games. "x number of conversations and awkward love scene" sound familiar?
So what's wrong with adding some new/different material tied to the romance? Including the possibility of a wedding? Stuff that adds a level of immersion to the game, seperates it further from the standard dungeon crawler?
Romances are already optional content. What's wrong with exploring new ways of presenting them?
Modifié par Il Divo, 21 septembre 2012 - 03:38 .
Well, so would I, but I don't think the resources that go into romance are really substantive enough to make that big a differenceIl Divo wrote...
iakus wrote...
Look, people are always complaining hwo shallow romances are in games. "x number of conversations and awkward love scene" sound familiar?
So what's wrong with adding some new/different material tied to the romance? Including the possibility of a wedding? Stuff that adds a level of immersion to the game, seperates it further from the standard dungeon crawler?
Romances are already optional content. What's wrong with exploring new ways of presenting them?
Yeah, but I don't really think x number of conversations + awkward love scene + marriage to really be adding a new level of immersion. If anything, it feels like an additional excuse to keep reminding the player of how awesome we are: stop the bad guy, get the girl, etc. It's already symptomatic of why I consider some Obsidian storylines/character interactions to be a bit more complex, with the approach to Visas/Handmaiden reinforcing the overarching narrative (the PC's ability to form bonds easily).
To put it another way: if romances are going to be expanded, I don't see weddings as being the means with which to do it. I'd prefer Bioware to consider other efforts (Ex: KotOR 2) or re-examine their approach to cheating mechanics (Ex: Choosing Miranda over Ashley). Hell, even the Jacob/Thane romances would be a good approach, if it was given sufficient resources.
Of course, my ideal scenario is for Bioware to de-emphasize romances altogether. If the resources which went into LIs could be put into achieving a level of reactivity similar to Alpha Protocol, I would trade it in a heart beat.
Lord Aesir wrote...
Well, so would I, but I don't think the resources that go into romance are really substantive enough to make that big a difference
Guest_Trista Faux Hawke_*
PurebredCorn wrote...
Trista Faux Hawke wrote...
hmmmmmmmmmmmk. Moving on...
Look, Bioware, dudes, seriously - let some of us marry hot guys/girls in the game - don't care if it's in the beginning, middle, or end. It'd be fun.
Games are fun. Fun and games. Fun fun fun. Remember fun?
FUN.
F*ck.
Threads tend to have a life of their own and rarely end up where you think they will. It's very entertaining... sort of.
Guest_Trista Faux Hawke_*
iakus wrote...
ould you object to a wedding as part of an individual character's romance? Not a big lavish thing where picking out the flowers and arranging guest lists are done, but where the romance may culminate in a proposal and a quick trip to a chantry, or a Keeper, or whatever?
Modifié par Trista Faux Hawke, 21 septembre 2012 - 04:00 .
Il Divo wrote...
iakus wrote...
Look, people are always complaining hwo shallow romances are in games. "x number of conversations and awkward love scene" sound familiar?
So what's wrong with adding some new/different material tied to the romance? Including the possibility of a wedding? Stuff that adds a level of immersion to the game, seperates it further from the standard dungeon crawler?
Romances are already optional content. What's wrong with exploring new ways of presenting them?
Yeah, but I don't really think x number of conversations + awkward love scene + marriage to really be adding a new level of immersion. If anything, it feels like an additional excuse to keep reminding the player of how awesome we are: stop the bad guy, get the girl, etc. It's already symptomatic of why I consider some Obsidian storylines/character interactions to be a bit more complex, with the approach to Visas/Handmaiden reinforcing the overarching narrative (the PC's ability to form bonds easily).
To put it another way: if romances are going to be expanded, I don't see weddings as being the means with which to do it. I'd prefer Bioware to consider other efforts (Ex: KotOR 2) or re-examine their approach to cheating mechanics (Ex: Choosing Miranda over Ashley). Hell, even the Jacob/Thane romances would be a good approach, if it was given sufficient resources.
Of course, my ideal scenario is for Bioware to de-emphasize romances altogether. If the resources which went into LIs could be put into achieving a level of reactivity similar to Alpha Protocol, I would trade it in a heart beat.
Guest_Trista Faux Hawke_*
Lord Aesir wrote...
Well, so would I, but I don't think the resources that go into romance are really substantive enough to make that big a difference
Palipride47 wrote...
I would not like a wedding option, especially a Skyrim wedding option (basically a fetch quest where you throw an amulet at someone and say, "we're married now")
Bioware already has dysfunctional romance, we don't need dysfunctional marriage and dysfunctional divorce.
I wouldn't want a quest where I have to run over to a magistrate and settle an estate, custody and visitation schedules between a future viscountess and her crazed apostate former lover who blew up a Chantry.
Modifié par Renmiri1, 21 septembre 2012 - 04:15 .
iakus wrote...
If Bioware had that level of reactivity, I think it would apply to the romances as well. There were four LIs in Alpha Protocol, after all![]()
But the point is, how can romances be "improved?" I'd rather not go the standard route of "gut it completely" which has been done to other game aspects. Weddings (depending on how they were handled) could be one way (not the only way, by any means) to add more flavor to the romances. Not just to show "how awesome you are" but to show the deepening of the bond between the characters.
Modifié par Il Divo, 21 septembre 2012 - 04:37 .
Modifié par Aetheria, 21 septembre 2012 - 04:36 .
Il Divo wrote...
iakus wrote...
If Bioware had that level of reactivity, I think it would apply to the romances as well. There were four LIs in Alpha Protocol, after all![]()
True, but my relevant point was that in the grand scheme of things, what the romance is achieving might not be considered particularly noteworthy. I was impressed with the concept when I first saw it in KotOR. But aside from exchanging a kiss for sex, I can't say Bioware games have pushed the concept in any interesting direction, Morrigan's Dark Ritual aside. Now, if Bioware wanted to take romances down that direction instead, I could certainly get behind it.
Personally, I think that there are much more effective means of illustrating the deepening of bonds between characters or to increase interactivity, hence my dislike of this particular approach, ones which don't even need to depend on a character being a love interest in order to accomplish. Some of the best relationships in ME (and other games) for example weren't even developed with the LIs (Garrus and Male shep, Mordin, etc). But the key issue that caused this wasn't that the player couldn't marry their LI.
But If the topic is adding flavor to romances, I find conflict to be a more interesting approach. That, or tying the romances back to the overarching point of the story, hence the KotOR 2 comparison. Love interests there referenced Kreia's point that the PC was able to form force bonds to others more easily. Hell, a female exile could inadvertently cause Atton to fall to the dark and attack Disciple by rejecting him in the TSLRCM. I find the implications there to be more intriguing.
Don't look under your Hawke's bed tonight. It's a waste of time. I assure you that I've planted no means of heinous revenge for your brutal emotional abuse whatsoever.In DA2, my favorite romance was the Merrill rivalmance.
Modifié par Xilizhra, 21 septembre 2012 - 05:13 .
Xilizhra wrote...
Don't look under your Hawke's bed tonight. It's a waste of time. I assure you that I've planted no means of heinous revenge for your brutal emotional abuse whatsoever.In DA2, my favorite romance was the Merrill rivalmance.
Modifié par The Ethereal Writer Redux, 21 septembre 2012 - 06:07 .
Guest_Trista Faux Hawke_*
Aetheria wrote...
I've already had to plan a real-life wedding once and have no desire to do it again in any form.
Modifié par Trista Faux Hawke, 21 septembre 2012 - 06:12 .
Trista Faux Hawke wrote...
I believe you could have an in-game wedding in Fable 3 and also in Skyrim, right? Are there any others? Unsure.
and then actually see your little character in a wedding cut-scene.
iakus wrote...
But who's to say this wouldn't take romances in a new direction? What if a mage protagonist and a templar LI wanted to marry? What kind of stir would that make? Would a dalish accept an Andrastrean wedding? What does a dwarf wedding even look like?
The beliefs and prejudices of the various peoples in Thedas could make any public declaration of love very interesting indeed.
There are many ways to show the strengthening of bonds among characters. Including LIs. But this particular thread is about weddings. I certainly don't think marrying the LI is end-all/be-all of the relationship. But I do think it has the potential to add something to certain relationships.
In DA2, my favorite romance was the Merrill rivalmance. I enjoyed how you can have Hawke clearly care about her while at the same time disapproving of her reckless use of blood magic. And over the course of the game they overcome this obstacle (though not without sorrow).
Isn't that what a heroic fantasy game is about, overcoming obstacles?
Modifié par Il Divo, 21 septembre 2012 - 02:36 .