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The Warden - Calling


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#26
Melca36

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the game takes place a little while after the events of DA2


And there is no way I would buy this.  My Warden got the cure of the taint from Morrigan in Witchhunt, and disappeared after being cured of it.  

#27
DarkKnightHolmes

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I'll just give Avernus a call and, since I'm a mage, he can teach me and then I'll live forever!

#28
SteveGarbage

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Zobo wrote...
This. My Warden certainly do not want to die on The Deep Roads in a suicidal march, that would be as out off character as it gets. So no and one more time no.
I would rather hang out with Morrigan, I bet togeather we can think of something to get rid of the Warden problem.

Those who are into going down in a blaze of glory, you guys already had your chance in DAO.

I don't particularly want to die in 50 or 60 years from old age (or sooner, who knows). But even I spent every day trying to figure out a way around this death sentence, I'm highly doubtful that I'm going to stop death.

WIth the Wardens, they can try to fight it, but considering the Wardens haven't figured out a way to cure the taint yet, it seems beyond their capabilities. So the real choices then are go on a Calling, go out on your terms, or refuse and eventually be warped into a ghoul.

My Tabris Warden sent Loghain to do it to redeem himself.
My Aeducan Warden performed the Dark Ritual to sidestep an eary death.
My Mahariel Warden let Alistair take the blow (she's a human hater, anyway).

It doesn't change the fact that somewhere down the line, they're all going to succumb to the taint. I don't want some cheap cop out that "I was the first person smart enough to figure out how to cure the taint!" I don't see how it is out of character for anyone — from my Chantry-loving Tabris elf, to my sense of entitlement Aeducan to my human hating Mahariel elf — to hit that point when they realize, I am tainted and this is the end. After years of seeing what the darkspawn are and what they could do, I don't know how a Warden could sit there and think that the alternative is better than the Calling.

Edit: As to the person who suggested Alistair kill her, that's all fine and good for you, but then what about Alistair. He's going to undergo it, too. I can see refusing sucide in the Deep Roads for some other form of suicide, I guess, but in the end, the Warden has to die.

As for the Avernus things, I guess if you're into that kind of blood magic and torturing Wardens and all that stuff, that might work. But even Avernus isn't immortal.

Edit2: From the Codex Entry, Avernus' Notes:
I can feel the corruption starting to take its toll on my body. I must
not succumb. There is too much work to be done. Through my magic I've
been able to slow its inevitable spread, but not stop it completely. I
am starting to hear things, even while awake: A voice--more beautiful
than any other--that calls to me from the depths. In my dreams, I see
the Black City, and I am drawn towards it. There is something there, an
answer to what this taint is, this taint that we share with the
darkspawn...

Even with more than 200 years and some vile research practices, he is thus so far unsuccessful. He says he's getting close, but it's unclear if he will ever get there. Maybe there is an answer. Maybe there isn't and he's not actually getting closer to anything. Hard to tell.

Modifié par SteveGarbage, 20 septembre 2012 - 07:14 .


#29
Il Divo

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If anything, wouldn't Alistair succumb first since he's been a Warden longer?

#30
Maclimes

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Melca36 wrote...

the game takes place a little while after the events of DA2


And there is no way I would buy this.  My Warden got the cure of the taint from Morrigan in Witchhunt, and disappeared after being cured of it.  


Whaaaat? I don't remember that. Was that an alternate dialogue option?

#31
SteveGarbage

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Il Divo wrote...

If anything, wouldn't Alistair succumb first since he's been a Warden longer?


Not necessarily. There's no set timer. The Warden may start hearing the call of the old gods before him, there's nothing to say that he has to come first. He does have a head start, however.

Maclimes wrote...

Melca36 wrote...

the game takes place a little while after the events of DA2


And
there is no way I would buy this.  My Warden got the cure of the taint
from Morrigan in Witchhunt, and disappeared after being cured of it.  


Whaaaat? I don't remember that. Was that an alternate dialogue option?

I don't think that's actually a real thing. Imagination, more like, since I can't recall anything even remotely close to that occurring.

#32
DarkKnightHolmes

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Maclimes wrote...

Melca36 wrote...

the game takes place a little while after the events of DA2


And there is no way I would buy this.  My Warden got the cure of the taint from Morrigan in Witchhunt, and disappeared after being cured of it.  


Whaaaat? I don't remember that. Was that an alternate dialogue option?


It's called fan fiction!

#33
Zobo

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I don't particularly want to die in 50 or 60 years from old age (or sooner, who knows). But even I spent every day trying to figure out a way around this death sentence, I'm highly doubtful that I'm going to stop death.

WIth the Wardens, they can try to fight it, but considering the Wardens haven't figured out a way to cure the taint yet, it seems beyond their capabilities. So the real choices then are go on a Calling, go out on your terms, or refuse and eventually be warped into a ghoul.

Well, then it will be a second BW game where I prefer to refuse :).

Also there is one major factor no one has mentioned in this topic by now. The Architect. This one clearly  knows how to make darkspawns that are not crazy and also owes our Warden, if spared in Awekening. So yet another option atop Avernus and Morrigan.

Modifié par Zobo, 20 septembre 2012 - 09:26 .


#34
Maclimes

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DarkKnightHolmes wrote...

Maclimes wrote...

Melca36 wrote...

the game takes place a little while after the events of DA2

And there is no way I would buy this.  My Warden got the cure of the taint from Morrigan in Witchhunt, and disappeared after being cured of it.  


Whaaaat? I don't remember that. Was that an alternate dialogue option?


It's called fan fiction!


Headcanon is my nemesis.

#35
Il Divo

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Seriously, where are people getting this "Morrigan lets you circumvent the taint" thing from? Did I miss something huge?

#36
Vandicus

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I'm of the opinion that the Warden won't die in the Calling. Maybe while playing Portal with Morrigan he'll die fighting an evil being or he'll be cured so that he doesn't have to die, but him going out the same way as all the other Wardens seems unlikely.

#37
The Hierophant

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Il Divo wrote...

Seriously, where are people getting this "Morrigan lets you circumvent the taint" thing from? Did I miss something huge?

Same here. On the flip side a mage warden could prolongue their life with BM like Avernus.

#38
Jerrybnsn

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EpicBoot2daFace wrote...

So, doing the ultimate sacrifice really doesn't matter?


For the expansion Awakenings, no.  If you want your decision imported over you'll have to play your dead warden and no mention of your sacrifice is ever used....for obvious reasonings.   It wasn't suppose to be that way, but corners had to be cut to make way for the new direction of the now infamous DA2.   If you just make an Orleasian Warden then none of your decision import and you get the canon.

#39
Soltan Heatwave

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The only thing that Morrigan did was prevent you from dying when you killed the Archdemon. WitchHunt is not Cannon in the DA world if I am not mistaken. If you went through the Mirror, there may be a number of things that happen to you, but I don't think the events of WH matters. The only person that may help you is the Architect, if he chooses to and you can find him. I would like a calling DLC for my warden if for anything to end his story. Maybe he can liberate a Thaig or even save Orzammar again and become an even greater hero.

#40
Menagra

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Think if you could play as your warden, Hawk, Hawk LI (or Hawk sibling) and the inquisitor (like they became squadmates). Oh and you see your surviving Warden LI along the way and witness the reunion. You can play as your old heroes in the same party.

Would be best DLC EVER!

#41
Menagra

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Soltan Heatwave wrote...

The only thing that Morrigan did was prevent you from dying when you killed the Archdemon. WitchHunt is not Cannon in the DA world if I am not mistaken. If you went through the Mirror, there may be a number of things that happen to you, but I don't think the events of WH matters. The only person that may help you is the Architect, if he chooses to and you can find him. I would like a calling DLC for my warden if for anything to end his story. Maybe he can liberate a Thaig or even save Orzammar again and become an even greater hero.


OMG architect! Yes! :o

#42
Menagra

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Are we allowed to bump still? or is that against the rules?

#43
Jerrybnsn

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Providing that my missing Warden hasn't been dumped in the Waking Sea somewhere by the Bioware devs as an expedient "conclusion and closure", my Warden won't be ready for the His/Her calling until 960 DA. DAIII takes place during the 40s,....so this dlc or expansion will have to be played some twenty years in the future of DAIII. So it would have to be a very small area that they would be in and no connection with events in the outside world. So, yeah, the Deep Roads would be a perfect place for the Warden's Calling.

I'm excited for this. Can we start the rumors now?

Modifié par Jerrybnsn, 20 septembre 2012 - 11:42 .


#44
Renmiri1

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EpicBoot2daFace wrote...

So, doing the ultimate sacrifice really doesn't matter?


No, you are the one deciding to retcon your own story.

If you decide to import a Warden that did the Ultimate Sacrifice, what you are doing is essentially retconning your own story. No one forces you to use your dead Warden. If you decide you want hom alive for DAA it means you retconned him / her as  NOT doing the Ultimate Sacrifice. Your choice.

#45
Jerrybnsn

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Renmiri1 wrote...

EpicBoot2daFace wrote...

So, doing the ultimate sacrifice really doesn't matter?


No, you are the one deciding to retcon your own story.

If you decide to import a Warden that did the Ultimate Sacrifice, what you are doing is essentially retconning your own story. No one forces you to use your dead Warden. If you decide you want hom alive for DAA it means you retconned him / her as  NOT doing the Ultimate Sacrifice. Your choice.


If you want to import your decisions your are forced to use your dead Warden.  I personally couldn't play the game that way because it was ridiculous.  What's with this "retconning" thing you mention?

#46
Vandicus

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Look at it this way people, the Warden is about as special snowflake as it gets. EVERYTHING can work out for him/her, cept Morrigan leaving male Warden, and even that was changed by dlc.

I don't really see the Warden going out in a traditional fashion. The ordinary is not for him/her.

#47
KENNY4753

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SteveGarbage wrote...

Your Warden imports into the new game and you'd have a chance to adjust the best effort to import the face morph (in case it looks god awful in the new game) and then you and a couple other Wardens and/or Legion of the Dead members head into the Deep Roads for the last hurrah. 

I would love to go with the Awakening companions as ther was only 1 year difference between their joinings they would all roughly got he same time but I wiould want Valenna, Oghren, and Sigrun definately alongside my Warden, as well as Leliana since that was my Warden's LI

#48
TEWR

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Il Divo wrote...

EpicBoot2daFace wrote...

Sort of off topic, but I'll ask it here. How does a dead Warden import into Awakening? Does it have any significane in the story or do they just act like your death never happened?


I believe it's the second one. That, or you can make an Orlesian Warden.


Based on something Dave of Canada told me months back, it seems that if you import your dead Warden into Awakening, and then import that file into DAII, your Warden reverts back to being dead and it's as if you played as the Orlesian Warden with all of your choices imported.

So while in Awakening you'll just play as a DR Warden if you import an US one, if you import that Awakening file into DAII your Warden goes back to being an US Warden.

SoltanHeatwave wrote...

WitchHunt is not Cannon in the DA world if I am not mistaken


It is canon. Seriously, I don't know where people get this idea that it's not canon.

Modifié par The Ethereal Writer Redux, 21 septembre 2012 - 12:05 .


#49
KENNY4753

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Vandicus wrote...

Look at it this way people, the Warden is about as special snowflake as it gets. EVERYTHING can work out for him/her, cept Morrigan leaving male Warden, and even that was changed by dlc.

I don't really see the Warden going out in a traditional fashion. The ordinary is not for him/her.

I agree with you. I think somehow he/she won't have to go on their calling. Something will happen. Maybe Flemeth or Morrigan do something to stop it from happening him/her.

#50
Renmiri1

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Jerrybnsn wrote...

Renmiri1 wrote...

EpicBoot2daFace wrote...

So, doing the ultimate sacrifice really doesn't matter?


No, you are the one deciding to retcon your own story.

If you decide to import a Warden that did the Ultimate Sacrifice, what you are doing is essentially retconning your own story. No one forces you to use your dead Warden. If you decide you want hom alive for DAA it means you retconned him / her as  NOT doing the Ultimate Sacrifice. Your choice.


If you want to import your decisions your are forced to use your dead Warden.  I personally couldn't play the game that way because it was ridiculous.  What's with this "retconning" thing you mention?


No you are not forced. You can just use an Orlesian Warden. 

Retconning - 
Retroactive continuity[/b] (retcon[/b] for short)[1] is the alteration of previously established facts in a fictional work.[2] Retcons are done for many reasons, including the accommodation of sequels or further derivative works in a series, wherein newer authors or creators want to revise the in-story history to allow a course of events that would not have been possible in the story's original continuity. Other reasons might be the reintroduction of popular characters, resolution of errors in chronology, the updating of a familiar series for modern audiences, or simplification of an excessively complex continuity structure.