David Gaider wrote...
I suspect there's also an element of powergamers who cannot conceive of getting "negative points" for anything, despite the fact that you can easily earn maximum Friendship with Anders three times over during the course of the game.
Or at least this is their professed reasoning. I've always found it interesting how some people characterize Anders' brief disappointment as akin to shooting him in the head, or suggest that he is angry at you for the rest of the game-- or, alternatively, that he hits on you for the rest of the game even if you turn him down-- neither of which are remotely true...
Personally, my Hawke did start the romance with Anders initially, but when we got to the "I'll just break your heart" speech she thought about it and said "Okay, then we're done." And, as you say, it was quite possible to build up his affection again very quickly and remain friends. The way I see it, if you love someone, you also respect them... so when their assessment of your relationship is that it'll ultimately lead to doom and depression, maybe you should listen to them.

Slightly contrary to what you say, he did later seem to try to break up Hawke and Fenris... but maybe he wouldn't have done so if Hawke and himself hadn't started that relationship in chapter one before nipping it in the bud; I don't know.

I agree that a certain part of the problem is gamers' desire to "win" everything and thus avoid negative points. I would have thought that the friendship/rivalry system would help to stop that, since you can "win" in either direction, but I guess not!
Honestly, I think that another part of the problem is that it would be nice to be able to disagree with characters while you both still see where the other is coming from... to be able to explain why you see things differently, rather than agreeing and getting approval or disagreeing and getting disapproval. But that's just my two eurocents.