David Gaider wrote...
scyphozoa wrote...
lol, I love this topic. People who are uncomfortable flirting with a fictional character, but so narcissistic that they don't want to reject him.
I suspect there's also an element of powergamers who cannot conceive of getting "negative points" for anything, despite the fact that you can easily earn maximum Friendship with Anders three times over during the course of the game.
Or at least this is their professed reasoning. I've always found it interesting how some people characterize Anders' brief disappointment as akin to shooting him in the head, or suggest that he is angry at you for the rest of the game-- or, alternatively, that he hits on you for the rest of the game even if you turn him down-- neither of which are remotely true... though I guess that kind of justification sounds better than saying "it made me feel uncomfortable".
Hey Gaider, I just wanted to tell you my reaction to that particular scene with Anders.
I was uncomfortable flirting with Anders, and although that in itself didn't bother me (in a long term sense) so much I will readily admit that as soon as I rejected Anders and saw "rivalry" points I immediately wanted to reload and find a new way to handle the situation. I felt horrible when I got those rival points, and I felt horrible to Anders reaction.
I'm personally not opposed to the way it was handled per se, but throughout my entire gaming career I have been "trained" to handle things in a certain way. When Anders reacted negatively I thought (read: instinctively reacted) that I had cut off content regarding Anders in some way down the line or that I had somehow "lost."
I felt the same way when I recieved rivalry points. I personally felt like rivalry points was "bad" for me in the game. That rivalry points means I did something wrong as I, the player, wanted to be friends with every companion in the game. Now rivalry points don't quite mean that you are not friends or allies of course (and I felt like the friend/rivalry system is a step in the right direction.) but as a player of DAO, and other games that have a "morality" system with party members... I felt like I lost and as such felt like I was playing wrong.
I'm kinda rambling here, but I am trying to say that I felt punished for being friendly to Anders, and I felt punished when I didn't want to be in a relationship with him, even if that wasn't necesarily true. I don't know if that is necesarrily bad or not, but it did feel liek an out of the blue wrist slap to me.
Maybe when I play more games that try to encorporate the "friendship/rivarly" system I might warm up to more moments like these. There are simply not that many games that give me this sort of reaction or situations though. I think that is a good thing, even if i'm not used to it.





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