When I create my custom rewards.GDA file and put it in the toolsetexport directory of my module, I have to use the File->Restore Environment option to get the toolset to recognize that override. After that I can choose my plot reward just fine and it works in game, but I still think I am doing something wrong.
Once I use the Restore Environment option after already having a custom GDA file loaded, it seems to strip out the reward label and replace it with the numeric row ID of that reward instead. So I have to go back into the plot editor and reselect the reward label for each plot with a reward.
So after creating the GDA file and placing it in the toolsetexport directory of my module, is there a PROPER way of loading that file so that I can continue to edit and reload it as needed without having to reselect my reward labels every time?
Thanks
Loading rewards.GDA the proper way?
Débuté par
GameVoid
, déc. 27 2009 06:16
#1
Posté 27 décembre 2009 - 06:16





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