Just finished my first play through and wow......
#151
Posté 21 septembre 2012 - 11:30
#152
Posté 21 septembre 2012 - 11:46
Well, well. Someone who likes the endings and who chose Synthesis. I hope you have a flame shield ready, you'll need it. For myself, I welcome you and hope you'll stay for a while, even in the face of the inevitable adversity. You might want to have a look at my Synthesis thread (link in my sig), but I must warn you: it is appreciative (naturally), but it does analyse quite a bit.munkyboy04 wrote...
What I liked about the endings ( ending I've only played synthesis so far)?
the wow bit was as some one else said when sat there with Anderson 'best seats in the house' on top of that I really enjoyed how the game came to a natural conclusion of My game. Synthesis was the only option I could hav logically taken. As I'd saved the geth and somehow managed to kill off the Quarians (lol I had no help) was gutted when tail topped herself. I can't wait now to replay it with my renegade fem shep and take one of the othe endings.
I just feel it stayed true to the type of game that it is, and allowed me to role play. And yeah there's plot holes but there was between me1 and 2 and 2 to 3. I liked the way it felt and I'm not going to over analyse I'm just gonna replay it and see what else I can do.
Modifié par Ieldra2, 21 septembre 2012 - 11:48 .
#153
Posté 21 septembre 2012 - 12:02
munkyboy04 wrote...
What I liked about the endings ( ending I've only played synthesis so far)?
the wow bit was as some one else said when sat there with Anderson 'best seats in the house' on top of that I really enjoyed how the game came to a natural conclusion of My game. Synthesis was the only option I could hav logically taken. As I'd saved the geth and somehow managed to kill off the Quarians (lol I had no help) was gutted when tail topped herself. I can't wait now to replay it with my renegade fem shep and take one of the othe endings.
I just feel it stayed true to the type of game that it is, and allowed me to role play. And yeah there's plot holes but there was between me1 and 2 and 2 to 3. I liked the way it felt and I'm not going to over analyse I'm just gonna replay it and see what else I can do.
Lol, the only logical ending you picked is that one that involves the most space magic.
Changing every cell in the galaxy, to each their own I guess.
I'm not gonna flame you because hating on noobs is not my style.
#154
Posté 21 septembre 2012 - 12:10
#155
Posté 21 septembre 2012 - 12:22
I never said it didn't.munkyboy04 wrote...
Erm didn't the whole game involve space magic. Lets be honest mass effect is about as hard science fiction as starwars is. But that's not a bad thing I love starwars too
I said it has the most space magic, suspension of disbelief is crushed by it.
#156
Posté 21 septembre 2012 - 12:26
Not really, Mass Effect was physics plus, the ingame phenomonon know a mass effect was never dipicted as the mystical force that guides us and flows through us. The codex made effort to explain how furture tech and psychic powers worked in detail. Synthesis got us a green wave with capabilites that have no established precedent in-universe.munkyboy04 wrote...
Erm didn't the whole game involve space magic. Lets be honest mass effect is about as hard science fiction as starwars is. But that's not a bad thing I love starwars too
Modifié par Greylycantrope, 21 septembre 2012 - 12:28 .
#157
Posté 21 septembre 2012 - 12:33
#158
Posté 21 septembre 2012 - 12:36
Never claimed it was real but what you just said is the entire point, the codex works in context of the story and within the game universe, synthesis doesn't work within the context of the story it breaks the established context and effects the suspension of disbelief.munkyboy04 wrote...
Just because there's a codex that explains it doesn't mean it's not space magic. Tolkien wrote a 'codex' for LOTR, read out of context it's nonsense. The same with Mass Effect out of context it's nonsense with in the game I loved it.
Modifié par Greylycantrope, 21 septembre 2012 - 12:37 .
#159
Posté 21 septembre 2012 - 12:41
#160
Posté 21 septembre 2012 - 12:41
This proves it, and I absolutely guarantee that if all he DLC for ME3 had been put into the game on release, almost no one would have complained and we'd be calling it an absolute masterpiece. You can claim otherwise, but without that initial outrage that turned everyone into nitpickers and haters, we would have overlooked the plot holes that still exist because everything else would have been fine.
#161
Posté 21 septembre 2012 - 12:45
#162
Posté 21 septembre 2012 - 12:48
#163
Posté 21 septembre 2012 - 12:48
#164
Posté 21 septembre 2012 - 12:52
Greylycantrope wrote...
Never claimed it was real but what you just said is the entire point, the codex works in context of the story and within the game universe, synthesis doesn't work within the context of the story it breaks the established context and effects the suspension of disbelief.munkyboy04 wrote...
Just because there's a codex that explains it doesn't mean it's not space magic. Tolkien wrote a 'codex' for LOTR, read out of context it's nonsense. The same with Mass Effect out of context it's nonsense with in the game I loved it.
I admit that it's a stretch, but to call it "space magic" is going too far. Remember, it's been established that reapers CAN affect organic life through energy field, and with great precision. . Thats how indoctrination works. Magnify the signal with the energy generated by the crucible and send it through the relays and there you go.
Anyway, nice to have another fan in the community, welcome
#165
Posté 21 septembre 2012 - 12:53
Legion of 1337 wrote...
This is as I predicted: for whatever reason (rushed, intentionally cut out for profit, whatever), the explaination of the game's ending was not in the release version of the game. DLC is now apparently going to rectify that. I predicted that anyone who hadn't played the release version, who was expecting something as awesome as ME2 (like we all were), and who got all the DLC before playing would not be shocked or horrified by the Catalyst's appearance, and it wouldn't appear to them as a last minute crammed-in, out of the blue contrivance. Synthesis is still stupid, but most people with working brains don't pick that anyway. The ending would make sense to them, and they wouldn't understand the issue people have with it.
This proves it, and I absolutely guarantee that if all he DLC for ME3 had been put into the game on release, almost no one would have complained and we'd be calling it an absolute masterpiece. You can claim otherwise, but without that initial outrage that turned everyone into nitpickers and haters, we would have overlooked the plot holes that still exist because everything else would have been fine.
working brains? least I can think for myself. I chose an ending to my game that I wanted. You gonna tell me how I should wipe my arse too? I only made the post to say thanks and that I enjoyed the game and I seem to have been called a liar an imposter and brainless . Christ its an opinion. The joys of the Internet.
#166
Posté 21 septembre 2012 - 12:56
Ztrobos wrote...
Greylycantrope wrote...
Never claimed it was real but what you just said is the entire point, the codex works in context of the story and within the game universe, synthesis doesn't work within the context of the story it breaks the established context and effects the suspension of disbelief.munkyboy04 wrote...
Just because there's a codex that explains it doesn't mean it's not space magic. Tolkien wrote a 'codex' for LOTR, read out of context it's nonsense. The same with Mass Effect out of context it's nonsense with in the game I loved it.
I admit that it's a stretch, but to call it "space magic" is going too far. Remember, it's been established that reapers CAN affect organic life through energy field, and with great precision. . Thats how indoctrination works. Magnify the signal with the energy generated by the crucible and send it through the relays and there you go.
Anyway, nice to have another fan in the community, welcome
Affecting thought patterns through manipulating brain chemistry and changing the molecular structure in a way that transforms elements is not quite the same, in my book.
#167
Posté 21 septembre 2012 - 12:57
#168
Posté 21 septembre 2012 - 12:59
I should have stated that differently.munkyboy04 wrote...
Legion of 1337 wrote...
This is as I predicted: for whatever reason (rushed, intentionally cut out for profit, whatever), the explaination of the game's ending was not in the release version of the game. DLC is now apparently going to rectify that. I predicted that anyone who hadn't played the release version, who was expecting something as awesome as ME2 (like we all were), and who got all the DLC before playing would not be shocked or horrified by the Catalyst's appearance, and it wouldn't appear to them as a last minute crammed-in, out of the blue contrivance. Synthesis is still stupid, but most people with working brains don't pick that anyway. The ending would make sense to them, and they wouldn't understand the issue people have with it.
This proves it, and I absolutely guarantee that if all he DLC for ME3 had been put into the game on release, almost no one would have complained and we'd be calling it an absolute masterpiece. You can claim otherwise, but without that initial outrage that turned everyone into nitpickers and haters, we would have overlooked the plot holes that still exist because everything else would have been fine.
working brains? least I can think for myself. I chose an ending to my game that I wanted. You gonna tell me how I should wipe my arse too? I only made the post to say thanks and that I enjoyed the game and I seem to have been called a liar an imposter and brainless . Christ its an opinion. The joys of the Internet.
I personnally think Synthesis is so stupid that I have a really difficult time seeing how anyone thinks it's a good idea, other than a Hippie or something because they're all about that "universal harmony" kind of thing. I know every has an opinion but the whole idea is not only stupid to me but it doesn' even make sense how it's possible for the Crucible to cause it. And it breaks entirely with the theme of the series : so, what, now at the end, after fighting the Reapers all this time, you're just gonna go along with their plan? Impose it upon everyone because some crazy AI thinks it should be?
Modifié par Legion of 1337, 21 septembre 2012 - 01:00 .
#169
Posté 21 septembre 2012 - 01:03
Xandurpein wrote...
Ztrobos wrote...
I admit that it's a stretch, but to call it "space magic" is going too far. Remember, it's been established that reapers CAN affect organic life through energy field, and with great precision. . Thats how indoctrination works. Magnify the signal with the energy generated by the crucible and send it through the relays and there you go.
Anyway, nice to have another fan in the community, welcome
Affecting thought patterns through manipulating brain chemistry and changing the molecular structure in a way that transforms elements is not quite the same, in my book.
It's basicly the same. The signal used for indoctrination is extremely weak, in order to ensure undetectability. Crank it up to the strength of a microwave or an exploading sun... Boom, synthesis.
#170
Posté 21 septembre 2012 - 01:10
Ztrobos wrote...
Xandurpein wrote...
Affecting thought patterns through manipulating brain chemistry and changing the molecular structure in a way that transforms elements is not quite the same, in my book.
It's basicly the same. The signal used for indoctrination is extremely weak, in order to ensure undetectability. Crank it up to the strength of a microwave or an exploading sun... Boom, synthesis.
Um... no. I don't see how this is even remotely the same. If I use force to push a lump of stone, I can't just crank up the power of said force and expect to transform the rock to gold. I'm ok to just agree to disagree on this one though.
#171
Posté 21 septembre 2012 - 01:17
A signal that messes with your brain is one thing, they didn't use it to create husks though, dragon's teeth and nanides were required for that. Synthesis incorporates synthetic augmentation on DNA and has and at the same time reprograms synthetics to have an understanding of organics. It's strikes me as both data and matter creation/mnipulation in one beam.Ztrobos wrote...
I admit that it's a stretch, but to call it "space magic" is going too far. Remember, it's been established that reapers CAN affect organic life through energy field, and with great precision. . Thats how indoctrination works. Magnify the signal with the energy generated by the crucible and send it through the relays and there you go.
Anyway, nice to have another fan in the community, welcome
#172
Posté 21 septembre 2012 - 01:19
Xandurpein wrote...
Ztrobos wrote...
Xandurpein wrote...
Affecting thought patterns through manipulating brain chemistry and changing the molecular structure in a way that transforms elements is not quite the same, in my book.
It's basicly the same. The signal used for indoctrination is extremely weak, in order to ensure undetectability. Crank it up to the strength of a microwave or an exploading sun... Boom, synthesis.
Um... no. I don't see how this is even remotely the same. If I use force to push a lump of stone, I can't just crank up the power of said force and expect to transform the rock to gold. I'm ok to just agree to disagree on this one though.
Would'nt turn stone to gold. Might turn coal to diamond though. Anyway, agreed.
#173
Posté 21 septembre 2012 - 01:20
LOtSB and Pinnacle Station work as DLC because they have nothing to do with the storyline. What those two types of DLC do is add depth to the game universe and therefore make it more interesting and replayable.
PLEASE NO STORY LINE DLC
#174
Posté 21 septembre 2012 - 01:22
Legion of 1337 wrote...
I should have stated that differently.munkyboy04 wrote...
Legion of 1337 wrote...
This is as I predicted: for whatever reason (rushed, intentionally cut out for profit, whatever), the explaination of the game's ending was not in the release version of the game. DLC is now apparently going to rectify that. I predicted that anyone who hadn't played the release version, who was expecting something as awesome as ME2 (like we all were), and who got all the DLC before playing would not be shocked or horrified by the Catalyst's appearance, and it wouldn't appear to them as a last minute crammed-in, out of the blue contrivance. Synthesis is still stupid, but most people with working brains don't pick that anyway. The ending would make sense to them, and they wouldn't understand the issue people have with it.
This proves it, and I absolutely guarantee that if all he DLC for ME3 had been put into the game on release, almost no one would have complained and we'd be calling it an absolute masterpiece. You can claim otherwise, but without that initial outrage that turned everyone into nitpickers and haters, we would have overlooked the plot holes that still exist because everything else would have been fine.
working brains? least I can think for myself. I chose an ending to my game that I wanted. You gonna tell me how I should wipe my arse too? I only made the post to say thanks and that I enjoyed the game and I seem to have been called a liar an imposter and brainless . Christ its an opinion. The joys of the Internet.
I personnally think Synthesis is so stupid that I have a really difficult time seeing how anyone thinks it's a good idea, other than a Hippie or something because they're all about that "universal harmony" kind of thing. I know every has an opinion but the whole idea is not only stupid to me but it doesn' even make sense how it's possible for the Crucible to cause it. And it breaks entirely with the theme of the series : so, what, now at the end, after fighting the Reapers all this time, you're just gonna go along with their plan? Impose it upon everyone because some crazy AI thinks it should be?
#175
Guest_Cthulhu42_*
Posté 21 septembre 2012 - 01:23
Guest_Cthulhu42_*





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