Soul of the Spectre dlc
#51
Posté 28 septembre 2012 - 12:11
yeah that's not bad. It could be a base for the Spectre set Shepard would receive
#52
Posté 29 septembre 2012 - 10:39
KENNY4753 wrote...
@Ares
yeah that's not bad. It could be a base for the Spectre set Shepard would receive
having it be customizable would be a great plus lol
#53
Posté 01 octobre 2012 - 03:57
Yeah the Spectre suit of armor I planned to be customizable. I hate the sets that you can't customizeAresKeith wrote...
KENNY4753 wrote...
@Ares
yeah that's not bad. It could be a base for the Spectre set Shepard would receive
having it be customizable would be a great plus lol
#54
Posté 01 octobre 2012 - 04:03
#55
Posté 02 octobre 2012 - 06:04
yayDiscouraged_one wrote...
Already purchased ;-)
#56
Posté 02 octobre 2012 - 06:08
It's a shame too because the non-customizable armors have some of the best pieces for it.KENNY4753 wrote...
Yeah the Spectre suit of armor I planned to be customizable. I hate the sets that you can't customizeAresKeith wrote...
KENNY4753 wrote...
@Ares
yeah that's not bad. It could be a base for the Spectre set Shepard would receive
having it be customizable would be a great plus lol
#57
Posté 02 octobre 2012 - 06:33
LDS Darth Revan wrote...
It's a shame too because the non-customizable armors have some of the best pieces for it.KENNY4753 wrote...
Yeah the Spectre suit of armor I planned to be customizable. I hate the sets that you can't customize
its a real shame that being a Spectre became irrelevent after ME1
#58
Posté 02 octobre 2012 - 06:37
thus my dlcAresKeith wrote...
LDS Darth Revan wrote...
It's a shame too because the non-customizable armors have some of the best pieces for it.KENNY4753 wrote...
Yeah the Spectre suit of armor I planned to be customizable. I hate the sets that you can't customize
its a real shame that being a Spectre became irrelevent after ME1
#59
Posté 02 octobre 2012 - 06:55
Modifié par Dragoonlordz, 02 octobre 2012 - 06:57 .
#60
Posté 02 octobre 2012 - 07:02
Dragoonlordz wrote...
As long as does not invalidate the catalyst, the crucible or attempt to alter or imbalance the choices I am fine with it. However I get the distinct impression this idea for DLC is a precursor to creating a method to bypass and alter the ending choices in favour of refuse equals win type situation with so many new war assets, new aid from other forces and so much talk about special 'key'. I think the DLC is basically trying to set up a situation which final intention is to invalidate or alter the endings which I am against. Like cheating in golf, kicking the ball closer to the hole when your opponents back is turned. I could however be wrong.
Our DLC ideas has nothing to do with the ending. As much as we don't like them, not everything we do is gonna be about the ending.
#61
Posté 02 octobre 2012 - 07:05
AresKeith wrote...
Dragoonlordz wrote...
As long as does not invalidate the catalyst, the crucible or attempt to alter or imbalance the choices I am fine with it. However I get the distinct impression this idea for DLC is a precursor to creating a method to bypass and alter the ending choices in favour of refuse equals win type situation with so many new war assets, new aid from other forces and so much talk about special 'key'. I think the DLC is basically trying to set up a situation which final intention is to invalidate or alter the endings which I am against. Like cheating in golf, kicking the ball closer to the hole when your opponents back is turned. I could however be wrong.
Our DLC ideas has nothing to do with the ending. As much as we don't like them, not everything we do is gonna be about the ending.
So you would not mind if this DLC did not add vast amounts of war assets, new forces to aid in the fight and this special 'key' then since all those things are ending related? Limiting it to just new places, new items, equipment, things to do and just new people to speak too.
Modifié par Dragoonlordz, 02 octobre 2012 - 07:07 .
#62
Posté 02 octobre 2012 - 07:08
Dragoonlordz wrote...
AresKeith wrote...
Dragoonlordz wrote...
As long as does not invalidate the catalyst, the crucible or attempt to alter or imbalance the choices I am fine with it. However I get the distinct impression this idea for DLC is a precursor to creating a method to bypass and alter the ending choices in favour of refuse equals win type situation with so many new war assets, new aid from other forces and so much talk about special 'key'. I think the DLC is basically trying to set up a situation which final intention is to invalidate or alter the endings which I am against. Like cheating in golf, kicking the ball closer to the hole when your opponents back is turned. I could however be wrong.
Our DLC ideas has nothing to do with the ending. As much as we don't like them, not everything we do is gonna be about the ending.
So you would not mind if this DLC did not add vast amounts of war assets, new forces to aid in the fight and this special 'key' then since all those things are ending related? Limiting it to just new places, new items, equipment, things to do and just new people to speak too.
And what does all that has to do with the ending, since Leviathan and possibly Omega is doing the samething
#63
Posté 02 octobre 2012 - 07:11
Just because it adds more war assets doesn't mean it relates to the ending. Even if this dlc became real and gave us more EMS it wouldn't change the endings as we would likely already have enough to get the "best" ending.Dragoonlordz wrote...
AresKeith wrote...
Dragoonlordz wrote...
As long as does not invalidate the catalyst, the crucible or attempt to alter or imbalance the choices I am fine with it. However I get the distinct impression this idea for DLC is a precursor to creating a method to bypass and alter the ending choices in favour of refuse equals win type situation with so many new war assets, new aid from other forces and so much talk about special 'key'. I think the DLC is basically trying to set up a situation which final intention is to invalidate or alter the endings which I am against. Like cheating in golf, kicking the ball closer to the hole when your opponents back is turned. I could however be wrong.
Our DLC ideas has nothing to do with the ending. As much as we don't like them, not everything we do is gonna be about the ending.
So you would not mind if this DLC did not add vast amounts of war assets, new forces to aid in the fight and this special 'key' then since all those things are ending related? Limiting it to just new places, new items, equipment, things to do and just new people to speak too.
and about the "key" I added, I only wanted to make it more specific that we found something to help the crucible. No matter what it would do that isn't the point. IF BW did do this and did make it alter the crucible that's their choice. I am not demanding it do so.
I am glad to see that you read through the whole outline though
Modifié par KENNY4753, 02 octobre 2012 - 07:14 .
#64
Posté 02 octobre 2012 - 07:15
So it does bother you then if remove this special 'key' which purpose is related to the crucible, does bother you if does not give EMS and does bother you if does not give you more forces to use in the final battle. Thanks for answering my question.
Modifié par Dragoonlordz, 02 octobre 2012 - 07:16 .
#65
Posté 02 octobre 2012 - 07:20
No it doesn't bother me at all. I would like this dlc more for the fun of it and working with other spectres than the EMS. The only reason I added EMS rewards were because that is the norm for a ME3 mission to have. I don't care if they include EMS in it or not because even if they do it would not alter the ending anymore than Leviathan did in fact it would alter the ending a lot less than Leviathan. It would not change any dialogue or add more to the endings. As I stated above I only added the key to make the intel found seem more serious. Whether it was included or not I really don't care.Dragoonlordz wrote...
@Ares and Kenny
So it does bother you then if remove this special 'key' which purpose is related to the crucible, does bother you if does not give EMS and does bother you if does not give you more forces to use in the final battle. Thanks for answering my question.
Don't try to turn this dlc idea I made into a secret way to change the ending. IT IS NOT!!!!
#66
Posté 02 octobre 2012 - 07:24
Dragoonlordz wrote...
@Ares and Kenny
So it does bother you then if remove this special 'key' which purpose is related to the crucible, does bother you if does not give EMS and does bother you if does not give you more forces to use in the final battle. Thanks for answering my question.
All you've done here was shown that you feel threaten by us for some reason
#67
Posté 02 octobre 2012 - 07:35
AresKeith wrote...
Dragoonlordz wrote...
@Ares and Kenny
So it does bother you then if remove this special 'key' which purpose is related to the crucible, does bother you if does not give EMS and does bother you if does not give you more forces to use in the final battle. Thanks for answering my question.
All you've done here was shown that you feel threaten by us for some reason
Not at all I calmly and rationally asked a question regarding why such rewards and special item was involved or had to be in first place. You appear to have got defensive and feel somewhat threatened by my legitimate question regarding changing elements of the idea. If you also recall in first post I said I could be wrong about intention behind given those specific rewards for completion and plot items involved in the DLC idea. A simple one about the DLC rewards being new places, people, equipment and plot as opposed to EMS, new forces to help in the final fight and a special key which effects the crucible.
Modifié par Dragoonlordz, 02 octobre 2012 - 07:37 .
#68
Posté 02 octobre 2012 - 07:39
As I stated, the rewards are just there because the ME3 dlc (Leviathan and likely Omega) add EMS points so that will be the4 norm for ME3 dlc. It has no intention to alter the endings. I only gave the crcible plot item a name so it would feel like the mission gave us something important. What BW would do with it would be their choice. If they want to make it a way to alter the crucible then good but if not then that is fine too.Dragoonlordz wrote...
Not at all I calmly and rationally asked a question. You appear to have got defensive and feel somewhat threatened by my legitimate question regarding changing elements of the idea. If you also recall in first post I said I could be wrong about intention behind given those specific rewards for completion and plot items involved in the DLC idea.
#69
Posté 02 octobre 2012 - 07:42
Dragoonlordz wrote...
AresKeith wrote...
Dragoonlordz wrote...
@Ares and Kenny
So it does bother you then if remove this special 'key' which purpose is related to the crucible, does bother you if does not give EMS and does bother you if does not give you more forces to use in the final battle. Thanks for answering my question.
All you've done here was shown that you feel threaten by us for some reason
Not at all I calmly and rationally asked a question regarding why such rewards and special item was involved or had to be in first place. You appear to have got defensive and feel somewhat threatened by my legitimate question regarding changing elements of the idea. If you also recall in first post I said I could be wrong about intention behind given those specific rewards for completion and plot items involved in the DLC idea. A simple one about the DLC rewards being new places, people, equipment and plot as opposed to EMS, new forces to help in the final fight and a special key which effects the crucible.
And I addressed the fact that you could be wrong by saying " Our DLC ideas has nothing to do with the ending", but your so focused the EMS reward which follows the same pattern as Bioware did after every mission. We make these DLC ideas for fun and we would like to see them.
#70
Posté 02 octobre 2012 - 08:17
Exactly what I saidAresKeith wrote...
Dragoonlordz wrote...
AresKeith wrote...
Dragoonlordz wrote...
@Ares and Kenny
So it does bother you then if remove this special 'key' which purpose is related to the crucible, does bother you if does not give EMS and does bother you if does not give you more forces to use in the final battle. Thanks for answering my question.
All you've done here was shown that you feel threaten by us for some reason
Not at all I calmly and rationally asked a question regarding why such rewards and special item was involved or had to be in first place. You appear to have got defensive and feel somewhat threatened by my legitimate question regarding changing elements of the idea. If you also recall in first post I said I could be wrong about intention behind given those specific rewards for completion and plot items involved in the DLC idea. A simple one about the DLC rewards being new places, people, equipment and plot as opposed to EMS, new forces to help in the final fight and a special key which effects the crucible.
And I addressed the fact that you could be wrong by saying " Our DLC ideas has nothing to do with the ending", but your so focused the EMS reward which follows the same pattern as Bioware did after every mission. We make these DLC ideas for fun and we would like to see them.
#71
Posté 03 octobre 2012 - 05:05
#72
Posté 03 octobre 2012 - 05:13
#73
Posté 03 octobre 2012 - 05:14
AresKeith wrote...
Know what's weird, Ashley/Kaiden never got their own Spectre Armor
I thought they're wearing S1 designated gear?
#74
Posté 03 octobre 2012 - 05:30
jkflipflopDAO wrote...
AresKeith wrote...
Know what's weird, Ashley/Kaiden never got their own Spectre Armor
I thought they're wearing S1 designated gear?
That's Alliance armor, Spectre Armor would have the logo on it somewhere
#75
Posté 03 octobre 2012 - 09:59
Did the Spectre Master gear armor from ME1 have the logo on it? I don't remember.AresKeith wrote...
jkflipflopDAO wrote...
AresKeith wrote...
Know what's weird, Ashley/Kaiden never got their own Spectre Armor
I thought they're wearing S1 designated gear?
That's Alliance armor, Spectre Armor would have the logo on it somewhere





Retour en haut






