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The EMS system rather sabotaged ME3's core plot


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#101
dreman9999

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Applepie_Svk wrote...

LucasShark wrote...

For the really, really simple version:


Simple enough?


simple picture will maybe help...

Posted Image

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.

Modifié par dreman9999, 21 septembre 2012 - 05:53 .


#102
LucasShark

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dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

For the really, really simple version:

A) the EMS system transforms previously made choices and choices in ME3, into a singular EMS score, universally convertable, and used to calibrate ending success.
B) in doing so, it makes individual choices, which were said to directly impact the story individually, actually impact it in an identical way
C) therefore, it renders individual choices meaningless in terms of which ending options you get at the conclusion of ME3
D) Therefore, The existance of the EMS system negatively effected ME3's ending.

Simple enough?

Then I'll simplify it for you.

1.The goal is to get ems, how does not matter. They don't want one specific way to get it. This does not undo you past choice because you do less ork based on what you did.
2.Also, all choices in the game were going to impact in a identical way. The entire point is to stop the reapers all you choice inheritly is going to tie in being part of stopping the reapers.
3. This does not make choice meaningless. This is say because in DA:O the elves and wolves are both willing to fight in my army it matter not who I pick.
4. It clear that you missed the fact that every choice in ME is tied to the quetion of stopping the reapers. If the choice you did add helping you in some way it's not negativly effecting the value of the ending.


And once again, you have missed the point: the problem is not with the EMS apple, it is with the tree, this approach makes for an unsatasfying ending.  End of story. 

If all choices ber out precisely equal outcomes, then there may as well be no choices in the first place.

Let me expline it one more time to you...In dragon age origins...My goal is to build an army. I'm given a choice to recuit the elves or werewolves...Ether side is willing to fight in may army but differnt things will happen on the short term based on my choice now but in the end in the long term they join my army.....Does it matter who I pick?


From a story telling perspective?  Yes it should.

Here the problem with your point...It a game where the dev wants the player to replay and see differnt thing and higest on choice. If one choice has a bad out come, the player does not pick it. The game is not there to punish the player but to debate the choice. It does not become erelivent because it goes to the same goal. It put the player of an issue of morality vs logic...There moarlity vs the evens on hand. Itthey set it so that choosing morality= badout come pushes the player to never consider morality over value. If you given two directions to go and on leads to a reward, the player always picks the path to the reward.
Having more then one wa to get to the reward allows the player a larger view of actions and morality. It does not make it valueless if another ways is avalible...Just like ether choices of the elves and wolves arenot valueless. Andin that case, nether was a hamper to DA:O final goal. the issue became one of morality because both can logicall be partof my army with no problems. 


And here lies the problem: this is the wrong mantality to bring to the table if you want to make a game in which the story is the focus.  You cannot sacrafice the story for the sake of players who only want to play their way.  If the story comes first, then those concerns come first.

#103
Applepie_Svk

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dreman9999 wrote...

Applepie_Svk wrote...

LucasShark wrote...

For the really, really simple version:


Simple enough?


simple picture will maybe help...

Posted Image

So destroying geno phage in ME2 has no effect on the plot waht so ever? Nor who servives the suicide mission?


Right... again missing the point ... I shouldn´t be surprised anymore...

Posted Image

#104
LucasShark

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dreman9999 wrote...

Applepie_Svk wrote...

LucasShark wrote...

For the really, really simple version:


Simple enough?


simple picture will maybe help...

Posted Image

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


To the conclusion of the story?  No, no it doesn't, providing you've played enojugh multiplayer, it does not alter the conclusion of the game in any meaningful way.  Yes we might not get the slide of baby Krogan, but that's hardly what had been promised.

#105
dreman9999

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LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

For the really, really simple version:

A) the EMS system transforms previously made choices and choices in ME3, into a singular EMS score, universally convertable, and used to calibrate ending success.
B) in doing so, it makes individual choices, which were said to directly impact the story individually, actually impact it in an identical way
C) therefore, it renders individual choices meaningless in terms of which ending options you get at the conclusion of ME3
D) Therefore, The existance of the EMS system negatively effected ME3's ending.

Simple enough?

Then I'll simplify it for you.

1.The goal is to get ems, how does not matter. They don't want one specific way to get it. This does not undo you past choice because you do less ork based on what you did.
2.Also, all choices in the game were going to impact in a identical way. The entire point is to stop the reapers all you choice inheritly is going to tie in being part of stopping the reapers.
3. This does not make choice meaningless. This is say because in DA:O the elves and wolves are both willing to fight in my army it matter not who I pick.
4. It clear that you missed the fact that every choice in ME is tied to the quetion of stopping the reapers. If the choice you did add helping you in some way it's not negativly effecting the value of the ending.


And once again, you have missed the point: the problem is not with the EMS apple, it is with the tree, this approach makes for an unsatasfying ending.  End of story. 

If all choices ber out precisely equal outcomes, then there may as well be no choices in the first place.

Let me expline it one more time to you...In dragon age origins...My goal is to build an army. I'm given a choice to recuit the elves or werewolves...Ether side is willing to fight in may army but differnt things will happen on the short term based on my choice now but in the end in the long term they join my army.....Does it matter who I pick?


From a story telling perspective?  Yes it should.

Here the problem with your point...It a game where the dev wants the player to replay and see differnt thing and higest on choice. If one choice has a bad out come, the player does not pick it. The game is not there to punish the player but to debate the choice. It does not become erelivent because it goes to the same goal. It put the player of an issue of morality vs logic...There moarlity vs the evens on hand. Itthey set it so that choosing morality= badout come pushes the player to never consider morality over value. If you given two directions to go and on leads to a reward, the player always picks the path to the reward.
Having more then one wa to get to the reward allows the player a larger view of actions and morality. It does not make it valueless if another ways is avalible...Just like ether choices of the elves and wolves arenot valueless. Andin that case, nether was a hamper to DA:O final goal. the issue became one of morality because both can logicall be partof my army with no problems. 


And here lies the problem: this is the wrong mantality to bring to the table if you want to make a game in which the story is the focus.  You cannot sacrafice the story for the sake of players who only want to play their way.  If the story comes first, then those concerns come first.

No, that 's the right concept to have in mind for a story based game that want the player to play it many times.
They didn't sarfice stor to do this. they did this so the player can see the story in more then one way. As I said before you looking at this as a person who only plays the game one. To a person who plays the game more then one time this changes the themes , consepts and tone of the story. 
It turns the story to one that has more then one way to be told.

Modifié par dreman9999, 21 septembre 2012 - 06:01 .


#106
dreman9999

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Applepie_Svk wrote...

dreman9999 wrote...

Applepie_Svk wrote...

LucasShark wrote...

For the really, really simple version:


Simple enough?


simple picture will maybe help...

Posted Image

So destroying geno phage in ME2 has no effect on the plot waht so ever? Nor who servives the suicide mission?


Right... again missing the point ... I shouldn´t be surprised anymore...





Why haven't you awnser my quetion? Added, that pics been dead since ec.

#107
dreman9999

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LucasShark wrote...

dreman9999 wrote...

Applepie_Svk wrote...

LucasShark wrote...

For the really, really simple version:


Simple enough?


simple picture will maybe help...

Posted Image

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


To the conclusion of the story?  No, no it doesn't, providing you've played enojugh multiplayer, it does not alter the conclusion of the game in any meaningful way.  Yes we might not get the slide of baby Krogan, but that's hardly what had been promised.

1. It the player choice to play the mp. Having it there does not devalue choice.
2.Having the game locked to a certin way to get ems narrow the way a player plays the game to one where value is always the issue and other out comes are not seen.

#108
LucasShark

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dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

For the really, really simple version:

A) the EMS system transforms previously made choices and choices in ME3, into a singular EMS score, universally convertable, and used to calibrate ending success.
B) in doing so, it makes individual choices, which were said to directly impact the story individually, actually impact it in an identical way
C) therefore, it renders individual choices meaningless in terms of which ending options you get at the conclusion of ME3
D) Therefore, The existance of the EMS system negatively effected ME3's ending.

Simple enough?

Then I'll simplify it for you.

1.The goal is to get ems, how does not matter. They don't want one specific way to get it. This does not undo you past choice because you do less ork based on what you did.
2.Also, all choices in the game were going to impact in a identical way. The entire point is to stop the reapers all you choice inheritly is going to tie in being part of stopping the reapers.
3. This does not make choice meaningless. This is say because in DA:O the elves and wolves are both willing to fight in my army it matter not who I pick.
4. It clear that you missed the fact that every choice in ME is tied to the quetion of stopping the reapers. If the choice you did add helping you in some way it's not negativly effecting the value of the ending.


And once again, you have missed the point: the problem is not with the EMS apple, it is with the tree, this approach makes for an unsatasfying ending.  End of story. 

If all choices ber out precisely equal outcomes, then there may as well be no choices in the first place.

Let me expline it one more time to you...In dragon age origins...My goal is to build an army. I'm given a choice to recuit the elves or werewolves...Ether side is willing to fight in may army but differnt things will happen on the short term based on my choice now but in the end in the long term they join my army.....Does it matter who I pick?


From a story telling perspective?  Yes it should.

Here the problem with your point...It a game where the dev wants the player to replay and see differnt thing and higest on choice. If one choice has a bad out come, the player does not pick it. The game is not there to punish the player but to debate the choice. It does not become erelivent because it goes to the same goal. It put the player of an issue of morality vs logic...There moarlity vs the evens on hand. Itthey set it so that choosing morality= badout come pushes the player to never consider morality over value. If you given two directions to go and on leads to a reward, the player always picks the path to the reward.
Having more then one wa to get to the reward allows the player a larger view of actions and morality. It does not make it valueless if another ways is avalible...Just like ether choices of the elves and wolves arenot valueless. Andin that case, nether was a hamper to DA:O final goal. the issue became one of morality because both can logicall be partof my army with no problems. 


And here lies the problem: this is the wrong mantality to bring to the table if you want to make a game in which the story is the focus.  You cannot sacrafice the story for the sake of players who only want to play their way.  If the story comes first, then those concerns come first.

No, that 's the right concept to have in mind for a story based game that want the player to play it many times.
It did sarfice stor to do this. It did this so the player can see the story in more then one way. As I said before you looking at this as a person who only plays the game one. To a person who plays the game more then one this changes the themes , consepts and tone of the story. 
It turns the story to one that has more then one way to be told.


NO: if you are making a story-focussed game you want them to play multiple times you don't make the end results identical!  What the hell is wrong with that thought process!?

That makes the entire act of taking different paths unsatasfying as they end up in the same place.

If you went through the Omega 4 relay without upgrading the shields, that was a bad decision, and you should have to pay for it.  Do you know how many bad endings are in your average choose your own adventure book?  Far more than there were good endings!  This is what makes people play over again!

#109
Vigilant111

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dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

#110
LucasShark

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Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff


THANKYOU!

As one great turian once said: "finally, a human who can hear".

#111
dreman9999

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LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

For the really, really simple version:

A) the EMS system transforms previously made choices and choices in ME3, into a singular EMS score, universally convertable, and used to calibrate ending success.
B) in doing so, it makes individual choices, which were said to directly impact the story individually, actually impact it in an identical way
C) therefore, it renders individual choices meaningless in terms of which ending options you get at the conclusion of ME3
D) Therefore, The existance of the EMS system negatively effected ME3's ending.

Simple enough?

Then I'll simplify it for you.

1.The goal is to get ems, how does not matter. They don't want one specific way to get it. This does not undo you past choice because you do less ork based on what you did.
2.Also, all choices in the game were going to impact in a identical way. The entire point is to stop the reapers all you choice inheritly is going to tie in being part of stopping the reapers.
3. This does not make choice meaningless. This is say because in DA:O the elves and wolves are both willing to fight in my army it matter not who I pick.
4. It clear that you missed the fact that every choice in ME is tied to the quetion of stopping the reapers. If the choice you did add helping you in some way it's not negativly effecting the value of the ending.


And once again, you have missed the point: the problem is not with the EMS apple, it is with the tree, this approach makes for an unsatasfying ending.  End of story. 

If all choices ber out precisely equal outcomes, then there may as well be no choices in the first place.

Let me expline it one more time to you...In dragon age origins...My goal is to build an army. I'm given a choice to recuit the elves or werewolves...Ether side is willing to fight in may army but differnt things will happen on the short term based on my choice now but in the end in the long term they join my army.....Does it matter who I pick?


From a story telling perspective?  Yes it should.

Here the problem with your point...It a game where the dev wants the player to replay and see differnt thing and higest on choice. If one choice has a bad out come, the player does not pick it. The game is not there to punish the player but to debate the choice. It does not become erelivent because it goes to the same goal. It put the player of an issue of morality vs logic...There moarlity vs the evens on hand. Itthey set it so that choosing morality= badout come pushes the player to never consider morality over value. If you given two directions to go and on leads to a reward, the player always picks the path to the reward.
Having more then one wa to get to the reward allows the player a larger view of actions and morality. It does not make it valueless if another ways is avalible...Just like ether choices of the elves and wolves arenot valueless. Andin that case, nether was a hamper to DA:O final goal. the issue became one of morality because both can logicall be partof my army with no problems. 


And here lies the problem: this is the wrong mantality to bring to the table if you want to make a game in which the story is the focus.  You cannot sacrafice the story for the sake of players who only want to play their way.  If the story comes first, then those concerns come first.

No, that 's the right concept to have in mind for a story based game that want the player to play it many times.
It did sarfice stor to do this. It did this so the player can see the story in more then one way. As I said before you looking at this as a person who only plays the game one. To a person who plays the game more then one this changes the themes , consepts and tone of the story. 
It turns the story to one that has more then one way to be told.


NO: if you are making a story-focussed game you want them to play multiple times you don't make the end results identical!  What the hell is wrong with that thought process!?

That makes the entire act of taking different paths unsatasfying as they end up in the same place.

If you went through the Omega 4 relay without upgrading the shields, that was a bad decision, and you should have to pay for it.  Do you know how many bad endings are in your average choose your own adventure book?  Far more than there were good endings!  This is what makes people play over again!

1. the end results is not identical.
2. The very concept is to change the tone, concept, and theme of the game based on to how the player palys it. Locking it to a way that only a spacific why of playing gets to the best end limit choice because players inheritly go for the best goal.
3. As stated before mp is a choice of the player.
You not getting that the point is not to punish the player.

I like to ask how many time do you play a bw game and if you do, do you ever try to play them differntly then the last playthrough?

#112
Fixers0

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 wholeheartedly agree, letting alone the fact that we know nothing about what EMS supposed to accomplish, making the scoring system dumb to begin with, everything the player accomplishes is reduced to a meaningless numbers which monotizesthe narrative to much to the point were the sytem isn't even remotely feasible, which is also the prime cause of why the player has gets such a hollow feeling after a while, everything the player accomplishes, whether throughout an import or through narrative is reduced to these same static numbers, which really doesn't give the player that feeling that they actually accomplished something, mainly because they have not a single idea of what EMS/War assets are even supposed to do. It's alose the reason as to why a substantial amount of the decisions made in the previous games don't have any lasting effect on the narrative.  

Modifié par Fixers0, 21 septembre 2012 - 06:17 .


#113
LucasShark

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dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

For the really, really simple version:

A) the EMS system transforms previously made choices and choices in ME3, into a singular EMS score, universally convertable, and used to calibrate ending success.
B) in doing so, it makes individual choices, which were said to directly impact the story individually, actually impact it in an identical way
C) therefore, it renders individual choices meaningless in terms of which ending options you get at the conclusion of ME3
D) Therefore, The existance of the EMS system negatively effected ME3's ending.

Simple enough?

Then I'll simplify it for you.

1.The goal is to get ems, how does not matter. They don't want one specific way to get it. This does not undo you past choice because you do less ork based on what you did.
2.Also, all choices in the game were going to impact in a identical way. The entire point is to stop the reapers all you choice inheritly is going to tie in being part of stopping the reapers.
3. This does not make choice meaningless. This is say because in DA:O the elves and wolves are both willing to fight in my army it matter not who I pick.
4. It clear that you missed the fact that every choice in ME is tied to the quetion of stopping the reapers. If the choice you did add helping you in some way it's not negativly effecting the value of the ending.


And once again, you have missed the point: the problem is not with the EMS apple, it is with the tree, this approach makes for an unsatasfying ending.  End of story. 

If all choices ber out precisely equal outcomes, then there may as well be no choices in the first place.

Let me expline it one more time to you...In dragon age origins...My goal is to build an army. I'm given a choice to recuit the elves or werewolves...Ether side is willing to fight in may army but differnt things will happen on the short term based on my choice now but in the end in the long term they join my army.....Does it matter who I pick?


From a story telling perspective?  Yes it should.

Here the problem with your point...It a game where the dev wants the player to replay and see differnt thing and higest on choice. If one choice has a bad out come, the player does not pick it. The game is not there to punish the player but to debate the choice. It does not become erelivent because it goes to the same goal. It put the player of an issue of morality vs logic...There moarlity vs the evens on hand. Itthey set it so that choosing morality= badout come pushes the player to never consider morality over value. If you given two directions to go and on leads to a reward, the player always picks the path to the reward.
Having more then one wa to get to the reward allows the player a larger view of actions and morality. It does not make it valueless if another ways is avalible...Just like ether choices of the elves and wolves arenot valueless. Andin that case, nether was a hamper to DA:O final goal. the issue became one of morality because both can logicall be partof my army with no problems. 


And here lies the problem: this is the wrong mantality to bring to the table if you want to make a game in which the story is the focus.  You cannot sacrafice the story for the sake of players who only want to play their way.  If the story comes first, then those concerns come first.

No, that 's the right concept to have in mind for a story based game that want the player to play it many times.
It did sarfice stor to do this. It did this so the player can see the story in more then one way. As I said before you looking at this as a person who only plays the game one. To a person who plays the game more then one this changes the themes , consepts and tone of the story. 
It turns the story to one that has more then one way to be told.


NO: if you are making a story-focussed game you want them to play multiple times you don't make the end results identical!  What the hell is wrong with that thought process!?

That makes the entire act of taking different paths unsatasfying as they end up in the same place.

If you went through the Omega 4 relay without upgrading the shields, that was a bad decision, and you should have to pay for it.  Do you know how many bad endings are in your average choose your own adventure book?  Far more than there were good endings!  This is what makes people play over again!

1. the end results is not identical.
2. The very concept is to change the tone, concept, and theme of the game based on to how the player palys it. Locking it to a way that only a spacific why of playing gets to the best end limit choice because players inheritly go for the best goal.
3. As stated before mp is a choice of the player.
You not getting that the point is not to punish the player.

I like to ask how many time do you play a bw game and if you do, do you ever try to play them differntly then the last playthrough?


Yes, and I've played every Bioware game since KOTOR 1, and their non-bioware spin-offs.  And I do restart, I do pick different choices, and it does bother me when we end up in precisely the same space, which rarely happens.

And they are more or less identical when it comes to endings in ME3: you always end up on the platform, with the same 4 options, right at the end.  The only differing factor is which options are open to you, how rude the catalyst is, and how much of Earth gets toasted.  Nothing else of consequence changes.  Our major choices do not directly factor into the ending.  This is bad, this is not what we were promised.

And how the hell would this be "changing the tone?"  Shepard can bloody die in ME2, and that is your ending, deal with it.

#114
LucasShark

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Fixers0 wrote...

 wholeheartedly agree, letting alone the fact that we know nothing about what EMS supposed to accomplish, making the scoring system dumb to begin with, everything the player accomplishes is reduced to a meaningless numbers which monotizesthe narrative to much to the point were the sytem isn't even remotely feasible, which is also the prime cause of why the player has gets such a hollow feeling after a while, everything the player accomplishes, whether throughout an import or through narrative is reduced to these same static numbers, which really doesn't give the player that feeling that they actually accomplished something, mainly because they have not a single idea of what EMS/War assets are even supposed to do. It's alos the reason as to why a substantial amount of the decisions made in the previous games don't have any lasting effect on the narrative.  


Thankyou, everyone who gets this helps keep me sane when dealing with above... individual...

#115
dreman9999

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Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?

#116
LucasShark

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dreman9999 wrote...

Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


And then we specifically learn that those synthetics do NOT want to fight us in ME2, and the Reapers are organic-synthetic hybrids.

#117
Vigilant111

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dreman9999 wrote...

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


No, it now becomes the central theme of the game, replacing "people vs reapers"

Modifié par Vigilant111, 21 septembre 2012 - 06:18 .


#118
dreman9999

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LucasShark wrote...


Yes, and I've played every Bioware game since KOTOR 1, and their non-bioware spin-offs.  And I do restart, I do pick different choices, and it does bother me when we end up in precisely the same space, which rarely happens.

And they are more or less identical when it comes to endings in ME3: you always end up on the platform, with the same 4 options, right at the end.  The only differing factor is which options are open to you, how rude the catalyst is, and how much of Earth gets toasted.  Nothing else of consequence changes.  Our major choices do not directly factor into the ending.  This is bad, this is not what we were promised.

And how the hell would this be "changing the tone?"  Shepard can bloody die in ME2, and that is your ending, deal with it.

But you not playing based on a changed perspective.Your just doing differnt things. I have 6 Shepards, all with differnt beliefs and morality bases.
That gives the games a differnt perspective on moral and idealogy. It's a roleplay game, change your role. Change who you are as you play it and you'll get my point.

Added the 4 options on the end are different. 1 changes all life, 1 kill off a form of life, and one changes Shepards  form life. They are diffenent.. And 2 changes based on ems, one in not avalible based on ems, and the lower the ems is the less choices you get. And ems is based on the choices you make in all 3 games. That does not mean choice does not matter.

#119
dreman9999

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Vigilant111 wrote...

dreman9999 wrote...

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


No, it now becomes the central theme of the game, replacing "people vs reapers"

Reapers are synthetic.. The theme did not change.

#120
dreman9999

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LucasShark wrote...

dreman9999 wrote...

Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


And then we specifically learn that those synthetics do NOT want to fight us in ME2, and the Reapers are organic-synthetic hybrids.

1. What happensin ME2 is a counter point to the synthtic /organic issue. It to point that synthetics are not the issue allown.

2. Reapers ar still synthetic. They are synthetics made of reformed and grined up organic parts and machinery. That still means your fighting synthetics.

Modifié par dreman9999, 21 septembre 2012 - 06:28 .


#121
LucasShark

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dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


And then we specifically learn that those synthetics do NOT want to fight us in ME2, and the Reapers are organic-synthetic hybrids.

1. What happensin ME2 is a counter point to the synthtic /organic issue. It to point that synthetics are not the issue allown.

2. Reapers ar still synthetic. They synthetics made of reformed and grined up organic parts and machinery. That still means your fighting synthetics.


1)
1a) WTF is "allown?"
1b) a direct counter-point, showing that our initial concept of what was happening (simplistic us versus them) was INCORRECT!

2) If reapers are synthetic, then why are they the ones using bio-based technology everywhere?  They are hybrids, Saren says as much in ME1, as does Edi in ME2.

#122
dreman9999

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LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


And then we specifically learn that those synthetics do NOT want to fight us in ME2, and the Reapers are organic-synthetic hybrids.

1. What happensin ME2 is a counter point to the synthtic /organic issue. It to point that synthetics are not the issue allown.

2. Reapers ar still synthetic. They synthetics made of reformed and grined up organic parts and machinery. That still means your fighting synthetics.


1)
1a) WTF is "allown?"
1b) a direct counter-point, showing that our initial concept of what was happening (simplistic us versus them) was INCORRECT!

2) If reapers are synthetic, then why are they the ones using bio-based technology everywhere?  They are hybrids, Saren says as much in ME1, as does Edi in ME2.

1. I mean alone.
1b. Of cousre it's a couter point. We are given a Geth the wants to work with use stop the reaper and most of the ship is uneasy and/or agenst it.
ME2 show that alot othe rorganicsinthe galexy orinheritly biest ageinst synthetic life.

2.Bio based? Most there teck looks like metal. Added, if a person made a robot out of chichen bones...Is it suddenly not a synthetic?
It a synthetic made of organic parts.

#123
LucasShark

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dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

LucasShark wrote...

dreman9999 wrote...

Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.


Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

.....:mellow:The opening mission of ME1 has you go to Eden prime which is being invaded by geth, a race of synthetic beings,  in which in the end of the mission your hit by a vision for a prothean becon of synthetics killing organics and now your saying at the end of ME3 is the first time the theme of organic vs synthetics come up?


And then we specifically learn that those synthetics do NOT want to fight us in ME2, and the Reapers are organic-synthetic hybrids.

1. What happensin ME2 is a counter point to the synthtic /organic issue. It to point that synthetics are not the issue allown.

2. Reapers ar still synthetic. They synthetics made of reformed and grined up organic parts and machinery. That still means your fighting synthetics.


1)
1a) WTF is "allown?"
1b) a direct counter-point, showing that our initial concept of what was happening (simplistic us versus them) was INCORRECT!

2) If reapers are synthetic, then why are they the ones using bio-based technology everywhere?  They are hybrids, Saren says as much in ME1, as does Edi in ME2.

1. I mean alone.
1b. Of cousre it's a couter point. We are given a Geth the wants to work with use stop the reaper and most of the ship is uneasy and/or agenst it.
ME2 show that alot othe rorganicsinthe galexy orinheritly biest ageinst synthetic life.

2.Bio based? Most there teck looks like metal. Added, if a person made a robot out of chichen bones...Is it suddenly not a synthetic?
It a synthetic made of organic parts.


Ugh, for the BILLIONTH time:
If they are composed of both living tissue and cybernetic components, and are still classified as life, then they are not simply "synthetic", they are "cyborgs" or a hybrid organism.

#124
AngryFrozenWater

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Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.

Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

You nailed that correctly. The EMS abstraction layer alienated all decisions from the past. It's a failed software engineering trick that disconnects the ending from the story. The game was about people, but their efforts got reduced to numbers.

Modifié par AngryFrozenWater, 21 septembre 2012 - 06:49 .


#125
LucasShark

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AngryFrozenWater wrote...

Vigilant111 wrote...

dreman9999 wrote...

So destroying genophage in ME2 has no effect on the plot of ME3 what so ever? Nor who servives the suicide mission?

My point, that pic been dead since ec came out.

Those are minor plots, remember, the theme of ME3 is "organics vs synthetics" as it is introduced at the last ten minutes of the game.

Playing MP also deminishes the effect of past choices, because you can now make up for the detrimental effects of your choices by doing non-story related stuff

You nailed that correctly. The EMS abstraction layer alienated all decisions from the past. It's a failed software engineering trick that disconnects the ending from the story. The game was about people, but their efforts got reduced to numbers.


Kind of ironic really...