Female Kossith for companion and LI
#401
Posté 23 octobre 2012 - 06:28
Female Kossith Mage. Age 20. I'm going to call her Mercedes for the purpose of this post.
Born the daughter of whatever person is the head hauncho in the Qunari Saarebas department. You know, the guy who is responsible for overseeing the Saarebas and their handlers.
If the position does not exist in your current lore then... Surprise! I just invented it! Go me!
The man always had difficulty accepting that Mages were not people. He hated the things he had to do to the young Qunari mages that were brought under his care. But being born into his roll as Head Hauncho Saarebas guy, he felt like he had no choice.
His wife died giving birth to Mercedes and the sorrow of her death nearly killed him. He was one of the few Qunari to actually find love within the harsh breeding rules defined within the Qun. When it was discovered some years later that Mercedes was Saarebas, he nearly died again.
His beautiful daughter, the one piece of his wife that remained to him. He couldn't bring himself to subject her to the fate all Saarbas share. So he hid her away.
She spent years being a ghost. Locked away in a silent house with no one but her father to keep her company. Until one day their secret was discovered and they were both taken away in chains. Her father was given one chance to set things right and bind his daughter in the chains all Saarebas must wear.
Not wishing to see another man hurt his daughter, he set himself to the task, tears rolling down his face. The handlers brought her in before him, shivering with fear. She whimpered meekly when he threaded the needle that would sew her mouth shut and closed her eyes as the bindings were brought forth.
She panicked and tried to bolt out the door but she didn't make it two steps before a handler struck her hard across the face, knocking her to floor. She began sobbing then and looked to her father, the only person she had ever really known, seeking some kind of comfort; but there was none to be found. He only shook his head apologetically and motioned for the handlers to place her back in the chair.
Mercedes brought a hand up to her broken lip and felt the blood that was collecting there. She stared at it intently, the dark red liquid slowly running down her fingers.
Suddenly she didn't feel like a scared little girl anymore, all those years spent alone in that house, something had been building up inside of her; Something powerful.
She unleashed it upon the handlers, snapping them like twigs. Crushing them like insects and burning their bodies till naught remained but dust.
Until only her father remained, staring at her in horror. He fell to his knees weeping and told her to go. He told her to run, run my love and do not look back. And so she did.
She was 14.
She meets the protaganist 6 years later. Still on the run and constantly hounded by whatever body of the Qunari is responsible for hunting down renegade Saarebas. (Again, if it doesn't exist... I just created it. Whew, I'm really on a roll today).
She's haggard and exhausted, wearing tatters, ready to give up. The hunters are upon her and the player is given the option of interceding, thus saving her or just watching as they take her away in chains or kill her right there on the spot.
If the player saves her, what they find is a shy, scared woman who is afraid of the power within her. She is very untrusting of others (As most people outside of the Qun seem to fear the Kossith. Over the years she has only been met with fear, mistrust, or at best disinterest.)
She doesn't want to trust you but she is also at the end of her rope, she has little choice.
Depending on how the player interacts with her throughout the game, you can learn her story and help her to make peace with her past (You know, leaving her Father who was likely killed for letting her go) and also helping her take control over her magic.
Alot of fun scenes could spring outta this character. Foremost is getting her proper clothes and a bath at the first town. I see one or two of the other female companions taking her out, only to return with a beautiful Kossith woman who was hidden away behind a wall of dirt, grime, and exhaustion.
Seeing how she fairs, interacting with a friendly (well for the most post) group of people for the first time in her life.
Adjusting to a life where she doesn't have to constantly look over her shoulder.
Seeing how she reacts when/if the player character shows a romantic interest.
Geeze I gotta just stop.. I could literally go all day here.
How anyone could not find her to be a compelling character is beyond me. Yes, I realize that a ton of that would probably have the writers pulling their hair out in frustration. I'm not exactly a lore historian when it comes to Dragon Age and I admittedly was assuming quite alot.
If nobody on staff wants to write her then give me a ring. I would be more then willing to relocate to Canada and be given a chance to make her a reality.
Yes, It's a slow day at work here. No, I don't have much writing experience (obviously). Yes, I'm a little crazy and more then a little bored today.
Would anybody else be giddy to see a character like this?
#402
Posté 23 octobre 2012 - 06:39
David Gaider wrote...
Forum threads do not write characters.
Modifié par Upsettingshorts, 23 octobre 2012 - 06:39 .
#403
Posté 23 octobre 2012 - 06:55
#404
Posté 23 octobre 2012 - 07:28
#405
Posté 23 octobre 2012 - 07:57
motomotogirl wrote...
Hmm, Fraq... the only thing I'm not loving about that set-up is that you've created a female character who is emotionally weak, scared, dependent on the PC, etc. I prefer strong female characters.
Well putting aside the fact that EVERY female love interest in EVERY bioware game all the way back to Baldur's Gate has been a strong independent female and how I feel that having one who is shy and dependent upon others would be a nice change of pace.
I wouldn't say that this particular woman necessarily so. She's never had to interact with others, being raised in solitude with just her father. So I would have to imagine her interactions would seem shy to the player. Maybe she isn't shy, just socially awkward or self conscious about not knowing how to interact.
As far as dependency goes. I don't think I portrayed her that way; Maybe initially with her father but she was child.
She's a very powerful mage who has been on the run by herself for six years and she's still alive. That doesn't sound like somebody who is dependent upon others to survive. Just because you find her in a particularly dire situation, (i.e. about to die at the hands of those who have been hunting her for years on end.) doesn't make her a weak person.
I think that she would find alot of comfort in knowing that there were people there to have her back but by no means would she think she couldn't survive without them.
#406
Posté 23 octobre 2012 - 07:59
#407
Posté 23 octobre 2012 - 08:04
Dhiro wrote...
Are Qunari children raised with their parents at all?
No, iirc.
Modifié par Upsettingshorts, 23 octobre 2012 - 08:04 .
#408
Posté 23 octobre 2012 - 08:05
Fraq Hound wrote...
Well putting aside the fact that EVERY female love interest in EVERY bioware game all the way back to Baldur's Gate has been a strong independent female and how I feel that having one who is shy and dependent upon others would be a nice change of pace.
..Aerie?
#409
Posté 23 octobre 2012 - 08:07
#410
Posté 23 octobre 2012 - 08:09
Maria Caliban wrote...
Dawn Star, Nalia.
Nalia wasn't a love interest, and she was quite independent
#411
Posté 23 octobre 2012 - 08:13
I don't remember Dawn Star being that emotionally weak or dependent upon the PC. Then again it's been a long time since I played that game. Making me think of Henpecked Hou again though... Man that character was awesome!
"As I mentioned, I am but a simple bun master, with a dear
wife who has turned my life into a miserable cesspool devoid of humor
and excitement. Bless her soul."
–Henpecked Hou
Modifié par Fraq Hound, 23 octobre 2012 - 08:19 .
#412
Posté 23 octobre 2012 - 08:42
#413
Posté 23 octobre 2012 - 09:33
Dawnstar did whatever you told her to do and thought whatever you wanted her to like someone fighting mind control. A closed fist romance with Dawnstar was incredibly creepy and disturbing.Fraq Hound wrote...
When I said all the way back to Baldur's Gate. I meant all the way back to but excluding the Baldur's Gate franchise. As in that was the last time I remember them doing a emotionally weak/dependent character was in those games. Which was what, 12 years ago?
I don't remember Dawn Star being that emotionally weak or dependent upon the PC. Then again it's been a long time since I played that game. Making me think of Henpecked Hou again though... Man that character was awesome!
"As I mentioned, I am but a simple bun master, with a dear
wife who has turned my life into a miserable cesspool devoid of humor
and excitement. Bless her soul."
–Henpecked Hou
#414
Posté 23 octobre 2012 - 09:39
Tancred Of The Chantry wrote...
Well, looks like this thread was rescued from trolling and got constructive again. Nicely done, you guys.
If you're talking about the "porn and pulp" guy, all might not be lost. Something similar happened in an MP thread about restoring boss headshot bonuses, a dev was asking how we thought it should work, but left the thread after someone posted something tactless and moronic. He came back a while later though to discuss, and in the next patch we had boss headshots again.
#415
Posté 23 octobre 2012 - 10:03
Uh, on topic, focus. I'd rather see a non-mage. Someone like Armass, who came to doubt the Qun and left. Then your Friendship/Rivalry paths could involve reinforcing her belief in the Qun or turning her full Tal-Vashoth.
#416
Posté 23 octobre 2012 - 10:49
Auintus wrote...
I can headshot a banshee? Sweet!
Uh, on topic, focus. I'd rather see a non-mage. Someone like Armass, who came to doubt the Qun and left. Then your Friendship/Rivalry paths could involve reinforcing her belief in the Qun or turning her full Tal-Vashoth.
Yup, only a 40% bonus though, not the 150% that everything else gets. I did literally punch a banshee's head off with a batarian the other day though.
I think a mage would fit in with the whole mage rebellion story better though. She's fleeing her home to get away from mage oppression, only to land in the middle of an outright civil war. Assuming you have control over which side you take in the rebellion, you could set up either a friendship or rivalry.
#417
Posté 23 octobre 2012 - 10:55
Upsettingshorts wrote...
Dhiro wrote...
Are Qunari children raised with their parents at all?
No, iirc.
Had to go look it up, as now I feel pretty invested in this thread.
assuming this information is accurate:
http://dragonage.wikia.com/wiki/Qunari
Qunari children are raised by the Tamassrans, a priesthood of sorts composed of Qunari Females. At age 12 they are assigned a job and presumably sent wherever they need to be to best learn how to preform said job.
Qunari do feel love and form bonds of friendship, however they do not convey these emotions through the act of sex. To do so earns you a one way ticket to re-education, which sounds an awful lot like brainwashing. FUN!
Instead sex is done only for procreation and the pairings for sex is decided upon directly by the Tamassrans.
This of course just makes my little Mercedes back story even more interesting in my opinion. Her father and mother could have been close friends, maybe even secret lovers. By lucky happenstance they get paired together for mating and produce a daughter, which unfortunatly results in the death of the mother.
Her Father, still being the guy in charge of Saarebas and their handlers (As information on this subject is sketchy at best, I'm comfortable taking a liberty here and assuming a position like this does in fact exist) Is given the child when it is discovered she is a mage. The Tamassrans expecting him to do his job, which he doesn't. Everything else pretty much goes the same way as before.
You could also have her "Father" not be her biological father at all. Just a close friend of her mother who couldn't bring himself to let this girl become Saarebas. This even opens this character up to a different kind of tension, She could potentially blame this man for not just leaving her to fate. I mean, if he had just initially let her become Saarebas, she wouldn't have then spent her entire life hiding and running.
Meh, I'm talking alot here and mostly to myself it seems. Oh well, it got me through a boring Tuesday.
Cheers.
#418
Posté 23 octobre 2012 - 11:04
Fraq Hound wrote...
Upsettingshorts wrote...
Dhiro wrote...
Are Qunari children raised with their parents at all?
No, iirc.
Had to go look it up, as now I feel pretty invested in this thread.
assuming this information is accurate:
http://dragonage.wikia.com/wiki/Qunari
Qunari children are raised by the Tamassrans, a priesthood of sorts composed of Qunari Females. At age 12 they are assigned a job and presumably sent wherever they need to be to best learn how to preform said job.
Qunari do feel love and form bonds of friendship, however they do not convey these emotions through the act of sex. To do so earns you a one way ticket to re-education, which sounds an awful lot like brainwashing. FUN!
Instead sex is done only for procreation and the pairings for sex is decided upon directly by the Tamassrans.
This of course just makes my little Mercedes back story even more interesting in my opinion. Her father and mother could have been close friends, maybe even secret lovers. By lucky happenstance they get paired together for mating and produce a daughter, which unfortunatly results in the death of the mother.
Her Father, still being the guy in charge of Saarebas and their handlers (As information on this subject is sketchy at best, I'm comfortable taking a liberty here and assuming a position like this does in fact exist) Is given the child when it is discovered she is a mage. The Tamassrans expecting him to do his job, which he doesn't. Everything else pretty much goes the same way as before.
You could also have her "Father" not be her biological father at all. Just a close friend of her mother who couldn't bring himself to let this girl become Saarebas. This even opens this character up to a different kind of tension, She could potentially blame this man for not just leaving her to fate. I mean, if he had just initially let her become Saarebas, she wouldn't have then spent her entire life hiding and running.
Meh, I'm talking alot here and mostly to myself it seems. Oh well, it got me through a boring Tuesday.
Cheers.
Another twist would be to have her real father actually be the one trying to Saarabaserize her, with a sympathetic Tamassran first hiding her, and eventually helping her escape. The conflict with the father could be ongoing, with him feeling responsible for hunting her down, as penance for having sired a mage. Lot's of ways the PC could help with that, either convince him she's found a new life, or hand her over, or behead him.
#419
Posté 23 octobre 2012 - 11:05
Imp of the Perverse wrote...
Auintus wrote...
I can headshot a banshee? Sweet!
Uh, on topic, focus. I'd rather see a non-mage. Someone like Armass, who came to doubt the Qun and left. Then your Friendship/Rivalry paths could involve reinforcing her belief in the Qun or turning her full Tal-Vashoth.
Yup, only a 40% bonus though, not the 150% that everything else gets. I did literally punch a banshee's head off with a batarian the other day though.
I think a mage would fit in with the whole mage rebellion story better though. She's fleeing her home to get away from mage oppression, only to land in the middle of an outright civil war. Assuming you have control over which side you take in the rebellion, you could set up either a friendship or rivalry.
But the story isn't just the mage rebellion. It encompasses a larger picture. Although maybe they should save a Qun-defector for a DA that has more to do with Tevinter.
Your idea does fit into the picture quite nicely though...Combined with mine...Maybe even convince her that mages are dangerous enough to be collared, like how Merril realizes the cost of blood magic, or Anders considers himself an abomination(rivalry paths). An excellent idea. Although, depending on the depth in which the mage/templar war fills the storyline, the overarching theme may have been done to death, but, if done well, I think your idea would trump mine.
#420
Posté 23 octobre 2012 - 11:17
Thank you, septembervirgin, thank you for single handedly messing up what ever chance this idea had and offending the LEAD WRITER of the game.David Gaider wrote...
septembervirgin wrote...
I think you know you write pulp and porn. I think you should be pleased to have such popularity and gather such wealth from your words. Steven King should welcome you as a potential peer. With time and practise?
And now we're onto patronizing BS.
Well, enjoy your argument. I've said all I care to on the subject-- I have pulp and porn to write.
#421
Posté 23 octobre 2012 - 11:21
Auintus wrote...
Imp of the Perverse wrote...
Auintus wrote...
I can headshot a banshee? Sweet!
Uh, on topic, focus. I'd rather see a non-mage. Someone like Armass, who came to doubt the Qun and left. Then your Friendship/Rivalry paths could involve reinforcing her belief in the Qun or turning her full Tal-Vashoth.
Yup, only a 40% bonus though, not the 150% that everything else gets. I did literally punch a banshee's head off with a batarian the other day though.
I think a mage would fit in with the whole mage rebellion story better though. She's fleeing her home to get away from mage oppression, only to land in the middle of an outright civil war. Assuming you have control over which side you take in the rebellion, you could set up either a friendship or rivalry.
But the story isn't just the mage rebellion. It encompasses a larger picture. Although maybe they should save a Qun-defector for a DA that has more to do with Tevinter.
Your idea does fit into the picture quite nicely though...Combined with mine...Maybe even convince her that mages are dangerous enough to be collared, like how Merril realizes the cost of blood magic, or Anders considers himself an abomination(rivalry paths). An excellent idea. Although, depending on the depth in which the mage/templar war fills the storyline, the overarching theme may have been done to death, but, if done well, I think your idea would trump mine.
That's pretty much exactly what I was thinking - it took me a while to notice that if you took the rivalry path in DA2, and stuck to your guns, some of them would actually come around to your way of thinking, and in some cases it was a more virtuous outcome than going pure friendship (which I'd originally always thought was the paragon, "right" route to take.)
I could see her having some good opportunities for interjecting into some encounters, like how you could have your companions step into the conversation in some instances. She'd have a lot to say about the extremes of mage oppression, if you have to convince somebody why the templars having free reign over mages could go horribly wrong.
#422
Posté 23 octobre 2012 - 11:22
KiddDaBeauty wrote...
This line of thinking just made you compare a person to a piece of armour or a weapon. Don't you see what's wrong with that?Direwolf0294 wrote...
Can not a sexual attraction to a character simply translate into it being aesthetically pleasing to have them wondering around my Castle (which will presumably function as some sort of companion hub), fighting alongside me in combat and taking a part in the overall story, in the same way someone may ask for a character to have a really badass piece of armour or weapon?
From a purely aesthetic perspective, no, I can't see anything wrong with that comparison.
#423
Posté 23 octobre 2012 - 11:31
Imp of the Perverse wrote...
That's pretty much exactly what I was thinking - it took me a while to notice that if you took the rivalry path in DA2, and stuck to your guns, some of them would actually come around to your way of thinking, and in some cases it was a more virtuous outcome than going pure friendship (which I'd originally always thought was the paragon, "right" route to take.)
I could see her having some good opportunities for interjecting into some encounters, like how you could have your companions step into the conversation in some instances. She'd have a lot to say about the extremes of mage oppression, if you have to convince somebody why the templars having free reign over mages could go horribly wrong.
The only difficulty I see is that it would take a rather extreme anti-magic stance to want her to return to the Qun. Anders is an abomination and Merril is a blood mage, neither is very difficult to take a stance against. But trying to convince someone to return, likely to death, simply for being a mage, would be a very extremist stance to take, much more than any of the rivalries in DA2.
#424
Posté 23 octobre 2012 - 11:43
Auintus wrote...
Imp of the Perverse wrote...
That's pretty much exactly what I was thinking - it took me a while to notice that if you took the rivalry path in DA2, and stuck to your guns, some of them would actually come around to your way of thinking, and in some cases it was a more virtuous outcome than going pure friendship (which I'd originally always thought was the paragon, "right" route to take.)
I could see her having some good opportunities for interjecting into some encounters, like how you could have your companions step into the conversation in some instances. She'd have a lot to say about the extremes of mage oppression, if you have to convince somebody why the templars having free reign over mages could go horribly wrong.
The only difficulty I see is that it would take a rather extreme anti-magic stance to want her to return to the Qun. Anders is an abomination and Merril is a blood mage, neither is very difficult to take a stance against. But trying to convince someone to return, likely to death, simply for being a mage, would be a very extremist stance to take, much more than any of the rivalries in DA2.
It wouldn't necessarily mean her deciding to go back to the Qun. I could see her stance in the mage templar war being pretty extreme, it might just mean convincing her that chantry oversight of mages is necessary, (including making some of them tranquil.)
#425
Posté 23 octobre 2012 - 11:47
JerZeyCJ2 wrote...
Thank you, septembervirgin, thank you for single handedly messing up what ever chance this idea had and offending the LEAD WRITER of the game.David Gaider wrote...
septembervirgin wrote...
I think you know you write pulp and porn. I think you should be pleased to have such popularity and gather such wealth from your words. Steven King should welcome you as a potential peer. With time and practise?
And now we're onto patronizing BS.
Well, enjoy your argument. I've said all I care to on the subject-- I have pulp and porn to write.
It's best to move on from that post. Gaider may not comment on this topic again, but I am more then confident he'll still look around to see the constructive comments and suggestions like he asked.
The more he sees our comments, and the less he sees SV's, the better the chances of our beloved requested addition be included.




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