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So. Anyone sorted out the crushed blacks/visible alpha/gunk shaders/16-bit colours yet?


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#1
What a Succulent Ass

What a Succulent Ass
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Just curious, since the issue has been around since the demo.

Image IPB

The above image was actually nicked from a thread from seven months ago, but as far as I can see, the problem hasn't been fixed. Whether the issue is any of the above (or colour banding) I can't say, but it's a particularly annoying graphical shortcoming, as it affects all shadows and all colours (but manages to look especially terrible in low lights). No amount of tinkering with harmonic lighting, gamma, shaders, or dynamic shadows fixes it (though with DS and HL off, backlit characters' faces are just dark smudges), and I'm not sure that it's driver or card specific, being that I've seen ATI/AMD, Nvidia, and Intel HD users in various stages of update experiencing the same problem...despite never having it before (ME game or otherwise).

The only way to remove it entirely is to tinker with the DoF--something that actually worsens the game's fidelity because it shoots post-processing to hell.

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Modifié par Random Jerkface, 20 septembre 2012 - 11:27 .


#2
Teahouse Fox

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I actually was just thinking about this the last time I was in single player mode. The lighting/shadows for ME3 seems worse than ME2. Shadows appear blocky and choppy, or else the character model stands in a well lit room, but still remains in shadow - as if there were no ambient light striking Shepard at all.

It's very distracting/visually unappealing. I thought maybe it was my video drivers at first, but updating the drivers did nothing on one computer (though it was something of a holy grail quest to find them), and on the other, which already had the latest drivers, no change either.

Both cards are Directx 11, with at least a GB of vram. I've fiddled with the nerd knobs in the drivers for some time, without much improvement at all.

#3
.458

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Could just be limitations of the color gamut of the monitor near black. I've seen monitors (of good quality) where the near-black is far different than another very similar monitor sitting right next to it. Many are just RGB gamut whereas others (more expensive) tend to have sRGB coverage. There was a time when I was dealing with logos over the web and many businesses are shocked that it seems so different on their monitor compared to a printer. Even slight differences in models of monitor make a huge difference. If you happen to have a monitor that provides settings for things like RGB/sRGB or "warmth" you'll likely see big differences in the darkest areas.