http://imageshack.us...flebydullah.pngBlackwatch Rifle
Lore description: An expertly-made sniper rifle meant to be used by the Turian race's most elite snipers. The Blackwatch desired a sniper rifle that was easy to handle for their operatives, light enough in weight for them to carry around for long periods of time, and most importantly, unleash more than one shot per thermal clip. To further the weapon's efficiency, it also comes equipped with a thermal scope, allowing targets to show up even through the darkness of night or sight-muddling smoke. The main drawback of this weapon is the powerful recoil, but this is only an issue for non-Turians.
Type: Sniper Rifle
Fire Mode: Semi-Automatic
Weight: Valiant (1.75-1.0)
Capacity: 2 (15-24)
Fire Rate: M-13 Raptor (400 RPM)
Damage: 600-780 (1.5x multiplier on armor, 1.0x multiplier on everything else)
Accuracy: Javelin (12)
Recoil: Black Widow (3)
Scope: Black Widow (3x)
Reload: M-13 Raptor (~1.5s)
Rarity: Ultra-Rare?
Special Attributes: When zoomed in, the scope makes the wielder's surroundings take on a green hue. Enemy targets show up with a red hue. Enemies can be seen through smoke, making the use of an enhanced scope unnecessary.
Gameplay summary: Each shot is powerful and precise, which is what makes missing with this weapon something that its wielder should be sure never happens. More powerful than three-shot snipers such as the Black Widow and somewhat less powerful than single-shot snipers such as the Widow, this weapon brings a perfect balance to the sniping game, having enough shots in one clip to take out even shielded targets, provided the wielder makes each shot count. This weapon is designed for Turians to use, as the recoil is at such a point, as to allow their passive stability bonuses to kick in and keep this rifle perfectly on target. And of course, since the rate of fire is really high, this weapon maintains a presence when it comes to boss-killing, as you can take it slow and steady for enemies with a face, and fire off quick, powerful shots when something big pops its head through the door. Its extra damage to armor also helps with this. All in all, this weapon can be useful in nearly any situation.
- - - - - - - - - - -
Other notes: I designed its level-up progress to give it 1 extra spare shot and 20 extra damage per level.
And lastly, adjustments may be made upon a moment's notice, as I've yet to do a proper test for these stats among existing sniper rifles.
And I know, the drawing ain't pretty, but it was the best I could do.
Modifié par DullahansXMark, 21 septembre 2012 - 02:25 .