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Autosave points make no sense


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22 réponses à ce sujet

#1
Jay Shadow

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Sometimes it seems to saves on a major area change.  sometimes it saves in an open field.  Yet today I lost over an hour's worth of gameplay.  In that time I went to my camp, fought a major fight, picked up a new character, arrived at a city I hadn't been to before, did a couple quests, completed part of a major quest....and then crashed.  None of those milestones had an autosave attached to them. 3 location changes, one new party member, several plot points, and no saves the entire way.  They really need to make it more consistant.

#2
Sensorie

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Perhaps you should make a habit of quick saving, or saving manually before/during/after any milestones. I quick save before and after every fight, before entering new areas, and make a hard save almost just as often. I have 300 saves for one character and that playthrough is 2/3 complete.

#3
Alphakiller

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i usually do a quick save at all the points that sensory mentioned, and a labeled hard save before every major plot decision. I rarely even load from autosaves, really...

#4
Revenger1337

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Jay Shadow wrote...

Sometimes it seems to saves on a major area change.  sometimes it saves in an open field.  Yet today I lost over an hour's worth of gameplay.  In that time I went to my camp, fought a major fight, picked up a new character, arrived at a city I hadn't been to before, did a couple quests, completed part of a major quest....and then crashed.  None of those milestones had an autosave attached to them. 3 location changes, one new party member, several plot points, and no saves the entire way.  They really need to make it more consistant.


there is a button called "f5" use it more often....

#5
Alendor512

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Same. I Quick save before every new area. Before/After fight. Before/After quest change and also after I get a new Party Member. I got hundreds of saves on a playthrough that isnt even half complete.

#6
Suron

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well the auto-save spots are a little inconsistant..however..."they" don't "need" to do anything because you were too stupid to save it manually

#7
Klickklack

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Afaik it saves before most of the "tough" battles.

#8
Bathead

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Seriously, if you rely only on Auto-saves, that's a big mistake.

#9
solitude00

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It seems all the OP was trying to say was that auto save triggers could have been planned better. Though IIRC, most of the "Old School" CRPG's only auto saved when starting a new area - none of these new fangled "in-level" auto saves. =)

#10
JJM152

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One of the mods that I want to write in the future (if someones doesn't beat me to it) is a "Hardcore Mode".



Basically, nightmare difficulty with no auto saves and no saves except on game exit.



Plus swooping.


#11
Bibdy

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At least it auto-saves at the start of big battles, after the big cutscene preceding it. Play Mass Effect on a harder difficulty setting, with its unskippable cutscenes, and you'll want to tear the head off a puppy after going through the cutscene for the 18th time because you got gibbed by snipers the moment the fight started.

#12
wwwwowwww

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I've never noticed as F5 has become my best friend in this game

#13
JJM152

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Bibdy wrote...

At least it auto-saves at the start of big battles, after the big cutscene preceding it. Play Mass Effect on a harder difficulty setting, with its unskippable cutscenes, and you'll want to tear the head off a puppy after going through the cutscene for the 18th time because you got gibbed by snipers the moment the fight started.


Sigh... having flashbacks. The unskippable cutscenes were the bane of my existence and the reason why I can only replay that game once every 6 months or so.

#14
Acidtw3ak

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 Yea..the auto save feature is tardy. My party seems to die all the time...really starting to ****** me off.

#15
phordicus

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i disabled autosave and just quicksave after an area transition if i think about it.

#16
Jay Shadow

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Yeah, I'm fully aware of quick save. One of the things I've enjoyed as games have progressed in recent years is that I've needed to use quick saves less and less because the auto saves are in all the appropriate places. Mass Effect does it really well, which is where the disappointment comes in. Sure it's a different team, but being the same company I was hoping it would be arranged similarly. Mashing the f5 key every 5 steps is one of the few PC "traditions" I could really do without.

#17
AiTenshi1

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Appropriate/Inappropriate are subjective to each person, though, so it's impossible for designers to meet each person's needs. But that's what manual saves are for of course.


#18
Sylvius the Mad

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I actually really like that the auto-save points don't always make sense. that prevents me rom gleaning any useful meta-game information from the presence of the save point. That the game suddenly saves while I'm wandering through a cavern doesn't tell me anything.

This is something I think BioWare did exceptionally well (which of course means they'll change it in a patch or sequel).

#19
Kepha

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Auto-saves aren't really there to protect you from crashes. They're there in case you walked into a situation that you can't handle and need to try again, or go off somewhere else and level up for a while. Thus they're often before fights, but not on every area transition (except in Orzammar for some reason.) I personally like it the way they are because they're not overwritten by me simply walking around town in case I need to go back a little bit and didn't make a manual save before hand.

#20
ijmorris

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The game even posts a hint every now and then that tells you to use the quick save feature...I figured this was a no-brainer everyone does it thing in the world of video gaming...

#21
NerfTW

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JJM152 wrote...

One of the mods that I want to write in the future (if someones doesn't beat me to it) is a "Hardcore Mode".

Basically, nightmare difficulty with no auto saves and no saves except on game exit.

Plus swooping.


Why go to that much trouble when you can just ignore auto-saves and only save on exit? Seems like a lot of work for "Don't ever use quick save except when exiting, and not select 'load from last save' when you die."

I mean, any mod has the potential to break something that's inadvertently related to it, so why risk disabling a feature that might screw up something in the game when you can just NOT USE IT?

#22
Marso40

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Save after each major encounter and you'll only ever have to replay your last fight. I also do a 'camp' save separate from quick saves every time I return to camp. I also usually save at the start of each major questline.

#23
solitude00

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F5 also helps when you wanna just check out certain conversation options / decision options.



I still remember that BG2 moment where a Level 1 NPC adventuring party decided to take on my ultra-high level characters ... a quick black screen followed by "NPC Reloads" ... hehehe ... guess he used Quick Save too.