Autosave points make no sense
#1
Posté 27 décembre 2009 - 10:04
#2
Posté 27 décembre 2009 - 10:15
#3
Posté 27 décembre 2009 - 10:19
#4
Posté 27 décembre 2009 - 10:30
Jay Shadow wrote...
Sometimes it seems to saves on a major area change. sometimes it saves in an open field. Yet today I lost over an hour's worth of gameplay. In that time I went to my camp, fought a major fight, picked up a new character, arrived at a city I hadn't been to before, did a couple quests, completed part of a major quest....and then crashed. None of those milestones had an autosave attached to them. 3 location changes, one new party member, several plot points, and no saves the entire way. They really need to make it more consistant.
there is a button called "f5" use it more often....
#5
Posté 27 décembre 2009 - 11:18
#6
Posté 27 décembre 2009 - 12:13
#7
Posté 27 décembre 2009 - 01:50
#8
Posté 27 décembre 2009 - 03:34
#9
Posté 30 décembre 2009 - 03:42
#10
Posté 30 décembre 2009 - 03:48
Basically, nightmare difficulty with no auto saves and no saves except on game exit.
Plus swooping.
#11
Posté 30 décembre 2009 - 04:01
#12
Posté 30 décembre 2009 - 04:05
#13
Posté 30 décembre 2009 - 04:23
Bibdy wrote...
At least it auto-saves at the start of big battles, after the big cutscene preceding it. Play Mass Effect on a harder difficulty setting, with its unskippable cutscenes, and you'll want to tear the head off a puppy after going through the cutscene for the 18th time because you got gibbed by snipers the moment the fight started.
Sigh... having flashbacks. The unskippable cutscenes were the bane of my existence and the reason why I can only replay that game once every 6 months or so.
#14
Posté 30 décembre 2009 - 04:52
#15
Posté 30 décembre 2009 - 05:46
#16
Posté 31 décembre 2009 - 09:17
#17
Posté 31 décembre 2009 - 09:21
#18
Posté 31 décembre 2009 - 09:24
This is something I think BioWare did exceptionally well (which of course means they'll change it in a patch or sequel).
#19
Posté 31 décembre 2009 - 09:49
#20
Posté 31 décembre 2009 - 09:55
#21
Posté 02 janvier 2010 - 06:08
JJM152 wrote...
One of the mods that I want to write in the future (if someones doesn't beat me to it) is a "Hardcore Mode".
Basically, nightmare difficulty with no auto saves and no saves except on game exit.
Plus swooping.
Why go to that much trouble when you can just ignore auto-saves and only save on exit? Seems like a lot of work for "Don't ever use quick save except when exiting, and not select 'load from last save' when you die."
I mean, any mod has the potential to break something that's inadvertently related to it, so why risk disabling a feature that might screw up something in the game when you can just NOT USE IT?
#22
Posté 02 janvier 2010 - 08:32
#23
Posté 02 janvier 2010 - 09:08
I still remember that BG2 moment where a Level 1 NPC adventuring party decided to take on my ultra-high level characters ... a quick black screen followed by "NPC Reloads" ... hehehe ... guess he used Quick Save too.





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