I liked DA2 and look forward to DA3
#101
Posté 22 septembre 2012 - 08:10
I think people tend to see Origins through rose-colored lens. Origins was by no means perfect. The combat was pretty much a single player MMO, companions joined your party with pretty bad stats and builds (Alistair was squishy, Morrigan's useless shapeshifter spec, etc...), and while the dialogue was indeed deeper, the approval system was pretty bad. However Origins also did do a lot of things right, including Origin stories and deeper character development. Of course, it's all my opinion but there you have it ;-)
Both games to me were incredible as was the Mass Effect trilogy. All games have their flaws, and I'm really looking forward to Dragon Age 3 having the best of both worlds.
#102
Posté 22 septembre 2012 - 08:23
#103
Posté 22 septembre 2012 - 08:24
Celtic Latino wrote...
I think people tend to see Origins through rose-colored lens.
Not really a subscriber of "rose-coloured glasses theory", but even if I were, we are talking about a game released in 2009. Rose-coloured glasses for a game three years old?
#104
Posté 22 septembre 2012 - 08:26
#105
Posté 22 septembre 2012 - 08:30
fingers crossed for an artbook
one that not only has concept art for DA3 but also the previous two titles
not necessarily in a Collector's Edition but released towards game release
#106
Posté 22 septembre 2012 - 08:38
Mr Fixit wrote...
Celtic Latino wrote...
I think people tend to see Origins through rose-colored lens.
Not really a subscriber of "rose-coloured glasses theory", but even if I were, we are talking about a game released in 2009. Rose-coloured glasses for a game three years old?
Its not a matter of age so much as that DA2 is a sequel. Is CoD1 objectively better than the current CoD(which probably has better balance, vastly upgraded graphics, and less lag)? Yet you will find many people are willing to praise CoD1(or anything up to 4 really) and trash everything that came afterwards.
For many people DA:O was their KoToR. It will always hold a special place in their hearts because it introduced them to the genre of story driven rpgs. As a result it becomes the standard against which they measure all other story driven rpgs.
#107
Posté 22 septembre 2012 - 08:41
#108
Posté 22 septembre 2012 - 08:46
#109
Posté 22 septembre 2012 - 09:13
o Ventus wrote...
I also enjoy DA2. Compared to Origins, Origins is more oldschool in the RPG department, but DA2 is paced better, I think. My 2 biggest complaints are the recycled dungeons and the odd lack of Morrigan (Although Isabela makes up for the latter). The troll dialogue picks for Hawke are hilarious.
Origins is better in some departments, DA2 is better in others. Overall though, I prefer DA2. But my God, the Fade segment in DAO was one of the worst things I've experienced in my entire life.
And some of us prefer The Fade in Origins instead of that 15 minute jaunt in DA:2
Not all gamers want things easily handed to them. For $60 we want an experience.
#110
Posté 22 septembre 2012 - 09:24
With this in mind, false claims of DA2 not being terrible feels like attempts of sabotaging my DA3:l Give me DA:O 2!
Modifié par LTD, 22 septembre 2012 - 09:29 .
#111
Posté 22 septembre 2012 - 09:55
At first I felt the main problems stemmed from the storyline, but after thinking some more I realized that David Gaider did a very good job with the story, but that a lot of his vision and intentions were lost in translation in the way things were portrayed in-game. Many of these were from technical difficulties or animation/acting problems.
There is a thin line they have to tread with emotional reactions, if they make Hawke react too strongly to something it can look corny and subtract from the immersion, distancing you from the character rather than making you empathize with him. On the other hand, if they play it too safe you cannot relate to the character as they act too wooden, if they don't appear to care about the storyline, why should you? i felt that sometimes Hawke was acted really well, and yet at other times he didn't seem to be as bothered about things as he should have been, there was no feeling of loss and desperation in the prologue, and the first chapter that should have been all about striving to make ends meet, having nothing and losing everything. Instead, you didn't really get a feeling why Hawke was doing all these jobs, its obvious why, but because the game didn't stress it enough it just lacks a feeling of purpose. The emotional conversations with Bethany/Carver/Hawkes mother were very well done, it was the first time I felt Hawke gave a monkeys about anything. From the expedition onwards everything was great until the ending, which wasn't bad, merely lackluster - it felt too simple; here is the boss> kill it >the end.
I read that they were not able to always get the camera shots they wanted for certain scenes, and they were limited by the engine greatly as to the things they wanted to do cinematically. I hope that with a new engine to work with most of these issues will be bypassed - it was still a fantastic game despite these things, and I am sure they will deliver a much more polished experience next time around after the harsh feedback they received.
I played the witcher 2 right afterwards, and despite critics claiming it was superior, DA2's character development and combat was much better in many ways variety-wise. The witcher 2 was very linear compared to DA2, which allowed greater immersion and development of the story - plus don't forget that working with a fixed character they can go into much more detail and specifics, wheras DA2 had to accomodate a male and female protagonist with at least three different responses for everything, different classes and choices etc. I think Bioware did very well, and they are both very good games, for different reasons. If both franchises learnt from each other, it could only be a good thing.
Sorry for the rant..
#112
Guest_Ivandra Ceruden_*
Posté 22 septembre 2012 - 09:56
Guest_Ivandra Ceruden_*
#113
Posté 22 septembre 2012 - 09:58
Melca36 wrote...
And some of us prefer The Fade in Origins instead of that 15 minute jaunt in DA:2
And? What are you trying to tell me with this? Why do I care?
Not all gamers want things easily handed to them. For $60 we want an experience.
I never said I did or didn't? I'm just glad that Bioware took notice of negative feedback and cut the length of FAde segments in DA2. Wanting a bad area of the game to be reduced isn't "wanting things easily handed" to me.
#114
Posté 22 septembre 2012 - 10:23
I also find it a bit sad and disheartening that there are some people who wish to disperage anyone who might find DA2 a worthy experience as either not being the same kind of gamer that would like DA:O (which is patently false, because everyone here who said they liked DA2 also said they liked DA:O), or are somehow not... intelligent or sophisticated enough to know that DA2 was a bad game.
But people are people and it is what it is. I'm encouraged by the overall positive outlook of this thread.
#115
Posté 22 septembre 2012 - 10:35
chaosapiant wrote...
Nothing groundbreaking in this post, just me sharing my positive opinions of the DA series. Despite DA2's recycled environments, the character interactions and story were much more to my liking than DA:O, which while excellent, seemed REALLY generic in a lot of ways. There are lots of things i'd change, but on the whole I love the DA series and can't wait to see where the 3rd one goes. Please note this positive post.
Totally agree...I thought the story was a lot more unique than DAO and I loved the characters...have to add I preferred the gameplay in DA2 to DAO as well.
#116
Posté 22 septembre 2012 - 10:36
The Hierophant wrote...
Plaintiff wrote...
You think you like DA2? Late at night, I get the game out and rub the case over my naked body. Beat that.
#117
Posté 22 septembre 2012 - 10:36
#118
Posté 23 septembre 2012 - 12:49
DA2 gets (IMO) unwarranted criticism for a lack of player agency, but it was no less meaningful (or more meaningless) than DAO. In DA2, the chantry is destroyed, and the way is open for civil war. In DAO, the blight begins and is halted. But in the mean time, leading up to those events, the player is shaping the world with his choices. As soon as the developers decided to have the players experience a significant event in canon history, it necessarily takes from the players the option to not have that event occur. I think people should keep that in mind as they're playing.
#119
Posté 23 septembre 2012 - 01:04
DA2 was a very different sort of story. This wasn't about an epic adventure to save the world, it was about the struggles faced by those who have nothing and how they rise up to take everything. It was a personal adventure that took more risks than DA:O did. Not all of those risks paid off but I for one appreciate that it wasnt just a clone of the first game and another piece of generic storytelling.
I liked DA2 every bit as much as I did DA:O. I liked DA2 personal tale as much as I did the epic nature of DA:O. I liked the characters every bit as much as I did in DA:O. I liked how it dared to be different and not the usual sequel rehash we get from most series.
Just my opinion of course, but no less valid than those who hate DA2.
#120
Posté 23 septembre 2012 - 01:05
Pfffttt...talk about going (more like 100% full throttle blindly charging) against the grain. Good on ya though, everyone's entitled their opinion, right? No one answer is the right answer. Ok then, in my opinion, chewing broken glass is more appetizing than eating a orange. Also, elephants could rise up and dominate the planet within weeks, they just choose not to; in my opinion of course. Oh yeah, and DA2 had more 'interesting' characters than Origins.TsaiMeLemoni wrote...
[DA2] had a compelling story and vastly more interesting characters/companions [than DAO]
#121
Posté 23 septembre 2012 - 02:58
On topic, I greaty enjoyed both games. If I had to choose, I'll admit that I think Origins is the better game. It's a little more polished whereas DA2 is a little more flawed. They both have things I like and things I don't. I think Origins takes a fairly well-traveled story and executes it very well. I think the game has a fantastic atmosphere. There was really a kind of magic to it the first time I played, in moments like the camp conversations. The music really helped with that.
But I love DA2 as well. I vastly prefer it's combat mechanics. I'd like it slowed down just a tad, but overall I find it much more satisfying. Minus the repetitive waves, of course. The story it told was an interesting one, if not executed as well as it could have been. I missed being able to have conversations with the companions whenever, but I loved that they ensured there was new content for them at regular intervals. And I thought Aveline was rather refreshing. A fairly stable, well-adjusted companion who has responsibilities of her own and doesn't return the PC's potential affections? She was a fantastic surprise among the characters.
Modifié par Jonathan Seagull, 23 septembre 2012 - 03:00 .
#122
Posté 23 septembre 2012 - 03:39
Ivandra Ceruden wrote...
I agree with what Melca36 said. I am part of what seems to be the minority of people who actually liked the Fade quest in DA:O. It's about the only part you do on your own, without party members. It makes immersion so much better. I sometimes really imagined what was going through the head of my PC during that quest. I also liked the different shapes your PC could take on and the atmosphere of the Fade in general. It's such a strange, mystical place full of intruiging creatures.
It's nice to know that I'm not the only one who really enjoyed the Fade in DA:O. I love seeing what the companions' nightmares/wishes are and imagining my Warden's thoughts. I would never download the mod to skip it.
However, I do find the Deep Roads terribly tedious.
#123
Posté 23 septembre 2012 - 04:45
#124
Posté 23 septembre 2012 - 05:01
Renmiri1 wrote...
The shape shifting was really fun.
Also this. It's too bad the Shapeshifter specialization wasn't more similar to the Fade mechanics. Golem Morrigan and Shale would make a rockin' party.
#125
Posté 23 septembre 2012 - 05:04





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