Imagine if your quests were completely different in the second playthrough because you made a major decision to side with somebody, or your loyalty to another companion wasn't strong enough?
That'd be amazing.
Edit: You could easily pull it off like they used the warden as background history in DA2, its all about removing the next game from the previous one. Not one single narrative, but each game being a new area etc.
Please do this BioWare
Witcher 2 did it:
www.youtube.com/watch
Modifié par StElmo, 21 septembre 2012 - 01:11 .





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